Hello everyone.
I'm trying to create a scene view for my model and my model got deformed when I'm approximate the camera, see above:

There is a correction on camera properties or something else to correct the view?
Thanks.
Regards, Perone.
It looks like it is being rendered close to the camera, and the perspective matrix transform is being applied to it. Otherwise it looks correct. If you load a different model, does it look incorrect?
Hi @gstanlo
On the same subject, is there any easy way to change the camera fov in sceneForm? From the documentation the "closest" thing I can see is by passing the full projection matrix, which frankly is plain insane IMO. Also, there's zero info about how it expects this matrix to be. What is the projection matrix for a camera fov of 20潞 for instance?
Regards,
Eugenio
Tracking this as a feature request for setting a FOV in SceneView.
Hi @malik-at-work there are some prevision to this feature?
Thank you.
Hi @malik-at-work ,
Any update ?
Thanks
@malik-at-work looking for an update on this too!
The code is in for this in an upcoming release. Note the new API will only allow this for 3D scenes however. The projection matrix in AR mode matches the camera.
thank you! this fix worked
Most helpful comment
The code is in for this in an upcoming release. Note the new API will only allow this for 3D scenes however. The projection matrix in AR mode matches the camera.