Runelite: The remaining-kills-until-level does not adjust base on defensive combat style

Created on 15 Nov 2018  路  3Comments  路  Source: runelite/runelite

Describe the bug
When I train with long-ranged mode to gain both ranged and defense exp at the same time, I get 2 exp in each skill per damage done. But, the remaining kill count assumes 4 exp per damage done. The causes it to think I need half of the kills that I actually need.

To Reproduce
1) Equip ranged equipment
2) Switch to the long-ranged attack style
3) Fight some NPCs
4) See the kills remaining until next level is half of what it should be for the ranged and defense levels in the progress tracker sidebar

Expected behavior
The remaining kill count should show the number of kills needed based on 2 exp her damage done.

Environment (please complete the following information):

  • OS: Linux Mint 19
  • RuneLite version: 1.4.25
bug

Most helpful comment

this bug also effects controlled training as well

All 3 comments

this bug also effects controlled training as well

Adding on about controlled. Here is screen cap of controlled fight style data. HP kills remaining is clearly off.

image

still having this issue. Remaining kills in xp tracker is roughly 3x less than what is needed

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