Rpcs3: UI Improvement: When selected, make "Strict Rendering Mode" also fade/grey out Anisotropic Filtering and Anti-Aliasing

Created on 13 Mar 2020  路  3Comments  路  Source: RPCS3/rpcs3

I came across this inconsistency when testing Strict Rendering Mode. Anisotropic Filtering can still be changed in the UI but in reality it defaults to "Automatic" (and ignores what ever the user has set), so it should "fade" or "grey" out like Resolution Scale & Resolution Scale Threshold. And I think the same is true for Anti-Aliasing as well so it should apply there too.

And a minor nitpick, why not have AF & AA both say "Auto" or "Automatic" instead (one term for the same thing).

Most helpful comment

Oh ok thanks for clearing that up. I was about to edit my comment saying that I can't test it my self right now.

So I'll close this issue. Thanks again @riotflowerpew

All 3 comments

@riotflowerpew thanks for the additions.

But I think "Framelimit" should also be greyed out as pointed out by elad335

Framelimiter is not affected by SRM as far as I know, and elad was just pointing out that framelimiter uses "Auto" instead of "Automatic" on UI

Oh ok thanks for clearing that up. I was about to edit my comment saying that I can't test it my self right now.

So I'll close this issue. Thanks again @riotflowerpew

Was this page helpful?
0 / 5 - 0 ratings

Related issues

AniLeo picture AniLeo  路  3Comments

Luffykun007 picture Luffykun007  路  3Comments

Xcedf picture Xcedf  路  3Comments

xddxd picture xddxd  路  3Comments

iBlackS0ul picture iBlackS0ul  路  3Comments