In game audio [not menu] has been broken for a long time. Various issues cause the game to hang then crash. When a regression is fixed someone usally instantly breaks it with the next patch.
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I confirm that the game crashes now on boot with this:
"F {RSX [0x007a0d0]} RSX: class std::runtime_error thrown: [attrib buffer] Working buffer not big enough, buffer_length=402653184 allocated=5632 requested=4294967080 guard=4194304 largest_pool=768
(in file C:\projects\rpcs3\rpcs3\EmuRSX\Common\ring_buffer_helper.h:80)"
Same as Illynir, Working buffer not big enough. Last working version was 0.0.7-9033, PR #6889 seems to have broken it. Can't reproduce any graphical or audio issues in 0.0.7-9033 personally, reached zone 80 and completed a race without crashes, though they have happened in the past.
Yea, I can tell something is wrong with the index range due to the reading of range -1
@Lagahan what is your hardware and build# I cannot resolve the audio bug. changed all settings still the same thing. This is what the audio sounds like: http://www.mediafire.com/file/9uxsj57xc8oc540/Voice_001_sd.mp3/file
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I confirm that the game crashes now on boot with this:
"F {RSX [0x007a0d0]} RSX: class std::runtime_error thrown: [attrib buffer] Working buffer not big enough, buffer_length=402653184 allocated=5632 requested=4294967080 guard=4194304 largest_pool=768
(in file C:\projects\rpcs3\rpcs3\EmuRSX\Common\ring_buffer_helper.h:80)"