Rpcs3: [BLES00759] Blur game with RSX issues

Created on 16 Aug 2019  路  5Comments  路  Source: RPCS3/rpcs3

First Issue:
When you boot up without Write Color Buffer, you get shader compiled and it hangs up the Display with 0.02fps which it means wouldn't able to file write it in order to shader compile it.

FIXED by unknown PR
Second issue:
The game has booted up with Write Color Buffer property.
When you boot up the first shader cache, you get result:

F {RSX [0x09c63b4]} RSX: class std::runtime_error thrown: Verification failed (e=0x6f8): file::write (in file c:\projects\rpcs3\utilities\file.cpp:1012)
I decided to reboot game in order to get boot and ingame further.

FIXED by unknown PR
Third issue:
When I'm done playing with BLUR game, If I wanted to play again including shader compiled, I would get segfault error. (there are different instruction address and segfault address with different shader compiled.) Same issue in the thread followed: #5747

FIXED by #6388 (partially fixed)
Four Issue:
The car render isn't showing display property in car selection, otherwise ingame isn't problem but the problem thing is blurred/bloom effect, it is similar to Most Wanted 2012, TLOU and Uncharted series in other cases.

but, partially fixed the ghost image issue, the temporary fixes switch camera (see image on the latest comment)

Screenshot: (Ignore other PR that was rebased from 8501)
image
image
image
image
image

Log:
Log - RPCS3.log.gz
RSX Capture - https://drive.google.com/open?id=1L19sSjk7rnal6BZh4N_hRSDDeUiHFwgZ
RenderDoc Capture - https://drive.google.com/open?id=1SwzuMVLg4oUyJpINh0DiA-kdvu4UaO90

All 5 comments

@jenci8888 the last screen looks like TLOU, in TLOU this stuff has spu nature and looks better with Accurate Xfloat, try to use Accurate Xfloat

Looks to be interesting and may be related to some stuff I'm working on.

This game does not run with any settings whatsoever. Also the hang has nothing to do with RSX (or maybe it doesn't anymore) as it just hangs unconditionally with RSX executing NOPs forever. Something else is very wrong with it at a synchronization level. Unassigning myself until its in a debuggable state.

Reupload log now that #7538 merged.

Sorry for wait, here's log:
RPCS3.log.gz

The issue shader crash is fixed, remain issue the game wouldn't go intro without WCB.
And one issue remains the ghost image effect, which it's really hard to see.
image

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