rpcs3-v0.0.5-7195-23b52e1b_win64
Windows 10 | i7-8700K @ 4.5GHz | GTX 1070 | 16GB RAM
When using SPU LLVM the pre-rendered cutscenes have some weird graphical glitches on the brighest parts. The game has multiple pre-rendered cutscenes and this can be kinda annoying.
The pictures are self explanatory.
I believe this issue has persisted since the beginning of SPU LLVM implementation.
P.S: Using Accurate xfloat doesn't help the issue
P.P.S: Also happens on Yakuza 3, 4, and Dead Souls
SPU LLVM

SPU ASMJIT

LLVM Log:
RPCS3KenzanSPULLVM.log.gz
ASMJIT Log:
RPCS3KenzanSPUASMJIT.log.gz
Appears to be fixed in Yakuza 3 using SPU LLVM and Accurate xfloat in 7736

Appears to be fixed in Yakuza 3 using SPU LLVM and Accurate xfloat in 7736
The issue still persists, whenever its with accurate xfloat or not.

Sorry for incorrect report. Got tripped up on per game config with the game using SPU ASMJIT.

Issue is not fixed.
Since #5762 has been merged, when using SPU Interpreter (Fast) this issue also occurs.
Sonic Unleashed have the same issue, when using SPU LLVM, the opening movie have weird graphical glitches

looking into.
Fixed by #5749 , the fix for xfloat will be supported soon as well.
Because appveyor fails because of llvm libs, heres the build
rpcs3.zip
@elad335 OK,this issue is fixed !!

@elad335 Your build completely fixes the issue, pretty nice!

MASTER

PR

fix dbz burst limit video on LLVM, great work elad!!
Fixed in #5749
Most helpful comment
Sorry for incorrect report. Got tripped up on per game config with the game using SPU ASMJIT.

Issue is not fixed.