Rpcs3: Yakuza Kenzan! - SPU LLVM Pre-rendered graphical glitches

Created on 16 Aug 2018  Â·  11Comments  Â·  Source: RPCS3/rpcs3

rpcs3-v0.0.5-7195-23b52e1b_win64

Windows 10 | i7-8700K @ 4.5GHz | GTX 1070 | 16GB RAM

When using SPU LLVM the pre-rendered cutscenes have some weird graphical glitches on the brighest parts. The game has multiple pre-rendered cutscenes and this can be kinda annoying.
The pictures are self explanatory.
I believe this issue has persisted since the beginning of SPU LLVM implementation.

P.S: Using Accurate xfloat doesn't help the issue
P.P.S: Also happens on Yakuza 3, 4, and Dead Souls

SPU LLVM
1

SPU ASMJIT
2

LLVM Log:
RPCS3KenzanSPULLVM.log.gz

ASMJIT Log:
RPCS3KenzanSPUASMJIT.log.gz

Bug CPU

Most helpful comment

Sorry for incorrect report. Got tripped up on per game config with the game using SPU ASMJIT.
image

Issue is not fixed.

All 11 comments

Appears to be fixed in Yakuza 3 using SPU LLVM and Accurate xfloat in 7736
image

Appears to be fixed in Yakuza 3 using SPU LLVM and Accurate xfloat in 7736
image

The issue still persists, whenever its with accurate xfloat or not.
abc

Sorry for incorrect report. Got tripped up on per game config with the game using SPU ASMJIT.
image

Issue is not fixed.

Since #5762 has been merged, when using SPU Interpreter (Fast) this issue also occurs.

Sonic Unleashed have the same issue, when using SPU LLVM, the opening movie have weird graphical glitches
未标题-1

looking into.

Fixed by #5749 , the fix for xfloat will be supported soon as well.
Because appveyor fails because of llvm libs, heres the build
rpcs3.zip

@elad335 OK,this issue is fixed !!

未标题-1

@elad335 Your build completely fixes the issue, pretty nice!
abc1

MASTER
master

PR
dbz

fix dbz burst limit video on LLVM, great work elad!!

Fixed in #5749

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