Rpcs3: F1 2011 [BLUS30772]: vertex shaders were not succesfully compiled

Created on 8 Jun 2018  路  6Comments  路  Source: RPCS3/rpcs3

After loading Grand Prix:

路F 0:09:22.220198 {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

f1_2011
F1_2011.zip

Bug RSX

Most helpful comment

I found the bug causing this a while ago, I will submit the fix with the next shader program updates.

All 6 comments

I found the bug causing this a while ago, I will submit the fix with the next shader program updates.

Try with the build from https://github.com/RPCS3/rpcs3/pull/4844.
If it still does not work, do the following:

  1. Open your game config file and find the option 'Log shader programs', make sure it is set to true (remember to disable this afterwards as it can slow down performance a lot). If you have the debug menu enabled this option can be found there as well.
  2. Run the game until it crashes.
  3. Find vp_analyser.bin in the shaderlog folder, zip it and attach it here.

Here it is, I hope I did it right.
F1_2011.zip

should be fixed now

Confirmed, new commit in the PR has fixed the shader issue, F1 2011 now goes ingame
image
Can close this issue when the PR merges.

Was this page helpful?
0 / 5 - 0 ratings