With https://github.com/RPCS3/rpcs3/commit/bd1d4de422cd3fbf6839e10012cc5d7873f4f114:
[x] Black textures - Fixed in #6415
[x] Dark shadows - Fixed in #8186
[x] Trevor's outfit changes color (red or black) and other characters during prologue's mission - Fixed in Vulkan. Still happens in OpenGL.
[x] Broken foliage in some locations - Fixed in #6228
[x] No color in skybox - Fixed in #8243
[ ] Broken reflections (They're only present in Vulkan. With OpenGL, it's fine.)
[x] Weird tracing when rotating the camera - Fixed in #6415
Log OpenGL
Shaderlog OpenGL
RenderDoc OpenGL (Loading screen and ingame)
Original comment
With https://github.com/RPCS3/rpcs3/commit/a08e79f4267b5e9fab82949a5f011eb40aca76b0, GTA V renders its UI like this (look at the Rockstar's logo):

But with RenderDoc, I was able to modify the shaders. I went to the vertex one to investigate what was causing that bug. And I found these two lines of code:

By changing bits 216 and 217, it fixed Rockstar's logo's orientation somehow, but the rest of UI is moved and rotated.

In conclussion, this bug is caused, likely, by a vertex shader instruction badly implemented.
Log OpenGL
Shaderlog OpenGL - It's important the latest generated vertex shader.
RenderDoc OpenGL
Actually that change just changes referenced data that is uploaded from the cpu. There is no ARL preceding it meaning the values are intentionally that way (also confirmed in that swapping them rotated everything). Might be a vertex register misalignment or something broken in cell side calculations.
With https://github.com/RPCS3/rpcs3/commit/345f92ab0a57a4f302f6fac651372bcf42005080:
This screenshot is taken with PPU interpreter fast and SPU interpreter precise, and there's no graphic difference.
RSX Capture Loading screen (Vulkan)

Ace Combat Infinity, like GTA V, has the same distorted UI bug. With these settings and with/without Force CPU blit, it doesn't improve.
Screenshot of the bug:

I've attached the latest capture of the distorted UI glitch.

This game needs Write Color Buffers to fix lighting outside.
Screenshot comparison
Without WCB:

With WCB:

I've attached a RDC in Los Santos to show the graphical issues.

I've attached a OpenGL renderdoc trace for the dark shadows. Tested with 0.0.7-8700-32a4c224.
Raindrops are rendered by using WCB+WDB+RCB+RDB.
Missing raindrops


Models no longer turn black in certain camera angles. But the red textures are still there:


I'm getting severely distorted/laggy audio, and for some reason characters are red.

I'm also getting distorted graphics

Reflections are broken, like in these puddles.


Sea isn't vertex-exploded if you disable WCB, as well the weird garbage glitch:


With WCB enabled:


Ambient occlusion seems to be broken as well.
Prologue shots
RPCS3

RealHW shot from Youtube

PC

Franklin's house
RPCS3

PC

PC and RPCS3 renderdocs https://www.dropbox.com/s/7jj8lff29mc5yne/gtavrdc.7z?dl=0
For post-processing missing bugs, please make sure to test with all the buffer options enabled in case the game is using SPUs for some effects.
And also accurate xfloat just in case. There's a very large chance this effect is not done GPU-side given how weak the shader pipes are on RSX.
In the image WCB+WDB+RCB+RDB and accurate xfloat are enabled, no change.

In addition to the settings mentioned above, I tried SRM and CPU blit as well, no change.
Broken ambient occlusion is now fixed.


I attached two RSX Captures for the broken UI bug.
Dudes don't turn red anymore during intro mission
https://youtu.be/LE8C-12tIKw
unfortunately game froze during capture, but still
@Xcedf I can confirm that the red texture bug is fixed, even if you get injured.


But it still happens with OpenGL.

Cellphone screen has now correct colors. Previously, colors were inverted.


Although car reflections are missing in OpenGL. Vulkan shows them correctly.


@MarioSonic2987 can't get to Franklin mission in the car shop cause of freezing, maybe Setarian strange monkey face bug is also fixed. Besides do you know maybe game need some special settings to maintain stability?
@Xcedf You need to change Driver Wake-Up Delay to, at least, 400 渭s.
The "monkey face" bug is still there, but it happens when a character is too close to the camera. It also happens in the prologue in the same manner (see Michael's jacket in my previous comment).


@MarioSonic2987 Freezes for me even on 5000渭s.
Most helpful comment
@Xcedf I can confirm that the red texture bug is fixed, even if you get injured.


But it still happens with OpenGL.

Cellphone screen has now correct colors. Previously, colors were inverted.


Although car reflections are missing in OpenGL. Vulkan shows them correctly.

