Runs over 65+ FPS in opening sequence
(Crash @ End Of Opening Sequence)
--Using -CPU--
LLVM
ASMJIT
Preferred SPU Threads (1)
Enable SPU Loop Detection
Firmware 4.81
Unhandled Win32 exception 0xC0000005.
Segfault writing location 0000000049dbf010 at 00000000001941cc.
Instruction address: 00000000001941cc.
Function address: 0000000000194120 (base+0x184120).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 v0.0.3-3-c7c0139 Alpha
AMD A4-5000 APU with Radeon(TM) HD Graphics | 4 Threads | 7.47 GiB RAM | AVX
E {PPU[0x1000005] Thread (tib:) [0x01dc5090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR//qkl_cache.ast” [1]
E {PPU[0x1000005] Thread (tib:) [0x01dc5090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR//qkl_cache.ast” [2]
E {PPU[0x1000005] Thread (tib:) [0x01dc5090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR///indexedassets.txt” [1]
E {PPU[0x1000005] Thread (tib:) [0x01dc5090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR///data/indexedassets.txt” [1]
E {PPU[0x1000005] Thread (tib:) [0x01dc5090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR///data/ps3/indexedassets.txt” [1]
E {PPU[0x1000005] Thread (tib:) [0x01dc5090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR///data/ps3/speech/indexedassets.txt” [1]
E {PPU[0x1000005] Thread (tib:) [0x01dc5090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR///data/ps3/speech/pa/indexedassets.txt” [1]
E {PPU[0x1000005] Thread (tib:) [0x01dc5090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR///data/ps3/speech/pchat/indexedassets.txt” [1]
E {PPU[0x1000005] Thread (tib:) [0x01dc5090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR///data/ps3/speech/tv/indexedassets.txt” [1]
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f00c] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f018] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f020] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f030] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f03c] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f040] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f050] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f068] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f078] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f080] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f090] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f094] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f0c0] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f0cc] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f0d0] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f104] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f108] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f110] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f114] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f128] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f134] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3fd34] Function call without $LR
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3fd34] Function call without $LR
E {SPU[0x2000003] Thread (Render-Ant-Sim-Comp-Movie 4/5)} SPU: [0x3fd34] Function call without $LR
E {SPU[0x2000001] Thread (Render-Ant-Sim-Comp-Movie 2/5)} SPU: [0x3fd28] Function call without $LR
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x1000005] Thread (tib:) [0x01dc5090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR//data/common/debugmanager.ini” [1]
E {PPU[0x1000005] Thread (tib:) [0x01dc5090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR//data/common/debugmanager.ini” [2]
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3f74c] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f74c] Function call without $LR
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3f758] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f758] Function call without $LR
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3f7e8] Function call without $LR
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3f8a0] Function call without $LR
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3f8b4] Function call without $LR
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3f8cc] Function call without $LR
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3f8e0] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3fb10] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3fb34] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3fbf0] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f104] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f108] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f110] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f114] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3fdf0] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f718] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f740] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f53c] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f794] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f7a4] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f020] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f030] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f03c] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f040] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f050] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f068] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f078] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f080] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f090] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f094] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f0c0] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f0cc] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f0d0] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f128] Function call without $LR
E {SPU[0x2000004] Thread (Render-Ant-Sim-Comp-Movie 5/5)} SPU: [0x3f134] Function call without $LR
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3f634] Function call without $LR
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3f664] Function call without $LR
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3f57c] Function call without $LR
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3f594] Function call without $LR
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3f4c8] Function call without $LR
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3f4e0] Function call without $LR
E {SPU[0x2000002] Thread (Render-Ant-Sim-Comp-Movie 3/5)} SPU: [0x3fcc4] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f8f0] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f9b8] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f5b0] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f5b4] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f5c0] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f5cc] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f5e0] Function call without $LR
E {SPU[0x2000000] Thread (Render-Ant-Sim-Comp-Movie 1/5)} SPU: [0x3f60c] Function call without $LR
E {PPU[0x1000013] Thread (LoopCore) [0x016d2a80]} 'cellKbClearBuf' failed with 0x80121002 : CELL_KB_ERROR_INVALID_PARAMETER [1]
E {PPU[0x1000013] Thread (LoopCore) [0x016d2a80]} 'cellKbClearBuf' failed with 0x80121002 : CELL_KB_ERROR_INVALID_PARAMETER [2]
Can someone look at my game files and see if they are OK?
I will upload @Mega if yes.
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Remember that the GitHub Issue Tracker is not the place to ask for support or to submit Game Compatibility reports. You must use our forums for that.
The issue has been marked as Invalid and closed.
What is the problem?
And whet is Meta invalid?
Are you accusing me of something?
I am only submitting a test on NCAA FOOTBALL 14 to show the errors so nobody is asking for support.
I am asking for a file check to make sure these errors are legit.
Most helpful comment
What is the problem?
And whet is Meta invalid?
Are you accusing me of something?
I am only submitting a test on NCAA FOOTBALL 14 to show the errors so nobody is asking for support.
I am asking for a file check to make sure these errors are legit.