Rigs-of-rods: Pale textures

Created on 10 Aug 2015  路  16Comments  路  Source: RigsOfRods/rigs-of-rods

Description:
Various textures are pale. You can slightly see them through the white. Bug doesn't appear in previous RoR versions or Test Builts.

How to reproduce:
Get this: http://www.rigsofrods.com/threads/71945-Mercedes-w460?p=801248&viewfull=1#post801248
Go to any map and look at the car.
It also happens with other vehicles.

screenshot_26
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screenshot_28
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screenshot_46
screenshot_47

bug graphics

All 16 comments

I believe it has something do with missing specular images defined in the managedmaterials section.

Oh, that's possible. For the materials the bug appeared (on the Taunus) I didn't use any specular images because the materials are supposed to be matte. I can add a black image to the Taunus and use it as spe file, so it'd be an easy fix. Just, for backwards compabitility, [you can image what I will say] this should be fixed because as you can see it also happens with older (but good) vehicles whose author is inactive.

I believe that in previous versions it defaulted to something so that it didn't look white it was just super glossy.

I can confirm this as well, with a different truck too:
screenshot_17

Yeah, happens with many vehicles. Finding them all, fixing and reuploading wouldn't work.

I added a texture black.png, being black and 1x1 pixel big, to the zip and used it as spec file for any fully matte material and it worked.

Bumping as I think it was being overseen by the devs.

Me too.

Spawner bug. I'm onto it.

This is caused by a missing/invalid spec texture:

wheel_b_01 flexmesh_standard Tire_02.jpg - Tire_02-s.jpg 
tire_b_01 mesh_standard Tire_02.jpg Tire_02-s.jpg

Tire_02-s.jpg should be Tire_02_s.jpg -> fixed 1

@Michael10055 So this was in fact a truckfile issue all the time?

Can you also check https://github.com/RigsOfRods/rigs-of-rods/issues/373#issuecomment-130423073 ?

@only-a-ptr It's fixed for every vehicle without specular file if you create a black 1x1px png/dds file, previous RoR version - I think - used a matte material as specular file (just what the black 1x1px image would do).
In case of the Mercedes, as Michael noticed, it was caused by a falsely named specular file which isn't existend in the zip with this name, so RoR threatened it as not specular file.

The old parser simply ignored the invalid file. @only-a-ptr most of @negativeice's vehicles have missing spec textures, as seen in @TechGiga's picture.

The old parser simply ignored the invalid file

@Michael10055
2016-10-19-123830_1366x768_scrot

Maybe this issue fixed later some how?

@tritonas00 That's when you use OpenGL as renderer, isn't it?

Yes

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