In C++ you can use an initializer to initialize a map, which looks like a map literal and feels nice.
#include <map>
int main() {
auto m = std::map<int, int> { { 1, 2 }, { 3, 4 } };
}
So I suggest we can do something like this:
let m = <HashMap<i32, i32>> { // wrapping type name with <> to indicate type like in UFCS
( 1, 2 ),
( 3, 4 ),
};
which do similar thing as above C++ code.
We already have initializer list built-in so we don't need to tackle about the initializer side.
Let me explain how above Rust code work:
It is desugared to:
let m: HashMap<i32, i32> = vec![(1, 2), (3, 4)].into_iter().collect(); // I hope we can drain array here
playground
The trick is that impl<K, V, S> FromIterator<(K, V)> for HashMap<K, V, S> is done already.
To sum up, points are:
Now you might argue that if the desugared form is already okay why should we accept this fancy sugar.
I say this sugaring form is much more human-parsable and can make life easier.
I'd prefer
hash_map!([i32, i32], 1 => 2, 3 => 4)
hash_map!([i32, i32],
1 => 2,
3 => 4)
@KalitaAlexey what I suggest is that we introduce less sugaring, this way the syntax will be more powerful.
For example, my proposal is not about pair, it just happened to involve (U, V), because the list item is (U, V).
This (U, V) can be something else, like plain T.
This way, after we can drain array, maybe after we introduce type-level integer, we can remove vec! macro entirely.
let v: Vec<i32> = <Vec<_>> { 1, 2 };
will be desugared to
let v: Vec<i32> = [1, 2].drain_to_iter().collect();
@bombless When we introduce type-level integer generics we could make impl
impl<N, T> From<[T; N]> for Vec<T>
And use it in the following form:
let v: Vec<i32> = [1, 2].into();
I am against this syntax because it adds complexity to parser, developers without any significant profit.
@KalitaAlexey
I'm not sure but
hash_map!([i32, i32],
1 => 2,
3 => 4)
looks very ugly.
I will try to implement my syntax.
@bombless Uglier than:
<HashMap<i32, i32>> { // wrapping type name with <> to indicate type like in UFCS
( 1, 2 ),
( 3, 4 ),
};
?
@KalitaAlexey
Well I didn't know you don't like my proposed syntax.
As I mentioned above, initializer list is very powerful, otherwise C++ community won't accept it.
@bombless I don't like C++. I am working as C++ programmer, but C++ is ugly. We shouldn't accept any feature from C++ just because it is from C++. Let's wait for another people opinions.
Plus you don't add one macro for each type, that looks insane.
@bombless Why not? Why does it look insane?
@KalitaAlexey Macros exist only because type system is not powerful enough.
Let's build a type-riched language and don't look back.
Macros exist because it allows many things without extending syntax for each case. Rust will end like C++ with many-many features, but with ugly-ugly syntax.
And about type system.
With type-level integer generics we could write
impl<K, V, N> From<[(K, V); N]> for HashMap<K, V>
And use:
let m: HashMap<i32, i32> = [(1, 2), (3, 4)].into();
Without extra syntax.
Like I said,
Now you might argue that if the desugared form is already okay why should we accept this fancy sugar.
I say this sugaring form is much more human-parsable and can make life easier.
You see,
let m: HashMap<i32, i32> = vec![(1, 2), (3, 4)].into_iter().collect();
already looks okay, so I'd suggest macro is off-topic here.
I think @KalitaAlexey's integer-generics idea looks pretty nice, and it may be worth just waiting until then.
My main issue with that approach is that it seems to involve pushing the entire array onto the stack and then moving each element into the map individually, which in extreme cases could lead to stack overflow if the optimizer isn't clever enough to figure that out.
How do C++ initializer lists utilize stack space?
@rphmeier Same. There is no way to utilize any more efficient.
According to http://www.cplusplus.com/reference/initializer_list/initializer_list
I see, type-level integer deserve a RFC.
@bombless It already has. #1038
Absolutely agree about preferring type-level integers. I am strongly against additional Rust syntax without a very good motivation, and this motivation doesn't seem strong enough.
I agree; this syntax is ugly. It should at _least_ use type ascription instead of putting the type name in anglebrackets, and even then, I think we're better off with #542.
:-1: to extra syntax. There doesn't seem to be enough to pull it's weight. A macro would make sense, however.
You see,
let m: HashMap
= vec![(1, 2), (3, 4)].into_iter().collect(); already looks okay, so I'd suggest macro is off-topic here.
The point isn't the syntax, it is insertion at compile time, to improve runtime performance.
Plus you don't add one macro for each type, that looks insane.
The type system want to talk to you.
The point isn't the syntax, it is insertion at compile time, to improve runtime performance.
One can't insert into a HashMap at compile time: for the default hasher, the keys required are generated randomly at runtime, and a runtime allocation is required. Anyway, calling .insert should be able to do a pile of optimisation already (e.g. it can be inlined and/or evaluated at compile time when the arguments are known statically).
There's two reasons I would think special syntax might be faster than calling insert repeatedly or .collect:
HashMap::with_capacity() and .collect does a best-effort preallocation, that works fine for iterators like Vec's)One can't insert into a HashMap at compile time: for the default hasher, the keys required are generated randomly at runtime, and a runtime allocation is required.
Of course, but if the value is known at compile time it is very much possible to hash it at compile time. Even though, my points were mainly the two you listed afterwards.
This is really a job for a macro (like vec!).
Here is a valid macro:
macro_rules! map {
($($key:expr => $val:expr),*) => (vec![$(($key, $val)),*].into_iter().collect())
}
Just to be clear, initializer_list is one of the most hated features of C++11.
(We should add variadics, basically)
@ubsan I'll have to strongly disagree with "most hated" since the benefits of initializer_list are among the biggest wins of C++11 for me in day-to-day programming, but I'd agree that it's a massive backwards-compatibility hack that should not be blindly copied, especially since Rust can probably get all the same benefits without the ugly corner cases by doing proper variadics instead.
@Ixrec maybe only among my friends, then - it's so bad for two reasons. First of all, uniform initialization means something different than parenthesized initialization, and no standard library functions use uniform initialization. Second, it provides a const view of the data, which is awful for non-trivially-copyable types - basically, you're forced to copy every single value. Don't use uniform initialization for std::vector<std::string>! It should never have been put into C++11 - variadics should have been used.
Closing in favor of https://github.com/rust-lang/rfcs/issues/542.
Most helpful comment
@bombless I don't like C++. I am working as C++ programmer, but C++ is ugly. We shouldn't accept any feature from C++ just because it is from C++. Let's wait for another people opinions.