Even with steam vr ss down to 20 percent this game stutters. Down to 20 percent helps but becomes super blurry and unplayable. Im hoping a revive update could maybe fix the stuttering. This is the first game iv had problems with using revive. I will be cautious to buy any oculus games in the future now that this has happened.
Same problem here. I have Reverb, the game stutters when I move my head even at 90fps, if I don't move my head and only controls the game goes smoothly, so I guess it's a revive problem.
Same here. Moving head causes stutter. Usualy when im having bad performance i use steam vr motion smoothing always on and that sorts out any problems but this game i cant get it to run properly at all. Motion smoothing helps a little but the stuttering is still their.
I also have performance problems with the game, even though I have a 2080Ti, 8700K @ 5GHz and 32Gb with SS 100%, 90Hz, ingame on Epic and full resolution. Using Valve Index.
I think Revive can't handle it right now. I really hope for an update. (Also TAA makes it really blurry)
Forgot to mention im using valve index
WMR - Ryzen 2600 / 2060 super, low 100% SS, same issue
Can you test this version? https://github.com/LibreVR/Revive/releases/tag/1.8.2
1.8.2 gave me a lot of crashes. Most of the time I couldn't even load into the game. When I did, I could only walk around for a couple of minutes before crashing. I seemed to get less frame drops before crashing with 1.8.2. Going back to 1.8.1 cleared up the game crashes.
I get low-level fatal error with this version when I launch the game. It was starting fine with the previous version, but got the same stutter as anyone else.
Well works alot better on my reverb no stutter anymore!
Also getting a ton of crashes on the Index with 1.8.3. Not sure if the HMD matters as @Ghostfat is reporting it's working with the Reverb.
Well I played around 10 minutes so well see if it holds up. Gtx 1080 i7 8700.
1.8.2 now there is 1.8.3?
1.8.2 now there is 1.8.3?
My bad. That was a typo. 馃槄
Wow that version completely fix the stuttering for me. Even in the pub where it was really bad. No crashing so far
Thanks! in this version fix stuttering for me.
Anyone that was getting a crash, please re-download the release as several hotfixes were uploaded.
Not getting the head movement stutter anymore, main problem now is when enemys spawn their is a lot of stutter. Specialy when a lot of enemys are spawned. Lots of stutter
Fixing that stutter will likely require the new frame blocking behavior to be fully enabled for AW, unfortunately that currently results in a crash. I'm trying to find a solution for it.
for me WMR SO+ with Revive and 1.8.2 always stuttering and more load (black screen)
Wasn't going to ask for support for this issue with Oculus Quest streaming as that is a bit much - but 1.8.2 has fixed it up nicely!
So I spoke too soon. I still get some stutter, just not as bad. But it does happen enough to be annoying. It doesn't stutter in the Pub at all or even when enemies spawn. It stutters at random throughout the world. It happens in god mode and in the ground.
Mine still stutters badly with 1.8.2. Valve Index, Radeon RX 5700 XT, Intel i5-7500, 16 GB DDR4. I've tried fiddling around with the refresh rate and graphics quality settings but the stutter persists. It's especially noticable when I turn around and move. It will lock the image for a split-second and then sometimes teleport me slightly to one side after the stutter. I also have several micro-stutters during gameplay in general and noticed stutter-spikes when NPC animations are activated or completed. Stutter happens everywhere, also in Aegir's Hall for me. Appreciate this being looked into as the game seems really good!
Here's a breakdown of my experiences:
Specs - i7-3960x (6C/12T) @ 4.6GHz
Nvidia 1070 GTX
Windows 10 - April Update
Lenovo Explorer
Test 1: Asguard's Wrath w/ Older Nvidia Driver, Revive 1.8.1, SteamVR non-beta
Works, but frame rate is terrible. Everything judders as soon as the first real scene of the game starts.
Test 2: Asguard's Wrath w/ Newest Nvidia Driver (436.48), Revive 1.8.1, SteamVR non-beta
Game works with little judder on medium settings. Very bad judder in pub due to missing frame times.
Test 3: Asguard's Wrath w/ Newest Nvidia Driver (436.48), Revive 1.8.2 from "Releases" page, SteamVR non-beta.
Fatal Error when starting Asguard's Wrath
Test 4: Asguard's Wrath w/ Newest Nvidia Driver (436.48), Revive 1.8.2 from "Releases" page, SteamVR beta (1.8.12)
No more fatal error, but game starts with a black screen. If I then force close the game and start it again, I get a "Game Paused" screen. It is impossible to get out of this "Game Paused" screen. This loops again after a restart.
Still running great for me on reverb.
any fixes planned ? or any solution ?
Hello, here are my results so far with the game. I just want to add them as I see a few people stating that they get lots of stuttering on RTX series:
Headset: Vive Pro (with Samsung GearVR lens mod) + Index Controllers.
Steam VR (Beta) 1.8.12.
Using Revive 1.8.2 and NVidia Driver 436.48.
GPU: RTX 2080Ti (overclocked 140Mhz Core + 500 Mhz VRAM)
CPU: Intel i9 9900k @5200Mhz
MB: Asus Maximux XI Hero (Bios Version 0805 - not sure if it is latest)
RAM: Quad Channel TeamGroup DDR4 32GB 16-16-16-36 @ 3.600 MHz
Game installed on Intel 760p NVME 256GB.
OS: Windows 10 ver. 1809 (1903 - is not a great version for gaming from what I've personally seen).
Monitor: Have just one monitor connected via DP 1.4: Samsung c49rg90 (49' 32:9 5120x1440 @ 120Hz) and the monitor runs at this resolution for the game mirror-view. (Steam Mirror-View is disabled).
Steam SSR (Super-Sampling Resolution) 150%.
Motion Smoothing: OFF.
Game Graphics settings: Epic (Improved TAA in UE4 Engine.ini settings by
[SystemSettings]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=16
r.TemporalAASharpness=3.0
r.Tonemapper.Sharpen=3.0
Full locomotion. No black blinders, no snap turn.
Results over 1 hour session from fpsVR:
More info: I noticed sometimes I get huge Frame-time (around 70-80ms) if fpsVR is visible or the chaperone boundaries are visible. Basically, anything coming from Steam VR environment. If this happens, I normally: close game, exit SteamVR, exit Steam and restart the whole thing.
It seems that for some reason: any type of "VR" overlay could affect the performance drastically. As a test, I would recommend trying disabling fpsVR overlay and use developer mode for the chaperone boundaries and see if the stuttering is fixed.
Revive 1.8.2 seems a bit better vs 1.8.1 but nothing major.
Cheers!
I have a Samsung Odysssey Plus and GTX 1070 and I had a lot of stuttering with Revive and Asgard's Wrath. But with version 1.8.2 the stuttering has dissapeared on some areas, like the inn... :)
I still have stuttering on the open world, but 1.8.2 is much better. Thanks!!! :)
We've found that stutter can be greatly reduced by reducing the shadow quality.
Note the settings below should be equivalent of basic shadows, with no dynamic moving shadows.
Setting the following in engine.ini whilst running at Epic gives me about 75% less frame spikes and stutter:
[SystemSettings]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=512
r.Shadow.RadiusThreshold=0.06
r.Shadow.DistanceScale=0.6
r.Shadow.CSM.TransitionScale=0
Also note this doesn't cure stutter entirely. When new elements are created stutter can still happen.
with 1.9.0.1 always stuttering (framedrop) on WMR SO+ i5 16GB RAM RX580 on all sets low , mid , high , epic nothing changes
Been testing with 1.9.0.1 today on my Index with Radeon RX 5700 XT setup (i5-7500, 16 GB DDR4, latest drivers, just updated today). I get quite drastic stuttering even on low graphics settings. I've even lowered the resolution slider to the minimum, but I still get some stuttering whenever any action is going on or actions are triggered on-screen.
For instance, when I draw the sword to slash a crate, it will lag when I try to do the slash, then suddenly almost teleport me into the crate and also not react to the slash, as it seemed to have been eaten away by the lag-spike. This also happens a lot when fighting the monsters. If I'm just walking around, not looking around it works pretty well.
So 1.9 fixed all my stutter issues except for fights on occasion. If that can be fixed, it'll pretty much be perfect. I just want to say great job. Really appreciate your hard work
Agreed, stutter is greatly reduced with 1.9, HUGE thanks to the devs! Without Revive we'd never be able to play this amazing game.
Improved a lot with the stuttering when enemys spawn. Iv tried the ini settings posted above as well and that does help performance on my pc. Some areas i have no stuttering and other areas i do but this is a big improvement
close issue if it`s fixed, keep clean)
1.9 is a big improvement for me. There are still very occasional spikes in CPU that cause frame drops, but this could well be the game itself.
close issue if it`s fixed, keep clean)
?? why isnt fixed yet .... for me always stuttering nothing changes ...
All indoor areas are perfect no stutter at all. Only some outdoor areas stutter when entering new area and a little stutter sometimes if lots of enemies but its perfectly playable. Im happy with performance now.
1.9.1 pre-release also performing great and fixed the flashing loading screens, now you can actually read the text. :)
Latest Pre-Release 1.9.1 is working great here!
I never had major stuttering issues, but with 1.9.1 I see all my reprojection is happening because the GPU is 98% used since I am playing on a Vive Pro wish Steam SS of 150% and Epic.
I looked a bit through the commits and I curious as if the std::mutex was the culprit before. Did changing it to an event fixed this, or is there another reason for this change?
The loading screens are also fixed and is actually awesome to be able to read them!
Kudos for everything!
I just installed 1.9.1 and I'm getting CPU spikes multiple times a second, on every screen in Asgards Wrath. I can see the loading screens are fixed, so I know I'm running the right version.
I've reverted my config to default, restarted PC, nothing fixes it.
The only fix I've found is reverting to 1.9.0 revive.
Any ideas why I'm having issues but others are not?
I have installed 1.9.1.3 and i've got always blinking message on steam and always stuttering with all Gfx sets ... :( nothing changes for me with this version ...
I was able to replicate the massive-stuttering that I believe some people see.
It appears to be some sort of interaction between SteamVR "Chaperone" system and possibly Revive and the game. I have a room-zone of 2m x 2m. I moved close to the edge until the chaperone was visible. I moved back until it disappeared. Then I extend my hands in front. This will make the chaperone appear. I played the game. Sooner or later I noticed massive stuttering when the chaperone was visible.
Results:
Solid 90 FPS.
GPU frame time around 8ms.
Extending my hands to make the chaperone visible:
3 FPS.
GPU frame time 80-90ms.
I move back my hands so the chaperone disappears -> solid 90 FPS again.
I did more testing and found the following:
This is on SteamVR Beta 1.8.13 and Revive 1.9.1. It is the only game that I've seen doing this. This doesn't always happen. For example, I managed to get it to trigger 100% on "Hel's Old Keep" map (which is very close to the end of the game), and is where I've done my testing.
Not sure how much will help people, but if you are having severe stuttering, try the above and see if it will give you a better experience!
Cheers!
I did more testing and found the following:
* Putting the Chaperone to Developer mode (from SteamVR settings) and make it ALWAYS visible removed the problem completely.
This sounds interesting, I will try this later today and report back. Even with 1.9.1.3 the stuttering for me remains unchanged (game is basically unplayable) on the Valve Index. The blinking load screen is fixed though which is great!
Lastly, I would also like to extend my gratitude to the developer(s). Revive is fantastic overall!
@muldjord Try 1.9.1.4, it fixes a performance regression.
1.9.1.4 where is this release cant see it?
Install 1.9.1 from Releases, run it, right-click tray icon, check for updates, should offer up 1.9.1.4. (just did this now and it worked)
There's going to be one last hotfix for 1.9.1 today which will add another small refinement. I don't expect it will make a difference, but don't be surprised if you get another update to version 1.9.1.5.
@helifax No, so far the std::mutex worked better than the event actually. 1.9.1.5 will use a combination of the mutex and the frame event.
The issue I had with 1.9.1 is resolved in 1.9.1.4, it is now working better than ever, really appreciate the work that has gone into getting this all working!
@hookmanuk Good to hear, let me know if 1.9.1.5 works as good as 1.9.1.4.
It is slightly better for me with 1.9.1.4, but I have to play at low (it still stutters slightly during any action on-screen) and the head tracking in general seems like it's smeared by constant micro-stutters when I move my head.
I'm starting to think that it is my setup. Most other people in here seem to have almost gotten rid of it with the updates. That is sadly not the case for me. Other games (even other revive games) play just fine though, so I'm not sure...
Once again, thank you for even looking into these issues, I appreciate it a lot!
@helifax I tested making the chaperone "always show". I think it might have made a tiny difference, but unfortunately not a huge difference. It still stutters unbearable at anything above low. Thanks for the suggestion though.
EDIT: Just tried removing my WrathGame config to force it to recreate it and I also went back to the non-beta SteamVR. Then installed Revive 1.9.1.5. The stutter persists. On high and epic (which my system should be able to handle I think), it will display 10 frames, then freeze for 1 second, then display a couple more frames, then suddenly teleport me slightly in some direction and freeze again. It's really, really bad. Whenever an item is spawned in the game world, it will completely freeze up for a second, and if I turn my head and look at something that isn't loaded, it will do the same. I've had a thought. I just bought an M.2 SSD specifically to have enought space for Asgard's Wrath. This means it's running on the PCIex lanes. Maybe, just maybe, the stutter is actually caused by the SSD taking up the bandwidth of the PCIex lanes resulting in the Radeon RX 5700 XT getting choked. I will look into this and report back.
EDIT2: No, that's not the reason. I just had a look at the specs for my motherboard, and the M.2 slot does not share lanes with the GPU.
EDIT3: Just tried the "Oculus Rift Touch controller tutorial" to verify that this isn't a general problem with my setup. It runs buttersmooth, no stuttering in sight.
Performance was improved a lot. Fantastic! I have a butter smooth game now, playing on mid settings with a GTX 1080ti on 90hz Index HMD with 100% SteamSS and ingame 120% resolution. Even in the tavern I am mostly solid on 90hz.
@muldjord
What OS are you running on? Are you on Windows 10 1809 or 1903?
(I am asking because, I am one of the 3D Vision fixers for Nvidia 3DVision @HelixMod - a bit retired atm - and we had major performance issues with Windows 10 ver 1903. I am still using ver 1809 at the moment).
If you have access to a Win 10 ver 1809, I would really recommend that as a test.
I am also running the game from an Intel 760p nVMe drive.
Another thing I would suggest, if you haven't done it already is to run DDU (Display Driver Uninstaller). This will completely purge your Nvidia or AMD driver (including any left-overs) and then you can install the driver back in a true clean state.
If you are using Nvidia try in NvPanel to set Power Management Mode to "Prefer Maximum performance" and all the way down, change the default and wrong "Virtual Reality pre-rendered frames" to "Use 3D application settings" from "1".
I am unsure what else I could recommend:(
Edit: If you don't have it already, grab fpsVR (https://store.steampowered.com/app/908520/fpsVR/) and enable the overlay. Look to see what causes the stuttering: CPU Frametime, GPU frame time, is your CPU bottlenecking or is the GPU that is bottlenecked ?
I highly recommend using this anytime to better understand where the bottleneck is in any VR application and tailor the settings accordingly :)
@muldjord have you tried low settings. I know you have a good card but doesnt realy mean it can handle high or epic on every game. I have a gtx 1080 and only way i can get this game running well is on low settings with taa off and 120 ss in steam vr and motion smoothing always on. Thats on version 1.9.1. Just a sugestion but hope you get a performance your happy with. Play around with ss and low settings
Performance was improved a lot. Fantastic! I have a butter smooth game now, playing on mid settings with a GTX 1080ti on 90hz Index HMD with 100% SteamSS and ingame 120% resolution. Even in the tavern I am mostly solid on 90hz.
Yep, same for me, with a 2080Ti and a 6700k I can now hit a solid 80fps on medium settings with 140% Steam SS, even the tavern is mostly smooth too. This is night and day from where we started out on revive with this game, fantastic work!
The best part is I'm now finding I am much better at the sword fighting, seems obvious to say now, but split second parries are much easier to perform when you're not missing frames :D
on 1.9.1.5 still stutters on HEad moving on all Sets (low mid high epic no changes) no other Game has the same framedrops .... only on asgard :(
@aCID3D Which headset? Also, check your supersampling settings, you definitely shouldn't push this game beyond the default super sampling setting.
i have all sets tested ... iam on Samsung Odyssee + all sets on steam Vr are default .... my windows 10 was fresh install on ssd and asgard starts from ssd ... there is no hardware prob i think
I have an Odyssey+ too and the latest update has rendered the game unplayable for me. At least, I guess it's the update -- it may just be the game there's no way for me to know.
But I do know that yesterday I was playing just fine save for the super long load times (playing on a mechanical drive) now the game is stuttering and hitching constantly during combat, even to the point that my game freezes up and I'm stuck in the SteamVR loading area for seconds at a time.
I just went from a completely playable experience with some rough edges to a totally broken game. Gonna revert to a previous version of Revive to see if that helps.
exact this i had with 1.9.1.4 but the new update fixes my loading bug .... but allways framedrop by head moving :( now my 14 days over and i get Refund the Game..... not playable atm :(
and btw : Fixed Asgard's Wrath loading screen blinking on/off <--- not for me .... still do :) but this is for me ne problem ....
Hey just want to add I as well have a Odyssey + and was getting decent performance with 1.9.1.2 (running gtx 1080 and i56600k OC) I updated to 1.9.1.5 and now getting horrible performance, and basically unplayable.
I tried the hotfixes as well and they made things worse so im just sticking to 1.9.1 as thats the version that works best for me. Iv noticed standing only in steam vr performs best. Not roomscale. Did for me anyway
@nickyb78 how do you download an older version of revive like 1.9.1.2 I can only fund 1.9.1.5 and 1.9
or maybe someone else knows. I want to put back 1.9.1.2. That version worked best for me OD+ gtx 1080. Thanks
Just go to the releases on here. Its 1.9.1. Thats the latest release what im using. Uninstall your old revive from ya pc then download again from releases on here. Thars what i did.
@helifax
What OS are you running on? Are you on Windows 10 1809 or 1903?
It is not a problem with Windows I am sure. Asgard's Wrath is the only VR game causing stutters for me. I've even tried a bunch of other Revive games and they work well too. But thanks for the suggestion.
Another thing I would suggest, if you haven't done it already is to run DDU (Display Driver Uninstaller). This will completely purge your Nvidia or AMD driver (including any left-overs) and then you can install the driver back in a true clean state.
This is what I did when I first got my new Radeon RX 5700 XT. I had some stability issues (not related to AW) but running DDU fixed it. Haven't had issues since. So this is a good suggestion, unfortunately I've already tried it.
My machine is an Intel i5-7500 with 16 GB DDR4 memory running a Radeon RX 5700 XT.
Edit: If you don't have it already, grab fpsVR (https://store.steampowered.com/app/908520/fpsVR/) and enable the overlay. Look to see what causes the stuttering: CPU Frametime, GPU frame time, is your CPU bottlenecking or is the GPU that is bottlenecked ?
I highly recommend using this anytime to better understand where the bottleneck is in any VR application and tailor the settings accordingly :)
I will try this, it sounds like it could help shed some light on any issues remaining. Thanks! :)
@nickyb78, Yes, I've tried pretty much any setting under the sun to no avail. It's kind of playable at low as I've mentioned in previous posts. It will play pretty well when no action is going on. But as soon as enemies spawn in and start slashing at me, it will get stutter-spikes at the most inopportune times.
I might try and make some videos showing off the stuttering I am seeing. It really is quite a lot.
+1 for fpsVR, it's a must-have app in my humble opinion. For what it's worth I'm running a 2080 TI and I still have to be conservative to get good performance. I'm at 80Hz on the Index, running low graphics setting (still looks great) SS is only like 120%. Remember you have a global setting under Video in SteamVR and then the one for each application under Applications. These two settings work together.
I don't remember the exact version of the Revive, but last night I updated the revive from 1.9.0 to 1.9.1, and there was a small internal update from 1.9.1 to some numbering that I can't remember. Now, I was having wobbling issue with my Odyssey +. FPS was OK, but when I turn my head image follows ever so slightly behind that looked like it's lagging, but that update from 1.9.1 to some numbering fixed the problem of wobbling. I was so excited. Then there was another update, and it completely went back to the wobble state I was having. I was having the same problem on Wilson's Heart as well. Dreadhall is fine even though stereoscope image is way off.
Windows 10 (1809)
Latest SteamVR Beta
GTX 1080
Latest Nvidia driver
SS 100%
Projection turned off
Latest Revive
@clqalr
I am having the exact same issues as you. I also have gtx 1080 and an OD+. Did the updates like you. Worked great with 1.9.1.2 then regressed with 1.9.1.5
@jaskas Does 1.8.2 (the 1.9 pre-release) get you the same performance in AW as 1.9.1.2 did?
@Armada651 1.8.2 does the same thing for me when I tried it a few days ago. Wobbling got fixed when I updated 1.9.1 for the first time and downloaded a small internal update, but after another update, I have the same issue as before.
@Armada651
I can confirm the same things clqair said about performance wise. 1.8.2 had wobbling and frame drops. 1.9.1.2 was good for me as mentioned before.
Btw. Thanks for the great work
My rig: Intel i5-7500 with 16 GB DDR4 memory running a Radeon RX 5700 XT
Hi all, just wanted to report with my recent (sort of succesful) findings. I've managed to get the game to a quite playable state, even at "high". I had installed fpsVr per @helifax 's suggestion. And I was surprised to see that the game ate up 7.9 GB of my 8 GB graphics memory whenever I used "epic" or "high". I then did a bit of research on the "resolution" slider, which I've tried fiddling with before, but without knowing what it actually did. Turns out the slider scale is dependant on the graphics quality setting. So if you are at "epic" i will scale from, say, 80% to 150%. And on "high" it might be from 90% to 120% (those are just numbers I came up with, but you get the gist of what I'm saying). More about it here
So I tried simply lowering it way down. And suddenly the GPU ram usage went down to a sort of more expectant 6 GB out of 8 GB. This suddenly made the game quite a lot smoother for me on "low". So I tried upping it to "epic" and keep the resolution slider at the lowest (I've tried this before, but probably before the Revive fixes). And to my surprise it actually played fairly well with the GPU mem usage now at around 7.5 GB out of 8. It did lag quite a lot though, so I further lowered the quality to "high". And it then landed at around 7.2 GB out of 8. And, it's basically playable. So the thing to take away from this is that the resolution slider is NOT 50%-100% or something like that. It varies depending on quality setting, and you basically don't know where 100% ever is. So I looked up C:\Users\user\AppData\Local\WrathGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini to verify where 100% actually was. And that was it.
I still get some really annoying stutters when in a big fight. But compared to before, it is now just above "playable" on "high" for me. So I'm quite happy with that.
So I recommend people with issues still post their settings, headset, and computer hardware to see if there's a common thing when they comment. And even people without problems when they comment as well if they feel so inclined. I don't know the dev, but I'm sure finding a common thing among the people with problems would help.
After the latest update, the only stutter I get is when I select things in the menus in the pub. I use to get a crash to desktop with a video memory error. I noticed my memory was jumping to 100% when playing. After upgrading my RAM from 16 to 32, I no longer get that error. I have WMR. So the game plus Steam VR, WMR portal, and Revive seemed to use a lot of RAM
Headset: Samsung Odyssey+
Steam SS: 200
Game Graphics: Ultra
Game Resolution: Max
I also reduced the AA in the game files to reduce blur
Computer Specs:
EVGA GTX 1080ti FTW (latest video drivers installed)
i7-8700K 3.7 GHz
32 GB DDR4 RAM
Game is on my Samsung 860 EVO 1TB SSD
If there is anything else I can add that would help, let me know.
@D-Rey86
I to have a Samsung OD + running with a gtx 1080 i56600k at 4.3 (that might be my bottleneck) 16 gigs ram. I鈥檓 only getting like 45 FPS in the game with low settings. Resolution at lowest and steam ss at 100%. I do get the same FPS at medium and high settings (weird)
My performance has regressed since the last update. I鈥檓 getting lots of head studdering and frame time spikes. I do see my cpu is only being used at 80%but it shows my cpu threading is at 100 percent. Maybe because if only 4 cores. I wonder if I overclock more that will help. My gpu uses 7.5 gigs or memory, but I see it鈥檚 only being utilized at like 40 percent.
Maybe time for a new cpu or game just needs a bit more optimizing.
Anyway the game plays sort of fine at 45 FPS.
@jaskas
Well the game itself is optimized fine because it works on Oculus headsets with no problems. But when you add in other programs like Revive, SteamVR, and Mixed Reality portal, running all of those at one time can be intensive for a computer. I know VR games can push cpu. I would also look to see if it's using up most of your physical memory (RAM) in the Windows task manager. The game itself uses a lot of RAM. And than adding Revive, SteamVR, and Mixed Reality portal uses even more RAM. Us WMR users have to remember we're using one more application than someone using a HTC or Vive headset. Which means more resources being used up.
@D-Rey86
Yes most of my 16 gigs of ram are being used if not all. I wonder why my FPS are so low and my gpu usage is only 40 percent. I guess like you said with everything running in the background it鈥檚 taking up most of my cpu power (I鈥檓 assuming). Maybe time for an upgrade. Ryzen 3600 maybe.
Anyway do you think a program like fpsvr running would affect performance?
@jaskas
I think I heard people saying if the don't have FPSVR running, it's helped their performance
But when you add in other programs like Revive, SteamVR, and Mixed Reality portal, running all of those at one time can be intensive for a computer.
It's not just that, it's the fact that both Revive and the Mixed Reality SteamVR driver are compatibility layers. And running multiple compatibility layers on top of each other will lead to problems.
I'd like to remind WMR users that Revive works best on the Vive and Index, it was designed for the "lighthouse" SteamVR driver and not for third-party SteamVR drivers.
Revive already disables features like "pose submission" on third-party drivers to avoid breaking (stuttering) on those drivers at the cost of performance. And I will also disable the "new frame blocking behaviour" on those drivers as well, again at the cost of performance.
For WMR users their best bet is to wait until ReviveXR is mature enough to run Asgard's Wrath, until then their experience with Revive will always be a degraded experience compared with Vive/Index.
@Armada651
I personally rarely have issues with Revive with my Odyssey+. Even now Asgard's Wrath works near flawlessly and has for many updates. I know everyone's millage may vary. But personally I have no issues
And upgrading my RAM resolved the issues I had in past since Asgard's Wrath takes up a lot of RAM. The WMR portal was taking up a decent amount itself. Trust me, I did a lot troubleshooting to figure out what my specific issue was and it wasn't a compatibility issue
Completed the game today. Played through all the areas, some ares are fine and can run well others i need to downsample sometimes to 50 percent just to keep it smooth. Out of all the areas theirs only 2 that i need to lower to 50 ss the rest i can keep at a reasonable ss and some i can ss over 100. Lot better than when i first asked this stutter question. Glad i can still play oculus games as i sold my rift earlier in the year. Keep up the good work revive :)
@Armada651 was wondering is their recommended specs for revive. I know each game in oculus says the recommended specs for their games but add revive on top of that and specs would have to be higher i imagine. Say a game had recommended specs of a 1060 graphics card should you realy have a 1070 considering im playing through revive?
@helifax - thank you for your extensive investigation of the SteamVR Chaperone boundary and its ability to have SIGNIFICANT performance impacts to this great game. Even with my i9-9900X/2080Ti/32GB/high-speed SSDs setup, I have been getting game-killing stutter after playing the game for at least several minutes (down to 1-5 fps, persisting even in static environments). Eventually, I would have to stop the game and SteamVR to return to normal frame rates.
helifax suggested constantly enabling the Chaperone boundary - I chose to disable it via SteamVR's Advanced Setup options (better immersion, but more collision risk with room walls and other items - I already hit one wall while playing this highly active game BEFORE disabling Chaperone). I have not had any more stuttering since disabling the SteamVR Chaperone boundary.
I have contacted both game developer (via their preferred method - Discord) and Steam about this issue, but the third party combination of SteamVR/Revive/Asgard's Wrath (versus native Oculus support) is likely to complicate fixing this issue...
It's been nearly a month since the last post here. I was just wondering if anyone has figured out how to prevent the stutter? I've removed the Chaperone boundary, disabled FPSVR, Reduced the Resolution, modified the engine.ini file to Hooks specs and it still starts to happen after a few minutes of playing on Medium, High and Epic Settings. 2070 Super here, Ryzen 3800X.
Sounds like you've tried the same things as me. I've managed to get it playable with those changes, but I have not been able to remove the stutter completely. I found that it was mainly the resolution slider that gave me issues and maybe not even Revive in the first place. Not sure, many things changed throughout my testing (gfx driver updated, revive updated, settings changed) so hard to put a finger on one fix for this. But yes, with the current system I have, the resolution slider is by far the one thing that I know will bring back the stutter.
Is your stutter caused by CPU, GPU or running out of memory? You can use FPSVR to diagnose whilst in VR.
Note for Radeon RX 5700 XT users. If you plan to use FPSVR you might have to disable enhanced sync to avoid the "blank screen" bug in the current Radeon drivers.
Thanks Muldjord and Hookmanuk. I'm going to play around with the resolution a little more and see if that helps some. My CPU does drop quite a few frames but it doesn't look like it's ever being maxed out based on what I'm seeing on FPSVR, unlike my graphics card, which is usually hovering anywhere from 85%-98% usage. I'll monitor some more today to get a better idea of what's going on that end.
I tried this game with the frame timing overlay on and what I found is there is no FPS drop but for some reason SteamVR is reprojecting every other frame
Most helpful comment
Fixing that stutter will likely require the new frame blocking behavior to be fully enabled for AW, unfortunately that currently results in a crash. I'm trying to find a solution for it.