Currently, the only solution is to bind a button to turbo toggle, hold it down in order to enable turbo fire on a main key.
Would love for that toggle to be held down to enable turbo fire on a particular key which stays that way until its turned off the same way.
Or alternatively, offer a standalone turbo bind for any active in-game key. fceumm offers turbo A and B by default, for example.
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there are not enough buttons on gamepads for anything more complex than a nes pad
Hi fr500,
I didn't mean a full-time turbo binding like fceumm, more along the lines of holding the turbo enabler hotkey, then pressing a button to enable turbo on that particular button.
The current method is to hold down the turbo hotkey which will enable turbo on every button.
As an example: say I mapped L as my turbo enabling bind, In Final Fight arcade I'd want to enable turbo on Y (attack button).
I'd hold down L, press Y, release L, and now Y will be turbo unless I turn it off using the same method.
Some arcade sticks have such functionality.
I hope that makes some sense.
Most helpful comment
Hi fr500,
I didn't mean a full-time turbo binding like fceumm, more along the lines of holding the turbo enabler hotkey, then pressing a button to enable turbo on that particular button.
The current method is to hold down the turbo hotkey which will enable turbo on every button.
As an example: say I mapped L as my turbo enabling bind, In Final Fight arcade I'd want to enable turbo on Y (attack button).
I'd hold down L, press Y, release L, and now Y will be turbo unless I turn it off using the same method.
Some arcade sticks have such functionality.
I hope that makes some sense.