Add to Attach to Run > Attach to unity Process... The game running process in android or ios device attached by USB, same as in Visual studio.


its possible if enter 127.0.0.1: and copy port from visual studio
or you can get port number by typing in cmd adb forward --list
I need to debug Oculus Go app designed in Unity. I miss this feature in Rider.
AIUI, Oculus Go is an Android app as far as Unity is concerned, right? So if Rider supports Android USB debugging, it should support Oculus Go. Is this correct?
Yes, it is Android based and Unity generates APK
st 8. 1. 2020 v 16:30 odesÃlatel Matt Ellis notifications@github.com
napsal:
AIUI, Oculus Go is an Android app as far as Unity is concerned, right? So
if Rider supports Android USB debugging, it should support Oculus Go. Is
this correct?—
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Rider supports android USB debugging? My android device is plugged on to my computer. I Just generated an APK using unity with the Development Build, Script Debugging and Wait For Managed Debugger checkbox enabled as you can see.

I am currently working with rider 2019 3.1
As you can see my device is plugged on.

But when I go to the Run → Attach to Unity Process... only the editor is shown in the pop up.

My android device (Wi-Fi) is connected to the same network as it is the computer(wired)
What I am missing if Rider supports android USB debugging, same as Visual Studio?
Rider currently only supports wifi debugging. The target device must be visible on the same network as the machine running Rider. USB debugging is not yet supported.
Ahhh, sorry I had misunderstood you! We will wait for the implementation! Really nice work!