I have a weird bug since a while. As soon as I enable the Unity plugin, I can't use the native database plugin anymore.
This manifests in several ways :
View -> Windows -> Database anymoreIf I disable the Unity plugin everything works fine. As soon as I enable it and restart, the database windows is going to disappear soon after launch (I'm guessing when the Unity plugin enables).
Rider version 2018.1
Unity 2018.1
To be clear, the tool is still working, but I can't access it easily =>
A quick and dirty video : https://bit.ly/2HOFOMl
We hide some tool windows when we open a Unity project, by design. We want to simplify the interface for Unity developers, and we've made a start with some tool windows - NuGet is one, the Database window is another. If you open a non-Unity project, the Database tooling should be still available. Do you need to use the Database tooling from a Unity project? /cc @kskrygan
Hello.
Yes, I do. I'm developing a multiplayer game and being able to have a quick look on my data is paramount.
It makes sense for this to be a default behaviour, however imvho :
馃憤 To this issue. I don't believe it's a good idea to hide/remove IDE functionalities just because it's a Unity project unless it's completely incompatible with the Unity solution.
Please bring it back.
I am also using it with a Unity project to look up player data. I thought it got secretly removed, glad I found this ticket here.
Same as you @marcelschmidt1337 , it took me some time to debug this.
As @RAACosta it's definitely not advised to hide such a basic feature.
I would be glad to have a temporary solution, because it seems I can access the tool only after the first reboot after activating the unity plugin.
@RDeluxe I've created a new project with an empty solution and there I use the database tool for now. Hope this is fixed soon.
I'm actually using DataGrip myself
Database functionality was fully restored in the last nightly build.
Distributed via https://www.jetbrains.com/toolbox/app/
Most helpful comment
馃憤 To this issue. I don't believe it's a good idea to hide/remove IDE functionalities just because it's a Unity project unless it's completely incompatible with the Unity solution.
Please bring it back.