Reicast-emulator: Reicast with resolution option of 320x240 fh / mymaster version

Created on 14 Jan 2019  路  2Comments  路  Source: reicast/reicast-emulator

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| Platform | Branch | Hash | CIDL |
| ------ | ------ | ---- | ---- |
| Installed OS and version (ie. Android 8.0) | Branch (or Google Play) | Hashtag (skip if unknown) |

MXIII-G - Android 5.1.1 - DDR3 2GB RAM+16GB 32Bits
CPU: Amlogic S812 Quad Core up to 2.0GHz (Cortex-A9)
GPU: Octa core ARM Mali-450 GPU up to 600MHz \ OpenGL 2.0 ES

Downloaded from build site? |

http://builds.reicast.com/

_Description of the Issue_

I was thinking that a lot of the graphical problems with reicast in android with devices with Open Gl 2.0 if in the processing of the graph take longer than Open Gl 3.0, 3.1 ...., there I remembered that the PSP emulator (PPSSPP) lets you choose pro emulator resolutions run 1x = 320x240, 2x = 640x480 ....., there are games that when put in 2x, 3x ... it gets gug in the image as if it was cropped, then when put in 1x the perfect image without any bug, could not be implemented in the fh / mymaster build, which in my tests has been the most advanced in android, would be an option that could be chosen, I do not know if the same is possible. A hug and a great 2019.

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Most helpful comment

You mean lowering rendering resolution option? see #1480

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You mean lowering rendering resolution option? see #1480

That's right, this technique works perfectly with PPSSPP, the parallelarch 64 core of retroarch, note that the mali GPU is a very good card, for movies up to 1080p runs with a perfect image, but when business is game emulation, it loses a bit the demand in nuclei above the Nintendo 640 in resolution above 640x480, occurring as a graphic bug as if the image had been cut by a blade, and when I put it to 320x240 the image is normal without the blade cut bug in the Image.

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