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| Platform | Branch | Hash | CIDL |
| ------ | ------ | ---- | ---- |
| Installed OS and version (ie. Android 8.0) | Branch (or Google Play) | Hashtag (skip if unknown) | Downloaded from build site? |
_Description of the Issue_
When I save state it will let me load but when come back to Retroarch it Crashes when I try load Save State
_Debugging Steps Tested_
_Logs Gathered_
[INFO] RetroArch 1.7.5 (Git a0efad3cc8)
[INFO] === Build =======================================
[INFO] Version: 1.7.5
[INFO] Git: a0efad3cc8
[INFO] =================================================
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecting save file to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\saves\.srm".
[INFO] Redirecting savestate to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\states\.state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
[INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
[INFO] [Video]: Video @ 1272x720
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 1920x1080.
[INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
[INFO] [WGL]: Adaptive VSync supported.
[INFO] [WGL]: wglSwapInterval(0)
[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1050/PCIe/SSE2.
[INFO] [GL]: Version: 4.6.0 NVIDIA 390.77.
[INFO] [GL]: Using ARB_sync to reduce latency.
[INFO] [GL]: Using resolution 1272x720
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Resetting shader to defaults ...
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Using GL_RGB565 for texture uploads.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [XInput]: Found controller, user #0
[INFO] [XInput]: Pads connected: 1
[INFO] [DINPUT]: Enumerating joypads ...
[INFO] [DINPUT]: Device #0 PID: {C21F} VID:{046D}
[INFO] [DINPUT]: Done enumerating joypads ...
[INFO] [XInput]: Attempting autoconf for "XInput Controller (User 1)", user #0
[INFO] [DINPUT]: Found XInput pad at index 0 (DINPUT index 0)
[INFO] [XInput]: Found VID/PID (046D/C21F) from DINPUT index 0 for "XInput Controller (User 1)", user #0
[INFO] [XInput]: Attempting autoconf for user #1
[INFO] [XInput]: Attempting autoconf for user #2
[INFO] [XInput]: Attempting autoconf for user #3
[INFO] [XInput]: Attempting autoconf for user #4
[INFO] [XInput]: Attempting autoconf for user #5
[INFO] [XInput]: Attempting autoconf for user #6
[INFO] [XInput]: Attempting autoconf for user #7
[INFO] [XInput]: Attempting autoconf for user #8
[INFO] [XInput]: Attempting autoconf for user #9
[INFO] [XInput]: Attempting autoconf for user #10
[INFO] [XInput]: Attempting autoconf for user #11
[INFO] [XInput]: Attempting autoconf for user #12
[INFO] [XInput]: Attempting autoconf for user #13
[INFO] [XInput]: Attempting autoconf for user #14
[INFO] [XInput]: Attempting autoconf for user #15
[INFO] [Joypad]: Found joypad driver: "xinput".
[INFO] [Autoconf]: 111 profiles found.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] Found shader "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\shaders\retroarch.glslp"
[INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
[INFO] [autoconf]: selected configuration: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\autoconfig\xinput\XInput_Controller_User_1.cfg
[INFO] [Menu]: Found menu display driver: "menu_display_gl".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 0000000000A00000
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "winmm" driver.
[INFO] SRAM will not be saved.
[INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\content_history.lpl].
[INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\content_favorites.lpl].
[INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\content_music_history.lpl].
[INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\content_video_history.lpl].
[INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\content_image_history.lpl].
[INFO] [GL]: VSync => off
[INFO] [WGL]: wglSwapInterval(0)
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] Using content: E:\Video Games\Dreamcast\Games\Sega - Dreamcast (Redump) (20150315 22-39-50)\Shenmue (USA) (Disc 1)\Shenmue (USA) (Disc 1).gdi.
[INFO] arg #0: retroarch
[INFO] arg #1: E:\Video Games\Dreamcast\Games\Sega - Dreamcast (Redump) (20150315 22-39-50)\Shenmue (USA) (Disc 1)\Shenmue (USA) (Disc 1).gdi
[INFO] arg #2: -s
[INFO] arg #3: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\saves
[INFO] arg #4: -S
[INFO] arg #5: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\states
[INFO] arg #6: -c
[INFO] arg #7: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\retroarch.cfg
[INFO] arg #8: -L
[INFO] arg #9: E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\cores\reicast_oit_libretro.dll
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] Set config file to : E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\retroarch.cfg
[INFO] RetroArch 1.7.5 (Git a0efad3cc8)
[INFO] Redirecting save file to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\saves\Shenmue (USA) (Disc 1).srm".
[INFO] Redirecting savestate to "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\states\Shenmue (USA) (Disc 1).state".
[INFO] === Build =======================================
[INFO] Version: 1.7.5
[INFO] Git: a0efad3cc8
[INFO] =================================================
[INFO] Loading dynamic libretro core from: "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\cores\reicast_oit_libretro.dll"
[INFO] [overrides] core-specific overrides found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\config\Reicast OIT\Reicast OIT.cfg.
[INFO] [overrides] no content-dir-specific overrides found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\config\Reicast OIT\Shenmue (USA) (Disc 1).cfg.
[INFO] [overrides] no game-specific overrides found at E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\config\Reicast OIT\Shenmue (USA) (Disc 1).cfg.
[INFO] Config: appending config "E:\Video Games\RetroArch\RetroArch 1.7.4 (64 Bit)\config\Reicast OIT\Reicast OIT.cfg"
_Screenshots_
(Replace this line with any issue screenshots)
This is a retroarch issue. Direct your report to them.
Update to RetroArch latest nightly
Update to RetroArch latest nightly
Tried That
Report it here:
https://github.com/libretro/reicast-emulator/issues
Report it here:
https://github.com/libretro/reicast-emulator/issues
Sure Will
As we don't have save states (atm) in main reicast and it's a bug report for libretro, I'm closing this.
I have it Crashing Retroarch every time I try to load a Save State.
Using latest Core but Stable 1.7.5 Stable Retroarch Release
@TradeDraft we're not retroarch, go to https://github.com/libretro/reicast-emulator/issues to get help.
@baka0815 okay Thanks I will.
Should really check which 1 I am in before I post
Most helpful comment
This is a retroarch issue. Direct your report to them.