Will this include a complete fluid system with inserters/extractors and support for crafting as well?
Yes there will be inserters and extractors
Crafting I'm not sure if that is even possible?
I think that he was thinking along the lines of alloying. If that is the
case then it would be way too op.
On 20 June 2016 at 01:58, Raoul [email protected] wrote:
Yes there will be inserters and extractors
Crafting I'm not sure if that is even possible?
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How is it op to automate things that you can do in your crafting grid?
Cause that's what this mod already does.
How exactly can you alloy fluids in your crafting table? The only methods
that come to mind for me are Tinker's smelting and casting, and something
like an alloy smelter. Am I missing something?
On Mon 20 Jun, 2016 4:42 pm 4rz0, [email protected] wrote:
How is it op to automate things that you can do in your crafting grid?
Cause that's what this mod already does.—
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The crafter could output fluids, but then it wouldn't be able to output items on the same side. (Well it could, but would only work with pipes from ender IO that can be both in the same blockspace)
I'm sure there are other machines that can take both; IC2 Canning Machine for example.
About the crafting, one feature that would be wonderful is the possibility to autofill buckets from the fluids storage, when crafting recipes that require such liquid. Like some foods from Pam for example, which requires water bucket. The system could get an available bucket and fill it with water (if there is water in the system) automatically.
Jup, that's pretty much what I meant.
CODE
TEXTURES
All the features in the post above are implemented!
Awesome, thanks!
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All the features in the post above are implemented!