Support Enum type properties in RealmObjects. Currently it is possible to persist the backing value by creating a separate property in the enum value type, such as byte or int, and ignoring the enum property. It would be more convenient for the developer if Enum type properties were supported by the Fody weaver.
Realm version(s): 0.74.1
Xamarin/Visual Studio version: Xamarin Studio 6.0 (build 5156)
Which operating system version and device: Mac OS X 10.11.5
This is complicated a bit by having to reach agreement on what it means to other languages, so Realm files remain compatible.
See Java request and Swift request.
@AndyDentFree I might suggest that you look at how EntityFramework handles an enum by storing them as an int in the database and converting it back to the int when it initializes the object. That said it looks like you guys have this issue both here and #740. I might suggest bumping this up in priority.
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@AndyDentFree I might suggest that you look at how EntityFramework handles an enum by storing them as an int in the database and converting it back to the int when it initializes the object. That said it looks like you guys have this issue both here and #740. I might suggest bumping this up in priority.