Hi guys,
looks like i have that problem like previously @chrissbendel had in issue #96.
I have tried that guide that he provided, but no success. I`m able to reproduce it only for iOS.
My configuration:
"react": "16.0.0",
"react-native": "^0.50.3",
"react-native-track-player": "^0.2.2"
I`m running my sample on iOS. Simulator v11.2
Can you please help how i can fix it?
Thanks in advance.
Since #96 was closed, I comment here as well:
I'm having a similar issue. I have dummy.swift and also 'react-native link' linked the library fine. However, if I do react-native run-ios, build fails with the following message:
=== BUILD TARGET RNTrackPlayer OF PROJECT RNTrackPlayer WITH CONFIGURATION Debug ===
Check dependencies
Swift is not supported for static libraries.
** BUILD FAILED **
I can run it on Android successfully and can play both mp3, HLS & IceCast 2.4, though!
"react": "16.0.0",
"react-native": "0.50.3",
"react-native-track-player": "^0.2.2",
is what I have.
I had XCode 8 and that was the issue. I updated it to 9.2 and now I can compile it and run on the iPhone simulator. At the moment I can play a local MP3 file, HLS and IceCast 2.4 on the simulator.
I would LOVE to be able to play local files in the iPhone Simulator. I have XCode 9.2 but I can't get past the TrackPlayer.STATE_NONE issue.
I have something like this and it works:
The main file:
AppRegistry.registerComponent('MyProject', () => AppStack);
TrackPlayer.registerEventHandler(require('./playerHandler.js'));
./playerHandler.js I have is for now empty (I just copied from the guide):
module.exports = async (data) => {
if(data.type == 'playback-state') {
// Update the UI with the new state
} else if(data.type == 'remote-play') {
// The play button was pressed, we can forward this command to the player using
//TrackPlayer.play();
} else if(data.type == 'remote-seek') {
// Again, we can forward this command to the player using
//TrackPlayer.seekTo(data.position);
}
// ...
};
And then in the main component, I have this code from the guide:
componentDidMount() {
// Creates the player
TrackPlayer.setupPlayer().then(async () => {
// Adds a track to the queue
await TrackPlayer.add({
id: 'trackId',
// url: 'STREAM_OR_FILE_URL',
url: require('LOCAL_FILE_LOCATION'),
title: 'Track Title',
artist: 'Track Artist',
// artwork: require('track.png')
});
// Starts playing it
TrackPlayer.play();
});
}
@michaelfranz Does it work for you on Android?
Guys, i have installed xCode 9.2 and i`m not interested in Android. My question was about iOS version of the library.
@SatoshiInoue are you asking to check is it working on Android?
I had this issue as well - turns out my link didn't run correctly.
Try running react-native link react-native-track-player again or follow the manual linking step.
Zarbuto's suggestion worked for me on iOS. I haven't tried Android yet.
@Ciget - I was trying to narrow down possible causes by knowing whether it works on Android so that you'd know if it's an OS specific issue or the build/react setup issue. For sure you should care about building with Android, given React Native is a cross-platform solution:) Otherwise, you'd be better off doing straight iOS development.
This has been fixed with: ade467305003890273a271881051ca2535bd39ec and 5e2ce7db043a16fe26af6f3237b7488c57541024
Until we publish a new npm version, please feel free to use the repo directly.
Hello @dcvz - Good day! just an inquiry...have you published a new npm?
Can I use the library in Snack
Most helpful comment
Hello @dcvz - Good day! just an inquiry...have you published a new npm?