Hello to everyone, I have some problem compiling the App on Android, after installing react-native-fcm.
My error is
Execution failed for task :app:transformDexArchiveWithExternalLibsDexMergerForDebug.
> com.android.builder.dexing.DexArchiveMergerException: Unable to merge dex
Env:
RN 0.48.4
react-native-fcm: 11.2.0
Im using a Samsung Galaxy S7 and obviously my app not running
this is my app/build.gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = true
android {
compileSdkVersion 26
buildToolsVersion '26.0.2'
defaultConfig {
applicationId "com.reactnative.app"
minSdkVersion 22
targetSdkVersion 26
versionCode 1
versionName "1.0"
multiDexEnabled true
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-fbsdk')
compile project(':react-native-android-location-services-dialog-box')
compile project(':react-native-image-picker')
compile project(':react-native-maps')
/*compile (project(':react-native-maps')){
exclude group: 'com.google.android.gms'
}*/
compile project(':react-native-fcm')
compile project(':react-native-vector-icons')
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
compile "com.android.support:exifinterface:26.+"
/*compile ("com.google.android.gms:play-services-base:11.8.0") {
force = true;
}
compile ("com.google.android.gms:play-services-maps:11.8.0") {
force = true;
}
compile ("com.google.android.gms:play-services-gcm:11.8.0") {
force = true;
}*/
compile ('com.google.firebase:firebase-core:11.8.0') {
force = true;
}
/*compile ('com.google.firebase:firebase-messaging:11.8.0') {
force = true;
}*/
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
and this is build.gradle
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.0.1'
classpath 'com.google.gms:google-services:3.1.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenLocal()
jcenter()
maven {
url 'https://maven.google.com'
}
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
}
thanks for your help.
Hi @CicciMTS, how did you fix the problem?
I added in build.gradle
android {
defaultConfig {
multiDexEnabled true
}
}
and
configurations.all {
resolutionStrategy.eachDependency { DependencyResolveDetails details ->
if (details.requested.group == 'com.google.android.gms'
&& ( (details.requested.name == 'play-services-base') || (details.requested.name == 'play-services-maps') ) ) {
details.useVersion '11.8.0'
}
}
}
Hope to help.
NB: details.useVersion is the play-services version of my gradle.
I added in gradle.properties
googlePlayServicesVersion=11.+
@mts88 I riffed off of your
configurations.all {
resolutionStrategy.eachDependency { DependencyResolveDetails details ->
if (details.requested.group == 'com.google.android.gms'
&& ( (details.requested.name == 'play-services-base') || (details.requested.name == 'play-services-maps') ) ) {
details.useVersion '11.8.0'
}
}
}
and used
configurations.all {
resolutionStrategy.eachDependency { DependencyResolveDetails details ->
if (details.requested.group == 'com.google.android.gms'
&& ((details.requested.name == 'play-services-auth') ) ) {
details.useVersion '16.0.0'
}
}
}
Couldn't have done it without your example, so thank you.
Thanks worked too!
@NicholasBoccuzzi
@mts88
Thanks! This got rid of the error message. It says "build successful" at last.
But when I go to the Android emulator, it says "Unfortunately, [App Name] has stopped.
@NicholasBoccuzzi
@mts88
Thanks! This got rid of the error message. It says "build successful" at last.
But when I go to the Android emulator, it says "Unfortunately, [App Name] has stopped.
@NicholasBoccuzzi @mts88
Same issue here any Solution ?
I use these two commands:
cordova plugin add cordova-plugin-androidx
cordova plugin add cordova-plugin-androidx-adapter
then
ionic cordova build android
ref: https://stackoverflow.com/questions/60717441/ionic-4-execution-failed-for-task-apptransformdexarchivewithexternallibsdex
this worked for me =)
Most helpful comment
I added in
build.gradleand
Hope to help.
NB: details.useVersion is the play-services version of my gradle.