App running in emulator
Start app in emulator failed.

But when remove "applicationIdSuffix" in "app/build.gradle", the app running ok.
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-code-push/android/codepush.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 23
defaultConfig {
applicationId "com.bicisims.sm"
minSdkVersion 16
targetSdkVersion 22
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
debug {
buildConfigField "String", "CODEPUSH_KEY", '""'
// applicationIdSuffix ".debug"
}
releaseStaging {
matchingFallbacks = ['release', 'debug']
buildConfigField "String", "CODEPUSH_KEY", '"RjdyrDlgcX2-BjvU9cF_1pyH3r2qr1f97FdBG"'
}
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
buildConfigField "String", "CODEPUSH_KEY", '"5QPhRIak14wf3Ky7c2BxAakczpzfByo9QYOrG"'
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':appcenter-crashes')
compile project(':appcenter-analytics')
compile project(':appcenter')
compile project(':react-native-code-push')
compile project(':react-native-vector-icons')
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
if (System.properties['os.name'].contains("Mac")) {
project.ext.react.nodeExecutableAndArgs = ["/usr/local/bin/node"]
}
And there is another problem, I must add "matchingFallbacks = ['release', 'debug']" in releaseStaging config to make gradle works right. Otherwise it will fail like the following.

This is caused by using application id suffix, while the run-android command still executing the original one.
Check here: https://github.com/facebook/react-native/commit/d8f23f79c736812c6da2af5a637eb29bf62510e4
Specifying --appIdSuffix [string] when you doing the run-android thing fixes this.
Hi @jaggerwang, sorry for delay.
Could you please try solution that @EvianZhow offered.
Please let me know any results!
Still the same.
➜ app-dp-rn git:(master) ✗ react-native run-android --appIdSuffix .debug
Scanning folders for symlinks in /Users/jagger/projects/bici/gtgj/app-dp-rn/node_modules (19ms)
JS server already running.
Building and installing the app on the device (cd android && ./gradlew installDebug)...
> Configure project :app
Configuration 'compile' in project ':app' is deprecated. Use 'implementation' instead.
> Configure project :react-native-charts-wrapper
Configuration 'compile' in project ':react-native-charts-wrapper' is deprecated. Use 'implementation' instead.
> Configure project :react-native-code-push
Configuration 'compile' in project ':react-native-code-push' is deprecated. Use 'implementation' instead.
> Configure project :react-native-vector-icons
Configuration 'compile' in project ':react-native-vector-icons' is deprecated. Use 'implementation' instead.
> Task :app:generateBundledResourcesHashDebug
4f53cda18c2baa0c0354bb5f9a3ecbe5ed12ab4d8e11ba873c2f11161202b945
> Task :app:installDebug
Installing APK 'app-debug.apk' on '6.0-1080p(AVD) - 6.0' for app:debug
Installed on 1 device.
BUILD SUCCESSFUL in 28s
85 actionable tasks: 51 executed, 34 up-to-date
Running /Users/jagger/Library/Android/sdk/platform-tools/adb -s emulator-5554 reverse tcp:8081 tcp:8081
Starting the app on emulator-5554 (/Users/jagger/Library/Android/sdk/platform-tools/adb -s emulator-5554 shell am start -n com.bicisims.gtgjdp..debug/com.bicisims.gtgjdp.MainActivity)...
Starting: Intent { cmp=com.bicisims.gtgjdp..debug/com.bicisims.gtgjdp.MainActivity }
Error type 3
Error: Activity class {com.bicisims.gtgjdp..debug/com.bicisims.gtgjdp.MainActivity} does not exist.
Additional . assigned. --appIdSuffix debug should be just enough.
@jaggerwang
Just a friendly ping, any result?
Yes, it's working. Thanks!
Awesome!
Most helpful comment
This is caused by using application id suffix, while the
run-androidcommand still executing the original one.Check here: https://github.com/facebook/react-native/commit/d8f23f79c736812c6da2af5a637eb29bf62510e4
Specifying
--appIdSuffix [string]when you doing therun-androidthing fixes this.