Hi! I open this issue to allow users to share their raylib projects!
Actually, raylib Discord has a #madewithraylib specific channel but the showcased projects get lost in the thread.
You can post:
Waiting for your projects! π
2048 game made with Raylib in Nelua programming language, playable on the browser at https://edubart.github.io/nelua-game2048/

source: https://github.com/edubart/nelua-game2048
flappy-go and flappy-ai are made in go with raylib, all built from scratch, including the neural network and genetic algorithm that power flappy-ai!
You can read more about how the AI was integrated with the game on simo.sh/projects/flappy-ai!

here's the full video!
Waste of Space is a spaceship building game with crafting, automation, exploration and combat.
Built in C++ with Raylib, it uses ENet with a custom deterministic rollback system for it's online coop.

raytaiko
A custom simple game engine for the japanese rhythm game Taiko no Tatsujin,Improved with implemented controls,Supports customization and modding via LuaJIT
Demo show raytaiko in action!

I'm working on MasterPlan, a to-do list and ideaboard, written in Go with the raylib-go port of Raylib. I've been working on it for the past few months, and it's really shaping up.




Clone of Tetris game in Nelua programming language using Raylib. Play on the browser here.
I've used rFXGen to create the sound effects and LMMS to create the music.

source: https://github.com/edubart/nelua-tetris
Cute Asset Pipeline a PSD asset manager/exporter for gamedev. Export PSDs to PNG.

Autocompletion for raylib lua bindings (ZeroBrane Studio), Get it here!

Contains: raylib, raymath, physac, rlights, easings, rlgl (OpenGL)
List of supported bindings:
A Realtime Shader Editor using RAYLIB+IMGUI

Music Tiles
Github project
A simple Piano Tiles-like desktop game created using raylib !

I created a car simulation inspired on the game βart of rallyβ using #raylib. All physics are hand made.

Source code: https://github.com/WEREMSOFT/c99-raylib-car-physics
online demo: https://weremsoft.github.io/c99-raylib-car-physics/
Crusher is a fancy infinite-srolling breakout clone in 3D

Shadowmapping for raylib. Uses smokes and mirrors. Don't expect anything very advanced.
Code: https://github.com/WEREMSOFT/c99-raylib-shadowmap
Online Demo: https://weremsoft.github.io/c99-raylib-shadowmap/

@WEREMSOFT nicely done!
My old project made with raylib, entt and imgui, currently on hold:

Link to repo: https://git.sr.ht/~leinnan/raylibGame
TorchRayLib++: A CMake based integration of the RayLib GUI library and the Libtorch C++ Deep Learning Library.
https://github.com/QuantScientist/TorchRayLib

A simple blob editor using D and raylib.
https://github.com/trikko/BlobEditor

Most helpful comment
I'm working on MasterPlan, a to-do list and ideaboard, written in Go with the raylib-go port of Raylib. I've been working on it for the past few months, and it's really shaping up.