Raylib: ❗ made with raylib showcase

Created on 28 Jul 2020  Β·  19Comments  Β·  Source: raysan5/raylib

Hi! I open this issue to allow users to share their raylib projects!

Actually, raylib Discord has a #madewithraylib specific channel but the showcased projects get lost in the thread.

You can post:

  • A small description (1-3 lines) of the project
  • A screenshot (or better a gif) of the project
  • GitHub project link (if open source)

Waiting for your projects! πŸ˜„

waiting for reply

Most helpful comment

I'm working on MasterPlan, a to-do list and ideaboard, written in Go with the raylib-go port of Raylib. I've been working on it for the past few months, and it's really shaping up.

MasterPlan

MasterPlanScreenshot

screenshot3

screenshot1

All 19 comments

2048 game made with Raylib in Nelua programming language, playable on the browser at https://edubart.github.io/nelua-game2048/

source: https://github.com/edubart/nelua-game2048

flappy-go and flappy-ai are made in go with raylib, all built from scratch, including the neural network and genetic algorithm that power flappy-ai!

You can read more about how the AI was integrated with the game on simo.sh/projects/flappy-ai!

ezgif com-video-to-gif (2)

^ this is the AI playing!

here's the full video!

Waste of Space is a spaceship building game with crafting, automation, exploration and combat.
Built in C++ with Raylib, it uses ENet with a custom deterministic rollback system for it's online coop.
GIF169

raytaiko

A custom simple game engine for the japanese rhythm game Taiko no Tatsujin,Improved with implemented controls,Supports customization and modding via LuaJIT

Demo show raytaiko in action!

demo

Source code on my GitHub account

Wanted to add my in progress game engine!

project page: rengfx

demo gif

source for the scene

I'm working on MasterPlan, a to-do list and ideaboard, written in Go with the raylib-go port of Raylib. I've been working on it for the past few months, and it's really shaping up.

MasterPlan

MasterPlanScreenshot

screenshot3

screenshot1

Clone of Tetris game in Nelua programming language using Raylib. Play on the browser here.
I've used rFXGen to create the sound effects and LMMS to create the music.

source: https://github.com/edubart/nelua-tetris

My 2 cents: A work in progress ECS library for games: ECSlib. I tried developing a fighting game with it: Ciopillis but only managed to do some basic stuff πŸ˜…πŸ˜…πŸ˜…. Still, thank you Raylib!

Game

Cute Asset Pipeline a PSD asset manager/exporter for gamedev. Export PSDs to PNG.

Screen Shot 2020-08-05 at 9 41 00 PM

Autocompletion for raylib lua bindings (ZeroBrane Studio), Get it here!

demo

Contains: raylib, raymath, physac, rlights, easings, rlgl (OpenGL)

List of supported bindings:

  1. Alexander Matz's FFI bindings (raylib.lua)
  2. My bindings (raylua)
  3. TSnake41's bindings (raylib-lua)
  4. darltrash's bindings (Based on Alexander Matz's FFI bindings)

A Realtime Shader Editor using RAYLIB+IMGUI

shader_editor

Music Tiles
Github project
A simple Piano Tiles-like desktop game created using raylib !
screenshot

I created a car simulation inspired on the game β€œart of rally” using #raylib. All physics are hand made.

ezgif com-video-to-gif
Source code: https://github.com/WEREMSOFT/c99-raylib-car-physics
online demo: https://weremsoft.github.io/c99-raylib-car-physics/

Crusher is a fancy infinite-srolling breakout clone in 3D
Demo

Shadowmapping for raylib. Uses smokes and mirrors. Don't expect anything very advanced.

Code: https://github.com/WEREMSOFT/c99-raylib-shadowmap
Online Demo: https://weremsoft.github.io/c99-raylib-shadowmap/

Screenshot from 2020-09-22 19-38-07

@WEREMSOFT nicely done!

My old project made with raylib, entt and imgui, currently on hold:
Image of editor
Link to repo: https://git.sr.ht/~leinnan/raylibGame

TorchRayLib++: A CMake based integration of the RayLib GUI library and the Libtorch C++ Deep Learning Library.
https://github.com/QuantScientist/TorchRayLib

torch_core_random_values

A simple blob editor using D and raylib.
https://github.com/trikko/BlobEditor

output

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