Pytorch3d: Support for .gltf/glb file formats

Created on 8 Nov 2020  Â·  4Comments  Â·  Source: facebookresearch/pytorch3d

🚀 Feature

.gltf/glb formats are becoming widely supported, for example in AR and 3D graphics renderers such as three.js. Currently I don't see support for this format in the documentation or code.

Motivation

Being able to manipulate and/or generate objects in this format will open up a wider range of use-cases and compatible libraries. It is possible to use .obj/.mtl with three.js etc. but .gltf can often simplify the process.

enhancement

Most helpful comment

@albertotono
Great point! I don't think we have an official roadmap released but I will chat with the team to see if we should start doing releasing that.

All 4 comments

This feature request is actually in our roadmap!

Is the roadmap public? In the case someone else wants to contribute can see where to focus his/her efforts?!

@albertotono
Great point! I don't think we have an official roadmap released but I will chat with the team to see if we should start doing releasing that.

any updates on this?

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