Abyssal cap batteries visually display a bonus to 'Capacitor Warfare Resistance Bonus' as green, and a penalty as red, like the in-game version displays.
Abyssal cap batteries visually display a bonus (green and bar moving to the right) as a penalty (red and moving to the left) and vice-versa for the 'Capacitor Warfare Resistance Bonus' attribute
Apply mutaplasmid to a cap battery and change 'Capacitor Warfare Resistance Bonus' value
EFT format does not export abyssal mods
Release v2.6.1
Win 10
Seems to apply to all cap batteries, but other mods with negative value attributes (like webs) do indicate bonuses/penalties correctly
Hey, in the DB it looks like energyWarfareResistanceBonus has highIsGood = false.
This sounds incorrect to me, however it is my (possibly flawed) understanding that the DB is extracted automatically from the game data. It's possible that this column was worked out manually and this was set to false by mistake. What do you think @blitzmann ?
Possible duplicate of #1686. I made a bug report ages ago, and it looked like CCP "fixed" it, but I think the fix was incorrect. I'll try to poke a dev about this again, and bump my bug report
as a fix for us in the short term, can manually adjust this attribute on db compile time
HighIsGood is set to 0 for energyWarfareResistanceBonus, which means the lower it is - the better (which is true), so issue seems to be on pyfa side - it doesn't work great with negative values.
Should be fixed in b8f53f9bb3ea59849b65a540a6e1e397f1f618d0.
I changed behavior a little, hopefully it is intuitive enough. I based all the logic on limitation imposed onto us by wx: when you scroll up in spinbox, it always increases value (that is, we cannot decrease its value when scrolling up if highIsGood=False, roughly speaking).
So, in range of available values (above roll bar), I'm putting min value to the left side and max value to the right, coloring them as good and bad accordingly.

Hopefully this behavior is acceptable, please check it out.
Or maybe anyone has a way to make value reduce in spinbox on scrolling up? If yes, could easily fix it the proper way.
EFT format does not export abyssal mods
It actually does, since previous release.
Nevermind, found a way to decrease value when scrolling up.

Now scroll up = make value better, scroll down = make it worse.
Also while i was at it, added function which finds more or less convenient increments (so that whole range fits more than 10 but less than 40-50 of them, with their base being 1, 2 or 5).
Nice catch, I didn't actually check to see if the high is good attribute was actually fixed. All the changes done see m to work really well, kudos!
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Nevermind, found a way to decrease value when scrolling up.
Now scroll up = make value better, scroll down = make it worse.
Also while i was at it, added function which finds more or less convenient increments (so that whole range fits more than 10 but less than 40-50 of them, with their base being 1, 2 or 5).