Dromi webbing speed reduction when applied to other fits in the "Projected" window is incorrectly calculating speed reductions on target ships.
Dromi squads act as one object, fighters in a squad (3 per squad) do not apply stacking penalties.
Dromi web application when using effects on other ships seems to be calculated by stack penalizing the 3 fighters in a squad.
[Nidhoggur, TEST Fleet]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Omnidirectional Tracking Enhancer II
Capital Emergency Hull Energizer I
Drone Navigation Computer II
EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Capital Shield Extender II
Capital Shield Extender II
Fighter Support Unit I
Fighter Support Unit I
Fighter Support Unit I
Networked Sensor Array
Large 'Vehemence' Shockwave Charge
Capital Core Defense Field Extender I
Capital Core Defense Field Extender I
Capital Core Defense Field Extender I
Templar II x9
Templar II x9
Templar II x9
Dragonfly II x9
Siren II x3
Siren II x3
Dromi II x3
Dromi I x3
Pyfa 1.34.0
Windows 10
Hrm, this could be an interesting problem. Thanks for bringing this to my attention, especially the reddit post for the clarification, I'll have to get re-acquainted with the fighter code to figure out how difficult it is to fix this. ;)
EDIT: Actually, it's not a stacking penalty issue. It's the fact this we're applying the bonuses sequentially instead of lumping them up. So, one Dromi I fighter reduces speed by 15%. Instead of applying 45% reduction, we foirst apply 15% reduction, then 15% reduction, then 15% reduction
((330 - 15%) - 15%) - 15% = 202.66 vs 330 - 45% = 1891
@UsernameByCommittee Are you able to test on SISI new values if I provide you with a fixed build? I have it working with the web, but I'm wondering how this should work for all other fighters, I assume the same, but I want someone who has access to these things on the server to test the values as best as possible. My account is alpha, so I can't even get in my capitals to check :(
https://ci.appveyor.com/project/blitzmann/pyfa/build/bug/1377-378/artifacts
Test this build out and let me know, everything seems correct to me
Sorry I didn't get back to you sooner. Seems to be working correctly on this end and now the Dromi IIs are webbing at their correct value against a single ship. However, from what I understand, when multiple ships are webbing a target their webs receive stacking penalties on the ship they're hitting. So for instance, if one ship is using a T2 webifier on a target (60% slow), a second ship coming along and also applying a T2 webifier to the same target will only apply at 86.9% effectiveness of 60% for 52.14% effective webbing power.
I don't believe the "Projected" window is applying the stacking penalty to multiple ships hitting the target. I went into the test build and applied the Nidhoggur with 3 Dromi IIs active (60%) and the value came out correctly against this fit (2530 m/s max skills):
[Omen Navy Issue, PvP Cap Booster Std]
Medium Ancillary Armor Repairer, Nanite Repair Paste
Nanofiber Internal Structure II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II
Damage Control II
50MN Cold-Gas Enduring Microwarpdrive
Warp Disruptor II
Medium F-RX Prototype Capacitor Boost, Cap Booster 800
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
[Empty High slot]
Medium Ancillary Current Router I
Medium Energy Locus Coordinator II
Medium Energy Locus Coordinator II
Infiltrator II x5
The Nidhoggur with the flight of Dromis IIs now correctly drops this ship's velocity down to 1012 m/s. However, when I apply webbing from a second (non-Serpentis) ship using a T2 webifier, its speed drops down to 405 m/s, essentially applying a full 60% webbing speed reduction to the existing speed of 1012 m/s. I can hop on to SiSi tomorrow to take a look and make sure that this is the correct behaviour.
Ah, yeah, they aren't penalized I don't think. This may or may not be an easy fix, will take a look tonight when I get home :)
No worries, thank you for all the work you've done! I love this program.
k, should be fixed, please let me know: https://ci.appveyor.com/project/blitzmann/pyfa/build/bug/1377-384/artifacts
:)
Seems to be looking good on my end. Thanks!
No problem! I see that the Feb release is out, so I'm hoping to make an official release with this fix in the next day or two.