Like its sister games Red Orchestra 2 and Killing Floor 2, Rising Storm 2 tries to install .net everytime you play it. On my previous set up (under Kubuntu) I would sometimes get crashes on launch or when changing maps (I discuss this more at length at the Killing Floor 2 bug page) but since moving to Manjaro I have not gotten these crashes with this game. So far its just the annoyance of the .net install issue
Some time ago, there was a problem with Easy Anti-Cheat, but it started working a couple months ago? I didnt have the game before then, I bought it because people on protondb said it was working, which it is. You can play the game pretty much perfectly on my set up save for the annoyance of the .net install issue.
Install, start game.
Correct me if I'm wrong, but I think it is using Easy Anti Cheat, which is currently not working via wine/proton?
Looking forward to the day it does work, RS2 is one of my favorites :|
I dont know about that, but the game works fine for me now (see the OP). I've put in over 30 hours on the game since I bought it. I don't have a windows dual boot.
Holy crap really? I'll install it now and report back I guess, I had no idea EAC stuff was working with Proton yet.
God damn, it runs flawlessly. I'm getting a more stable framerate than I do on windows, multiplayer works without a single issue. I guess I need to try out other EAC games I figured where broken.
Here's some gameplay footage I recorded, overall it seems to work fine (I also get the .net install every time, as well as with a lot of other games but it only takes ~3 seconds).
For some reason though, colors seem to be very saturated and dark compared to what it looks like on Windows, anyone else experienced this?
Thanks @exezin for informing, i'll install and tell you. Glad it's off the EAC list. Maybe it's a gamma/compositor issue you're having. I remember back when EAC backed me off servers, colors were fine in solo.
I've come across one issue, it appears the map VTNE-HueCity is locked at 30fps for some reason, every other map I've played on has worked fine at about ~130fps.
Changing video settings down to the lowest etc doesn't seem to effect anything, and it appears to be locked at 30fps and not just running badly as it will literally never go over 30. I know each map sort of has its own post-processing and shader setup to look unique, this might have something to do with it.
Performance is fine on Windows.
I think I have found the solution to the color issue, it appears the gamma defaulted to some weird value and you can't easily change it via settings. You need to enable the console, open it with tilde (~) and type 'gamma
Still no solution to the HueCity performance though.
Edit; Found the solution. Disabling instanced rendering in video settings resolves the weird performance issue in the VNTE-HueCity map. For those that want to easily test this open the console and type 'Open VNTE-HueCity' to load into the map in singleplayer. I assume its a proton bug/issue?
I confirm @exezin sayings, VTNE-HueCity is locked at 30fps max while the other maps ran at 100fps+ (mostly CPU dependant).
There might be an issue with instance rendering with this specific map. I could provide a log if needed.
OK there was a tiny update to RS2 and now I am getting a crash - everytime - upon loading a multiplayer level (havent tried practice offline maps yet). This worked earlier this morning.
EDIT: Just confirmed the offline practice maps work. Is this EAC not working again?
@opal1974 i updated to latest Steamworks redistribuables and didn't encounter issues on playing MP games with EAC enabled.
Can confirm that it still works fine for me as well, doesn't appear to be an EAC issue.
@kisak-valve if it helps to debunk. Here's a gist of me starting the game, joining a server with the map HueCity (which causes a 30fps lock atm, running at 37fps when looking at the ground/sky). I ran around for a minute then disconnected.
As a reminder, every other map run at 100~140fps maxed out. Not this one. Which is not normal.
I reinstall steamworks, and now the game is working online again. False alarm I guess.
@Bumbadawg can you confirm that disabling instanced rendering solves it for you as well?
@exezin yes it fixed it! Well found mate.
Whether on ultra/lowest settings, after a game or two, the framerate drops and i have sluggish lags making the game almost impossible to play. Like whenever i look 30掳 left or right, the game starts to stutter down to 30fps, while when i look in the same direction, it goes up to 110/130fps. I tried disabling Esync but it didn't change.
This suttering happens on Mordhau as well (UE4). Once restarted the game doesn't lag anymore, but it reoccurs after a game or two.
It's like the memory is leaking. I got 8GB VRAM and 16GB RAM. Does anyone get this issue ?
Or is it just my hardware going AWOL :D
@Bumbadawg I've had a similar thing in KF2, I found that disabling the steam overlay resolved it for me (as far as I could tell). Worth a shot I suppose?
Edit; Also check out gamemode (https://github.com/FeralInteractive/gamemode) or at the very least set your CPU governor to performance, this increase performance in games for me a fair bit.
EDIT: removing the Steam overlay did the trick. Far better performance and no performance downgrade over time. Thanks @exezin!
As for gamemode, yep that's an imperative now =)
It should be integrated with Proton frankly. Helps with CPU-limited games.
You can have it for your Steam games by modifying the Steam launch options for a game:
gamemoderun %command%
This way it is integrated with all Steam games without waiting for Valve :D
edit: so I don't get it, the EAC for this game works? How is that possible I didn't see any news regarding EAC Proton support. Are the servers you test protected by EAC?
I'm tempted to install but it is a large download.. not worth if it is not working.
@Zorrototo I'm not totally sure on the sitrep with EAC, but this game for sure uses it for its servers, another EAC games seem to be working on and off. Its often a case of it starts working with Proton one day, then EAC updates and it breaks again.
So its going to be hit and miss for a while, but EAC have said they will eventually work with valve to bring Proton support. Other games that I know work (at least for the moment) with EAC are Squad, and Apex Legends.
And yes I can confirm with 100% certainty that it is working with Proton at the moment. I've been putting in a few hours each day, performance is fantastic (make sure to disable instanced rendering & steam overlay).
You can have it for your Steam games by modifying the Steam launch options for a game:
gamemoderun %command%
Yup, here's my launch options now with Steam overlay disabled:
PROTON_NO_ESYNC=1 DXVK_HUD=version,fps,frametimes,memory PROTON_LOG=0 gamemoderun %command% -nostartupmovies
(not very noob convenient one might say)
Ingame options:
It seems that Proton requires 6+core CPUs to run like on native with 4core most AAA games. Even a 4.4GHz quadcore CPU-limits high-end GPUs most of the time (GTX 1070 with nvidia-430 in present case), making it _idling_ at 70%.
Reporting a minor graphic issue with brightness/gamma, can you guys confirm:
when ingame, the "soldier" menu have super low gamma.
@Bumbadawg gamma in general seems odd to me, enable developer console in the settings and then open it with tilde key (~). type in "gamma 2.5" to change the gamma, values appears to be between the range 1.0 and 2.5. I have found values of 2.3-2.5 to be decent for me.
Default gamma is 2.2 if I'm correct, looking at both my windows and linux config files for this game. From my experience never mess with gamma in the game as it feels that it looks never the same to me after that.
I can confirm that game works online I played multiple games on popular server without getting EAC kicked or banned (that is my biggest fear currently testing Proton with non compatible games).
Game was running with lowest settings on first launch, with noticeably poor performance in menu. I disabled instanced rendering, set everything but shadow to maximum or high value, and I could play properly but performance was way worse than on Windows. Also noticed some smokes on the ground disappearing or reappearing randomly.
If you type "gamma" in console it resets to a default value which is 2.2 indeed.
@Zorrototo
I could play properly but performance was way worse than on Windows. Also noticed some smokes on the ground disappearing or reappearing randomly.
It seems you might lack VRAM/RAM that Proton adds up compared to native, i noted the game maxed out might allocate 5.2GB VRAM on some maps in 1920x1080, it'll usually eat up to 3.4GB RAM max.
For the performance, the most impacting setting so far seems to be _World detail_. I set it to medium. Since UE3 is mostly single-thread, you'll require one powerful core to lead up your performances up, even on Win10 most players can't crank up the 144fps+ because of that.
No it just performs badly compared to Windows.
It's pretty normal. When the game gets a native release, then you can compare the performance.
After updating proton to 4.2.6, now I get "Authentication timeout (1/2)" when I join a server. It used to work in 4.2.5
Hello @SunnyYSSC, please add PROTON_LOG=1 %command%
to the game's launch options and drag and drop the generated $HOME/steam-$APPID.log into the comment box.
I confirm @SunnyYSSC @kisak-valve , here's a log of failing to authenticate with 4.2-6.
Yeah getting the same issue here, I can join a server and play for maybe 30 seconds before I get kicked with the same reason, "Authentication timeout (1/2)".
using the 3.16-9 Beta has the same problem.
is there a way to roll back to 4.2-5 on steam maybe?
Not that I know. Maybe manually replace files.
I can confirm this regression with 4.2-6, would love to be able to toll back to -5 to see if it's the Proton update that did it or if EAC changes caused the issue.
EDIT: I would like to confirm explicitly that this error message is caused by Easy-Anti Cheat as older posts in the RS2 Steam forums about identical errors show.
It may be a Steam or a EAC error, did you look into your GAME log file?
edit: .local/share/Steam/steamapps/compatdata/418460/pfx/drive_c/users/steamuser/My Documents/My Games/Rising Storm 2/ROGame/Logs/
So something weird I noticed in last week's log:
[0000.95] Log: Loading anticheat from Z:\home\omano.local\share\Steam\steamapps\common\Rising Storm 2\Binaries\Win64\EasyAntiCheat/easyanticheat_x64.dll
[0000.95] Log: Loaded anticheat DLL
[0000.95] Log: Loaded anticheat init
[0000.95] Warning: Warning, Anticheat is not loaded. You will not be able to connect to any Anticheat protected servers.
I have exact same message in today's log:
[0000.87] Log: Loading anticheat from Z:\home\omano.local\share\Steam\steamapps\common\Rising Storm 2\Binaries\Win64\EasyAntiCheat/easyanticheat_x64.dll
[0000.91] Log: Loaded anticheat DLL
[0000.91] Log: Loaded anticheat init
[0000.91] Warning: Warning, Anticheat is not loaded. You will not be able to connect to any Anticheat protected servers.
So I wonder, were you all sure that you were playing on EAC protected servers last week? I'm not ure now that I see that I didn't remember filtering servers for EAC enabled ones
I was indeed playing on EAC protected servers on the previous version of proton with no issue.
@Zorrototo it did work, but it needed the launch option
cd "<steam folder>/steamapps/common/Rising Storm 2/Binaries/Win64"; %command%
to work in EAC servers.
if you don't have that launch option it is probably because of it.
It was working on EAC servers without that command for me on the previous version of Proton.
Edit; Tried the above command with latest proton and still have the same issue, not working.
It was working on EAC servers without that command for me on the previous version of Proton.
well you used to need it in 4.2-2, maybe it changed
I am also experiencing this regression that occurred when upgrading to 4.2-6 from 4.2-5. Before, I was able to play on all servers with no EAC issues and no special launch options. After the update, the game can no longer stay connected to servers for longer than a minute. Trying the workaround that benyben27 suggested did not make any difference.
After further testing, I can confirm that this is not an issue with the update to 4.2-6. It is instead a new issue with EAC on Proton. Downgrading to 4.2-5, the version it used to work for me on, results in the same error. This makes me believe that EAC received an update that broke Proton support. It was not the update to 4.2-6 that broke EAC support.
Same issue for me, even with proton-4.2-5 it's not working anymore since the recent EAC update.
@ehea617 any way to downgrade to 4.2-5 without compiling from source?
@exezin Open the Steam console (steam://nav/console) and run "download_depot 1054830 1054831 325796197665791634". Wait for it to say download complete in the console, then install the downloaded files like you would with a custom build into ~/.steam/root/compatibilitytools.d/. You will need to create a compatibilitytool.vdf file for Steam to detect the build (see https://github.com/ValveSoftware/Proton/blob/proton_4.2/compatibilitytool.vdf.template).
Went back to 4.2-5 and still got the authenticate error. Here's my log..
Might be due to new Steam Network API Error reading SteamExe key
EDIT: i opted out of beta to check, still does authentification failure.
Can anyone confirm that issue with 4.2-5 ?
@kisak-valve Reporting for 4.2-7: it still does EAC authenticate error.
steam-418460.log
I tried to follow @ehea617 comment with steps listed below. At the end the authentication problem is still present :-(
steam -console
download_depot 1054830 1054831 325796197665791634
mkdir ~/.steam/root/compatibilitytools.d
cp -r ~/.local/share/Steam/ubuntu12_32/steamapps/content/app_1054830/depot_1054831 ~/.steam/root/compatibilitytools.d/
cd ~/.steam/root/compatibilitytools.d
mv depot_1054831 proton-4.2-5-risingStorm2-EAC-fix
nvim proton-4.2-5-risingStorm2-EAC-fix/compatibilitytool.vdf
```compatibilitytools"
{
"compat_tools"
{
"proton-4.2-5-risingStorm2-EAC-fix" // Internal name of this tool
{
// Can register this tool with Steam in two ways:
//
// - The tool can be placed as a subdirectory in compatibilitytools.d, in which case this
// should be '.'
//
// - This manifest can be placed directly in compatibilitytools.d, in which case this should
// be the relative or absolute path to the tool's dist directory.
"install_path" "."
// For this template, we're going to substitute the display_name key in here, e.g.:
"display_name" "proton-4.2-5-risingStorm2-EAC-fix"
"from_oslist" "windows"
"to_oslist" "linux"
}
}
}
@PrimaMateria I quite clearly said that it doesn't work. Not once did I imply that it did. Read https://github.com/ValveSoftware/Proton/issues/2726#issuecomment-500171015
Game just got a decently large update, situation still the same. Getting kicked after about a minute for the same reason. Likely just anticheat that updated and borked it again, its always back and forth like this.
I wish EAC would just step up and contribute, rather than (intentionally?) break support literally every update. It feels like as soon as wine/proton updates and EAC starts working again, EAC promptly release an update that breaks it.
Honestly I don't even know how it worked before, as logs shown the EAC dll wasn't even loading at game start when it was 'working'.
I assume it's just a coincidence that it was "working" in time for their last sale, but hey, I knew the risk (there's no support). At least I got 48 hours out of this game. Big thanks to all the Proton devs and associated projects that make so many games run flawlessly on Linux.
@M-Alonzo but correlation is not causation.
On 4.2-6, Valve mentionned a new Steam network API. Which might not be fully supported on Proton and thus it might be Steamworks and not just EAC, since it's a Steam key error.
Once Proton will get out EAC and BattleEye off the way, most industries will push Linux market forward.
Response from EAC support.
Thanks for reaching out!
Easy Anti-Cheat currently supports native Linux games but is not compatible with the Steam Play emulation yet. We are working with Valve to bring the support for it, however there is no ETA for a release date at this point.
Regards,
Easy Anti-Cheat Support
I know they can't give an ETA, but it would be nice if they could give a sense of where they are currently at. Has the work just started? Are they deep in the project? Are they nearly done?
@mindinsomnia None of that would really give us a sense, at any point in time they can hit a bump, something come up and end up in project limbo for who knows how long. If they were nearly done they would give an ETA.
Game no longer starting at all, anyone else experiencing similar issues?
Game no longer starting at all, anyone else experiencing similar issues?
It starts for me. Played one minute before EAC kicked me out.
Ah you're right, steam was being strange and not starting a few specific games in my library. Got it working now, still getting kicked after about a minute or so for the same old reason.
This is not solely an EAC problem but rather a Steam or Steams Api interfacing as stated by @Bumbadawg .You can install EAC on the same prefix proton's running the game on and it installs fine (This remove all EasyAntiCheat errors in the log even says its running if viewed using TaskManager during runtime). The SteamExe Key
Error persists. I.e Game Still Borked.
Library > GAME_NAME > Community Hub
the ID is the last group of digits in the URI such as 418460
for RS2:VietnamFind EasyAntiCheat's Setup executable In the installed game directory. (Can access this through Browse Local Files...
in the games properties)
Run the Proton-exec script to install EAC I.e the following ./proton-exec ID PATH/TO/EAC-Setup.exe
so in RS2:Vietnam's case ./proton-exec 418460 ~/.local/share/Steam/steamapps/common/Rising\ Storm\ 2/Binaries/Win64/EasyAntiCheat/EasyAntiCheat_Setup.exe
@SparrowOchon I reinstalled EAC this way and it's still doesn't work on "Dead by Daylight".
@AndrewLoom Unfortunately this isn't a full proof solution, As we can see it doesn't even work on RS2. The reason it would work is if the game doesnt implement the kernel space drivers of EAC. Wine doesn't allow kernel space drivers and user-space drivers to properly communicate at least for EAC. If you are playing only single player you can bypass EAC completely which I wouldn't advise since its ban-able.
I got the game fully up and running. Just checking to ask if its based on the changes I've made or the game got patched?
I confirm i could join EAC servers, although the launch command adds -eac-nop-loaded
by default.
The game had periods of "working EAC", then it's back to not working. Wait and see, this is probably not working and you're just lucky for some time.There has been no Proton or game update.
EDIT: this launch command parameter "-eac-nop-loaded" seems to be made to disable EAC... is this officially in launch command or did you add it manually? If it is official this is probably why it worked sometimes if they add this for whatever reason ("a problem with EAC? no worry just disable it silently in the game people will not notice anyway" kind of thing maybe?) So yeah it works because you're not using EAC.
@Zorrototo @Bumbadawg don't need to disable eac just install it using the setup I previously posted and you're good to go.By default the install doesn't enable it.
Also dont see that in my launch commands with eac installed where are you checking and what version of proton if its proton specific ?
@SparrowOchon although your steps are good to know to install it, it seems it's not required for the game to currently work on EAC servers (might be a backend issue which helps Linux users in this case)
Also dont see that in my launch commands with eac installed where are you checking and what version of proton if its proton specific ?
in the latest version, it's not added in Steam per se but in HTOP i could see the eac-nop option added
@Bumbadawg oh ok I thought you were talking about steam startup commands, interesting to think they would take that kind of step makes you wonder if as @Zorrototo said this was planned or not. Disabling eac definitely wouldn't be in their long term interests.
@SparrowOchon how long did you remain in the server? Normally you could load the game and connect but you would be kicked out after a minute or two due EAC not working.
@exezin i played an hour this morning, no issues
@exezin played 4 hours back to back didn't get kicked from any of the 2 servers even with custom maps.
Fixed in Patch?
I got the game fully up and running. Just checking to ask if its based on the changes I've made or the game got patched?
Can not confirm. I installed EAC like above but get kicked after 2min like before.
@LemiSt24 as stated by @Bumbadawg the fix wasn't anything we did but the -eac-nop-loaded
that seemed to have been left on and they might have reverted that.
Can you confirm when the game is running and you look at the VNgame.exe
process in top it's not being passed -eac-nop-loaded
as a argument. ?
@SparrowOchon it is being passed the parameter but I was under the impression that at least @Bumbadawg could join servers despite this.
Is your game not getting the parameter passed after "installing" EAC?
@LemiSt24 It still gets the parameter but it allows me to join the servers and play games. What proton version are you using for the game and if you uninstall EAC again does it make any difference for you?
@SparrowOchon just tested a bit more, getting the dreaded "Authentication timed out 1/2" error with and without EAC installed. I am using proton 4.11-7
@LemiSt24 oh might have been reverted this morning then, I'll post an update for if it still works for me when I get a chance to test.
But in general the Authentication timed out
is the error we got when eac was "blocking" the steam exe validation I.e its kernel modules weren't able to properly validate the exe. Thus you would get SteamExe Key
error in your log.
Also one important parameter in the equation is the SERVER. If server disables EAC then you can play on it, whatever EAC status on the client side.
@LemiSt24 Yea seems the changes were reverted, I cant play either. Back to the Authentication Timed Out
@Zorrototo That is true but there is only one server (that i know of) that disables EAC i.e Tux Friends 32. Made specifically for linux players. But its almost always empty
It seems no patch has been pushed onto the game and EAC kicks again.
... shame.
So it is like before, you could play online for unknown reason (probably EAC temporary issue), then you could not anymore.
@SparrowOchon funny you mention it, I actually run that server. But it's called "[TuxFriends] 64 Slots | 40Hz | EU" now as i've recently upgraded it.
I've found you can fill up a server with a starting player count of about five. Most times others join rather quickly then.
Edit: had to downgrade again, single-core performance on my cloud service was not sufficient, so it's "[TuxFriends] 40 Slots | 40Hz | EU" again.
I might have been wrong about the "Command line: -eac-nop-loaded" it might not be made to disable EAC, but all occurrences I found about this parameters were for other games where people added this to be able to bypass EAC by uninstalling it and using this additional parameter in startup command line.
Anyway without official announcement about EAC support in Proton I don't really see any chance of it working properly, unless in the rare occurrences there have been in the past and recently as you experienced (a probable EAC down time or something similar, just a temporary thing).
Yes, it seems that our best solution atm is hosting a Linux server ourselves to counter the Tencent incentives of slowing down EAC dev for Linux/Proton.
Why do you have to bring conspiracy theories without any interest for the thread?
Well lets not forget that Antimatter was bought off recently and aren't focusing on this game anymore so really doubt the EAC support will ever be coming. source.
@Bumbadawg Also don't see how Tencent benefits from impeding Proton. Is there something I'm missing ?
@SparrowOchon yep, Antimatter being bought doesn't lead to any fix for this situation on their end.
Now for the side conversation,
https://twitter.com/taciturasa/status/1125106408196907008
Epic have tried to tackle down Valve on this field quite a lot since Tencent bought them. They've slowed down the engine support for Linux, attacked Valve with their interesting percentage exclusivity and store withdrawal deals (not Linux related so you get the idea). Tim Sweeney tried at the same time to clash onto Linux playerbase always hinting at Valve.
Thereafter Tencent bought EAC and surprise: EAC stopped the dev that was on going for Linux/Proton in their Finland based company (correct me if you have opposite elements).
To be clear, it's not just impeding Proton, it's impeding Valve that Tencent/Epic benefits from.
Now we have both statements from Valve and EAC claiming they're "still" working on it, but it feels like promise more than staged dates. Although, we're talking Valve time here =D
so does the script work? Im having issue with the game ID parameter right now. I was wondering if anyone had gotten it to work without the -eac-nop-loaded
command
Nothing works. You can't play on EAC servers, unless there is a TEMPORARY unexplainable period of time where you can.
Nothing works. You can't play on EAC servers, unless there is a TEMPORARY unexplainable period of time where you can.
alright, thanks for the answer
is there an American TuxFriends server?
@EmergencyShotput unfortunately not, but if you have a spare pc or your computer is decent enough it's pretty straightforward to host a non-EAC-server: just rename or remove the eac_server.dll from the server's Binaries/EasyAntiCheat folder. There is a good tutorial here on how to set one up.
The server software is mostly single-threaded, so its performance depends on your server's single-core performance (which is why hosting on a cloud server is a bad idea, believe me).
My setup runs on AMD A6 cores clocked at 3.1GHz which is enough for about 40 players (90% CPU usage).
@SparrowOchon I wasn't able to get EAC working with Rising Storm either. What am I doing wrong?
Nothing works. You can't play on EAC servers, unless there is a TEMPORARY unexplainable period of time where you can.
@antimech as stated by @Zorrototo the game is completely borked. The EAC install I posted only works with some games if you take the extra step to EAC bypass which can get you banned you'll be able to use it on any game but under normal circumstances no changes made work with this game.
Regarding dead by daylight you'll need to check the proton logs post EAC install and see where its dropping out if you're lucky its not a unimplemented method issue or its a method thats easy to reimplement or has already been done so by proton ge.
@SparrowOchon thank you for the answer!
@SparrowOchon Proton logs are unreadable for me, so :)
it works on EAC servers
it works on EAC servers
I think you meant "EAC is not working for now".
It can not and will not work on EAC enabled servers, if it works, it is just a fluke, and will stop working soon. This was the case last year for a moment it worked, but pretty sure right now if ti works it is because devs have issues with EAC currently with their new messed up patches for EGS integration, and pretty sure EAC is broken in the game or they disabled it without telling anyone.
An once again I thought right:
https://forums.tripwireinteractive.com/index.php?threads/server-issues-anticheat-error-ranked-bug-welcome-screen-banner-not-showing.2336671/
Servers are broken, they, once again, completely destroyed the game with a rotten update.
@Zorrototo yes, it's not that suddenly EAC accepts Linux, it just doesn't work. Proving its usefulness once again =D
Though there is the faint possibility that RS2 suddenly distributes a wine EAC binary, the same way Squad does but that sadly doesn't seem to be the case here.
@Zorrototo yes, it's not that suddenly EAC accepts Linux, it just doesn't work. Proving its usefulness once again =D
If you read the reply in the link I posted TWI staff confirmed they broke EAC in the current update.
Though there is the faint possibility that RS2 suddenly distributes a wine EAC binary, the same way Squad does but that sadly doesn't seem to be the case here.
Not gonna happen, these devs never released the Linux client they announced before the KF2 game launch, they were reluctant to even release Linux binaries for its server (took multiple years of pressure from the server owners), so for a game (RS2) that doesn't even have Linux binaries for the server, I don't believe one second they would do such thing (not to mention they don't even have the manpower to continue updating the game, if you didn't know, this is the last update for this game, as talked in their last Community live stream).
EAC has been brought back. Anyone running a non-EAC server is welcome.
@Bumbadawg what do you mean? Honestly I just can't believe.
What can't you believe? That the broken EAC has been fixed in the game, or that he asks for a server with no EAC running on it?
Does EAC enabled servers work on Linux now?
@antimech > Anyone running a non-EAC server is welcome.
Thus, no EAC servers will server Linux players.
Sorry I misread that.
Most helpful comment
Response from EAC support.