[X] that I haven't found an existing compatibility report for this game.
[X] that I have checked whether there are updates for my system available.
steam-548570.log
Game crashes to desktop after launch, on the photosensitivity warning screen.
Select Proton 4.23 in options, launch game, wait for setup to complete, game crashes on photosensitivity warning. If not using Beta drivers, then click "yes" on drivers out of date, proceed anyway message when it pops up.
This looks like the line of interest in the log: wine: Call from 0x7b44c03c to unimplemented function api-ms-win-crt-math-l1-1-0.dll.fmaf, aborting
Can confirm the same wine error:
GPU: Vega 64
Driver/LLVM version: RADV 19.1, 9.0.0 LLVM and tried too: AMDVLK Q2019.Q2.2
Kernel version: 5.0.15-liquorix
Proton version: 4.2-3
I sometimes get an error dialog about unknown graphics drivers, yet it appears randomly. Tried installing vcrun2015 via winetricks and did it manually, but didnt change the wine error.
but didnt change the wine error.
Nothing you do should change that error. The flaw with Wine is that if a game comes out that uses something Wine doesn't already implement to some degree, then it crashes and can't be used until its implemented to the needed degree.
On the other side of the coin is that there are errors that do not keep games from working to the game's end but could still introduce various problems.
So if this error is what's keeping the game from working and it very much appears to be then you can't do squat to fix it unless you want to do the programming yourself. So you can wait until someone does instead.
Maybe though if you can get it the .dll and it accepts it as a workaround. You have to make sure its not taking in the Wine dll version and if still not working then its a most likely a done deal.
In this case it looks like its only finding "C:\windows\system32\api-ms-win-crt-math-l1-1-0.dll" is a fake Wine dll https://github.com/wine-mirror/wine/tree/master/dlls/api-ms-win-crt-math-l1-1-0 > stub fmaf
random crashes going to map
Can get in game now but sometimes it still hangs on the loading screen.
Overall 25 fps more on AMDVLK than on RADV.
Thx for the fix so far :)
Hello @trenton4k, please add PROTON_LOG=1 %command%
to the game's launch options, reproduce the crash, and drag and drop the generated $HOME/steam-$APPID.log into the comment box. Also, please copy your system information from Steam (Steam
-> Help
-> System Information
) and put it in a gist, then include a link to the gist in this issue report.
Hey Kisak, in my case its not launching, despite the update to 4.2-4. Captured the information as you requested in your response to trenton.
Steam system information : https://gist.github.com/BoldyPlays/d1139dcfdb9c3f7fe9f557d2e5b472fa
Hello @BoldyPlays, the Proton 4.2-4 release notes does mention Fix crash on launch for RAGE 2. (requires Mesa development builds on AMD)
for this game, so mesa 19.0.3 / llvm 7 is most likely not new enough for initial support.
Hey @kisak-valve good shout, I'll take care of that immediately - Appreciated!
Tried to use something a little more recent @kisak-valve to no avail, same result. I've refunded the game for now, maybe revisit it when AMD drivers are not a total cluster** - cheers for getting back to me man!
https://gist.github.com/BoldyPlays/d1139dcfdb9c3f7fe9f557d2e5b472fa
https://gist.github.com/trenton4k/300c294e4d8b13988b81c5e45f73fe2a
Hello @trenton4k, please add
PROTON_LOG=1 %command%
to the game's launch options, reproduce the crash, and drag and drop the generated $HOME/steam-$APPID.log into the comment box. Also, please copy your system information from Steam (Steam
->Help
->System Information
) and put it in a gist, then include a link to the gist in this issue report.
https://gist.github.com/trenton4k/300c294e4d8b13988b81c5e45f73fe2a
I have the same issues on AMD, on RADV the game crashes on the epilepsy warning screen, on AMDVLK it does run every other try or crashes when the Bethesda Logo starts to show. After 3.5 hours of play I got a random crash to desktop midgame.
I will post my sys infos later, am at work right no and log the game. If I can catch a midgame exit, I will post the proton log.
https://gist.github.com/enthalpie/a336f437376b7912305fa381d91d3b7e
P.S.: its working now pretty good on AMDVLK
The game works with RADV too, but crashes every time when I change resolution from FHD to UHD.
steam-548570.log
steam-548570.log
$ inxi -bM
System: Host: localhost.localdomain Kernel: 5.1.0-1.fc31.x86_64 x86_64 bits: 64 Desktop: Gnome 3.33.1
Distro: Fedora release 31 (Rawhide)
Machine: Type: Desktop Mobo: ASUSTeK model: ROG STRIX X470-I GAMING v: Rev 1.xx serial: <root required>
UEFI: American Megatrends v: 2202 date: 04/11/2019
CPU: 8-Core: AMD Ryzen 7 2700X type: MT MCP speed: 2195 MHz min/max: 2200/3700 MHz
Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Vega 20 [Radeon VII] driver: amdgpu v: kernel
Display: wayland server: Fedora Project X.org 1.20.4 driver: amdgpu resolution: 3840x2160~60Hz
OpenGL: renderer: AMD Radeon VII (VEGA20 DRM 3.30.0 5.1.0-1.fc31.x86_64 LLVM 8.0.0) v: 4.5 Mesa 19.1.0-rc2
Network: Device-1: Intel I211 Gigabit Network driver: igb
Device-2: Realtek RTL8822BE 802.11a/b/g/n/ac WiFi adapter driver: r8822be
Drives: Local Storage: total: 11.57 TiB used: 8.02 TiB (69.3%)
Info: Processes: 456 Uptime: 21m Memory: 31.40 GiB used: 14.75 GiB (47.0%) Shell: bash inxi: 3.0.34
Game will Freeze with nvidia from time to time, when opening tab menu or esc menu. Having vsync enabled makes it happening less, but still happens from time to time.
edit: Turned off Async Compute from ~/SteamLibrary/steamapps/compatdata/548570/pfx/drive_c/users/steamuser/Saved Games/id Software/Rage 2/settings.ini
2+ hours without a freeze now. If anyone else can also confirm it? might be just luck though :)
edit2: 8+ hours in a row without issues, when Async Compute is disabled.
Confirmed on another 1080 Ti - AsyncCompute=0 fixes triple-tab crash. Thank you!
Confirmed on a GTX 1060 AsyncCompute=0 fixes the crash related with the tab menu.
Still randomly crashes for me when opening the Tab menu with AsyncCompute=0 in settings.ini on RTX 2080 with physical copy activated on bethesda.net with Lutris and Proton 4.2-7.
The new patch seems to break the game. It fails to launch and a "RAGE2 has stopped working" window appears every time I launch the game.
EDIT: Reinstalling the game after the patch seemed to fix the issue. I think it was an issue with an environment variable.
Works fine for me, without reinstall. Only thing was that the resolution and graphical settings were all reset. So i had to configure them again to disable the stupid blur, chromatic aberration and the washed out AA this game has.
Is anyone else getting microstuttering on mouse movement? When I move _only_ with the keyboard it is silky smooth. Same test area moving only the mouse slowly exhibits a consistent stutter like twice a second. I may try to get a video to show it but I'm not sure if my camera is fast enough that it will be visible.
I'm getting 70+ FPS constantly and I'm on a gsync display so I'm fairly sure it's not an actual framerate drop, just feels like something is being presented out of order or twice or something.
Stuttering solved - disabling the chroma effects option above resolved the issue completely (it's on by default). It's smooth as butter now. Not sure if that would be enough for whitelisting as you have to change a setting but I doubt Chroma is a dealbreaker for many people.
RAGE 2 - machine lockup / hangs while loading checkpoints.
Issue transferred from https://github.com/ValveSoftware/Proton/issues/3113.
@rcbrufatto posted on 2019-10-01T19:19:17:
Currently facing an odd behavior within RAGE 2 with Proton 4.11-6.
Game starts and works flawlessly, but usually freezes while loading from last save or checkpoint. The only thing that becomes available is the infamous Alt+SysRq REISUB.
I have tried a bunch of tweaks as proposed on multiple places also driver updates without luck. Also, I haven't found much relevant information in the logs.
HW info:
System:
Host: xxxxxx Kernel: 5.3.0-13-generic x86_64 bits: 64
Desktop: Xfce 4.14.1 Distro: Ubuntu 19.10 (Eoan Ermine)
Machine:
Type: Laptop System: Micro-Star product: GS65 Stealth Thin 8RF v: REV:1.0
serial: <root required>
Mobo: Micro-Star model: MS-16Q2 v: REV:1.0 serial: <root required>
UEFI: American Megatrends v: E16Q2IMS.112 date: 05/21/2019
Battery:
ID-1: BAT1 charge: 79.8 Wh condition: 83.0/80.3 Wh (103%)
CPU:
6-Core: Intel Core i7-8750H type: MT MCP speed: 899 MHz
min/max: 800/4100 MHz
Graphics:
Device-1: Intel UHD Graphics 630 driver: i915 v: kernel
Device-2: NVIDIA GP104M [GeForce GTX 1070 Mobile] driver: nvidia v: 435.21
Display: x11 server: X.Org 1.20.5 driver: modesetting,nvidia
unloaded: fbdev,nouveau,vesa resolution: 1920x1080~144Hz
OpenGL: renderer: GeForce GTX 1070 with Max-Q Design/PCIe/SSE2
v: 4.6.0 NVIDIA 435.21
Network:
Device-1: Intel Wireless-AC 9560 [Jefferson Peak] driver: iwlwifi
Device-2: Qualcomm Atheros Killer E2500 Gigabit Ethernet driver: alx
Drives:
Local Storage: total: 931.51 GiB used: 488.34 GiB (52.4%)
Info:
Processes: 317 Uptime: 1h 23m Memory: 31.28 GiB used: 2.00 GiB (6.4%)
Shell: bash inxi: 3.0.36
I am also attaching steamapp logs.
Let me know what other info I can provide. In the meantime, I will keep looking if I can find something more relevant in the logs.
Thanks in advance!
A quick update:
Setting the key 'AsyncComputeDisable' to 1 on settings.ini seemed to have fixed it!
Will run some more tests late today to make sure.
Setting the key 'AsyncComputeDisable' to 1 on settings.ini indeed solved the issue for me.
Played for a long time (died many times) and it did not crash anymore. Could not reproduce the error.
Hope that helps someone else with the same issue I had.
@NTMan Are you still able to reproduce the crash when you change the resolution with Mesa 20.1?
I have just pushed a workaround for a game bug (the white circles issue). Please give it a new try. Thanks!
@NTMan Are you still able to reproduce the crash when you change the resolution with Mesa 20.1?
I am was able to reproduce the game crash when switch from fullscreen mode to borderless with mesa 20.1.99 (900bf50).
@NTMan Are you also able to reproduce with AMDLVK or AMDGPU-PRO? I tried again and it didn't happen.
Some observations
Relevant specs:
5.6.0-pf4-torvalds-git
(pf-kernel)5.11-GE-1
Game issues/quirks:
Same bug as NTMan reported (Rage 2 stopped, DX Diag...) with AsyncComputeDisable or not, Fullscreen or borderless.
It crashes every time whithin an hour of play (often under 15 mins). Game is unplayable, atm.
Ryzen 5 3600 with GTX 1660 Super on 440.100 driver.
Linux Mint 20
Thanks for your support!
Tracking note:
Dropping the AMD RADV / Mesa drivers labels due to outdated feedback from @NTMan. It looks like @hakzsam was looking for a retest with mesa newer than https://cgit.freedesktop.org/mesa/mesa/commit/?id=e7e9969efec777443a022056939049dfa82c5cf4 (at this point that would be mesa 20.2, git, or kisak-mesa 20.1.1~kisak2 and newer) and https://cgit.freedesktop.org/mesa/mesa/commit/?id=900bf50c39089ef9841eccd729527319eaf49888 is older than that.
@NTMan, if you can reproduce your resolution change issue with an updated system, let me know and I can re-add those labels.
Most helpful comment
Confirmed on another 1080 Ti - AsyncCompute=0 fixes triple-tab crash. Thank you!