Proton: Aim Lab (714010)

Created on 10 May 2019  路  5Comments  路  Source: ValveSoftware/Proton

Whitelist Request

  • Name of the game to be whitelisted: Aim Lab
  • Steam AppID of the game: 714010

System Information

steam-714010.log

I confirm:

  • [x] that pressing the Play button in the Steam client is sufficient.
  • [ ] that runtime config options are necessary to run the game.
  • [ ] that no workarounds other than PROTON_* env variables are necessary.

Issues

  • [ ] I haven't experienced any issues.
  • [ ] There are no issues left open for this game.
  • [x] Although I consider the gaming experience equal to Windows there are remaining issues:

Works fine out of the box, but crashes/freezes on exit and needs to be killed manually. You need to actually play a shoot-out, otherwise it won't crash on exit, most of the time. Launches the Unity crash handler in background on exit.

Game compatibility - Unofficial

All 5 comments

This game would benefit from Media Foundation support maturing (fixme:mfplat:MFStartup (131184, 0): stub).

Does this game have any issues playing cut-scenes/cinematics? It's not clear from the issue report.

If there are any cutscenes, then it won't be played. But I never had the impression that I missed something. However, the game probably won't have mfplat implemented if not needed, so there might some.

the mouse feels different in games

Issue transferred from https://github.com/ValveSoftware/Proton/issues/3769.
@chorriwuarri posted on 2020-04-15T13:02:20:

hello, everyone

The first thing is to apologize for my English. I'll try to explain as best I can.

I would like to ask for your help. Can someone with dual boot with windows try to install the game aim lab in steam? the game is free

the idea is that you configure the game exactly the same on windows and linux, to test the mouse behavior, you can configure any task to 10 min, i suggest you try with motioshot and try on both OS

I have the feeling that in linux the mouse is more nerdy, however if I make a 360潞 turn, the mouse travels the same distance on the table

but if I play in linux 10 min when I play in windows I have the feeling that the mouse is heavier, but it can't be a problem of sensitivity because the mouse travels the same distance on the table

Would that mean there's some kind of acceleration in linux?

my mouse is g502 and my profile is flat

xinput list-props {1..50} 2>/dev/null | fgrep 'libinput Accel Profile Enabled ('

libinput Accel Profile Enabled (301): 0, 1

@kisak-valve
Why did you close it?
using aim lab was just an example, it happens with other games
I also have wine-tkg + proton-raw-input patch and overwatch

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