Play button in the Steam client is sufficient.Works fine out of the box, but crashes/freezes on exit and needs to be killed manually. You need to actually play a shoot-out, otherwise it won't crash on exit, most of the time. Launches the Unity crash handler in background on exit.
This game would benefit from Media Foundation support maturing (fixme:mfplat:MFStartup (131184, 0): stub).
Does this game have any issues playing cut-scenes/cinematics? It's not clear from the issue report.
If there are any cutscenes, then it won't be played. But I never had the impression that I missed something. However, the game probably won't have mfplat implemented if not needed, so there might some.
the mouse feels different in games
Issue transferred from https://github.com/ValveSoftware/Proton/issues/3769.
@chorriwuarri posted on 2020-04-15T13:02:20:
hello, everyone
The first thing is to apologize for my English. I'll try to explain as best I can.
I would like to ask for your help. Can someone with dual boot with windows try to install the game aim lab in steam? the game is free
the idea is that you configure the game exactly the same on windows and linux, to test the mouse behavior, you can configure any task to 10 min, i suggest you try with motioshot and try on both OS
I have the feeling that in linux the mouse is more nerdy, however if I make a 360潞 turn, the mouse travels the same distance on the table
but if I play in linux 10 min when I play in windows I have the feeling that the mouse is heavier, but it can't be a problem of sensitivity because the mouse travels the same distance on the table
Would that mean there's some kind of acceleration in linux?
my mouse is g502 and my profile is flat
xinput list-props {1..50} 2>/dev/null | fgrep 'libinput Accel Profile Enabled ('
libinput Accel Profile Enabled (301): 0, 1
@kisak-valve
Why did you close it?
using aim lab was just an example, it happens with other games
I also have wine-tkg + proton-raw-input patch and overwatch