Proton: [Whitelist Request] Hyperdimension Neptunia Re;Birth 1, 2 (282900 351710)

Created on 23 Aug 2018  路  18Comments  路  Source: ValveSoftware/Proton

Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected

Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz
CPU Family: 0x6
CPU Model: 0x5e
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3700 Mhz
4 logical processors
2 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported

Operating System Version:
Ubuntu 18.04.1 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 4.15.0-32-generic
X Server Vendor: The X.Org Foundation
X Server Release: 11906000
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime-beta-release_2018-06-14

Video Card:
Driver: NVIDIA Corporation GeForce GTX 1050 Ti/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 396.51
OpenGL Version: 4.6
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x1c82
Revision Not Detected
Number of Monitors: 2
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 3840 x 1080
Primary Display Size: 21.42" x 11.93" (24.49" diag)
54.4cm x 30.3cm (62.2cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 4096 MB
Supported MSAA Modes: 2x 4x 8x 16x

Sound card:
Audio device: Realtek ALC887-VD

Memory:
RAM: 7902 Mb

Miscellaneous:
UI Language: English
LANG: de_DE.UTF-8
Total Hard Disk Space Available: 18659 Mb
Largest Free Hard Disk Block: 9069 Mb
VR Headset: None detected

Recent Failure Reports:

Whitelist Request XAudio2

Most helpful comment

Since the third game in the series has different behavior than the other two, I'm going to drop it from this whitelist request. Please open a separate issue report for that game.

All 18 comments

My testing with Neptunia RB3 was less than Stella (pun). It is, in fact, unplayable. The intro loops. As soon as you hit the title screen it starts again. I have not tested RB1 or 2, but will since this has been requested.

@nstgc you should be able to to navigate through the menu and use it normally as long you dont do nothing. have you tried to spam quick enter to test out if you can access anything?

Yes. I tested exit. If that is a necessary work around then the game is not ready for the white list.

A cursory inspection shows that RB 1&2 seem to be fine (no in-game testing), but RB3 also throws a dsetup error at me. Perhaps 1&2 are ready for white listing, but RB3 is not.

iirc the intro bug is arround since mid 2015 however easy to work arround with just keep moving in the menu or enter the game and changing stuff afterwards. No idea what鈥檚 causing it

I have never had this problem until now. Regardless, that isn't white list material. Its suppose to be for games that run like native save for a small performance penalty.

Since the third game in the series has different behavior than the other two, I'm going to drop it from this whitelist request. Please open a separate issue report for that game.

Hyper Dimension Neptunia re;birth 1 Working on Debian 10

My Specs: Distro Debian 10
Driver: NVIDIA Corporation GeForce GTX 1070 Ti/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 390.77

Tested with wired gamepad xbox 360. On Linux the initial load is even faster than on Win7.
I was able to start a new game from the beginning, and also able to continue some previously saved games from the cloud. The temperature of the video card was always below 50 C, so it is running smoothly, not even pushing the hardware.

Installed everything from Debian repository or default, I have not added any extra config or parameter.

Here is the link to my Steam system info:
https://gist.github.com/snarvaezsoft/dd0a970ce0b9ba8ed19a6c91022d2a50

This game has trouble with mods, specifically those created with neptools.
An easy example would be with the Neptunia Re;Birth 2 Retranslation Patch, although any neptools mods that relies on placing a user-created dinput8.dll will no work.

I can say from experience that they do work on native Windows but not in any of the two GNULinux installations that I have tried.

Behaviour of Re;Brith 1 has not been as expected. Game loads perfectly, even plays the intro, but the game has no sound except for the opening video sequence.

System specs

Hello @der-coder, please add PROTON_LOG=1 %command% to the game's launch options and drag and drop the generated $HOME/steam-$APPID.log into the comment box.

Attached log file. Tested on Proton 3.7-8, I can provide test on 3.7-8 beta, and 3.16-4 beta if required.

steam-282900.log

Do you use an alsa-only or pulseaudio setup (or other)?

ALSA is running on the system as a service for systemd. PulseAudio is also installed, but no instance is running currently.

My hypothesis is that the intro video is either taking exclusive access of the audio device, then the main game engine gets blocked, or it is initializing the audio device to something that is incompatible with the main game engine. You could try to pointing the default alsa device to dmix before it goes to the audio chipset or run pulseaudio as the current user with pulseaudio -D.

@der-coder The first time you launched the game, did Steam install DirectX? The Steam client has a bug where it sometimes wont install these dependencies. If you are experiencing this bug, try restarting the Steam client and launching the game again.

It installed properly.

The game ran perfectly with functional audio during September. I did not test during October with the newer updates, and just recently attempted to play again.

Is there a way to regress the Proton version on the client side to an earlier release? I'd like to test on an earlier version to see if the errors remain.

Saves do not work for me at all.

EDIT:
I fixed it by creating "My Documents" directory manually like so:

$ mkdir ".local/share/Steam/steamapps/compatdata/282900/pfx/drive_c/users/steamuser/My Documents"

Apparently the game does not create this directory itself. Perhaps steam should always create this directory since it seems some games are expecting "My Documents" to exist.

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