Hello there,
I try to start some games (Conan Exiles, Mu legends) but i recognize that it not working, because the game can not able to connect to the internet.
The games, that need internet connection, is not working?
I tried the game Creativerse (not a supported game either), and while I had graphical glitches on the menu (and in-game not working), it could connect without issue.
Metal Gear solid V is giving me a "server not reachable" error when trying to start.
Same problem with Trackmania2 Stadium and Dead By Daylight. TM2Stadium is telling me "http error 12 157"
Possibly related, in Killing Floor 2, none of the player progress appears and the game crashes after being on the server browser for a few seconds.
I can confirm I have the same issues when playing HELLDIVERS and Super Street Fighter IV Arcade Edition. SSFIVAE doesn't mention any network error messages and tricks me into thinking everything is just fine. But when looking for a match online it gives me a 'no match found' message 2 seconds after I hit search, which is NOT true. I then proceeded to boot into Windows, launched the game and the matches were there. Back to Linux Mint, HELLDIVERS gives me a message saying it couldn't connect to Steam server right away.
I've bought Far Cry 3 thinking it'd be fine to play the game, totally ignoring the warnings about Uplay.
Now, Uplay requires a one-time login in order to open the game, but it won't work because network connection is an issue. No matter what I do, it won't let me in, as it won't log me in. Really frustrating. Hard to think why they let it pass with no working network TBH.
So yeah, this does affect FAR CRY 3 as well. I wonder how long this will take to remedy the situation.
I can confirm the network work fine in Street Fighter IV and all its variants, and I'm able to find online matches and play them normally.
I'm having this same issue with TrackMania² Stadium, I first noticed this problem while trying to get some non-Steam games working in Proton, but I've confirmed I'm getting the same issue with TrackMania² Stadium so it's not just me doing something wrong. I'm having trouble confirming this suspicion, but I get the feeling that web protocols (http/https) seem to work just fine but anything on non-standard ports seems to just not even appear in a local tcpdump report.
These same apps seem to actually work fine running my local Wine install using Proton's WINEPREFIX, so this is definitely isolated to a Proton issue rather than the games/apps themselves, and likely isn't an issue in my environment.
I am experiencing the same problem as pilith when trying to run MGSV: TPP on Archlinux.
With the steam runtime disabled, the logs indicate:
err:winediag:schan_imp_init Failed to load libgnutls, secure connections will not be available
when trying to GET /
on an EC2 instance through HTTPS for some denuvo check.
Enabling the steam runtime resolves the problem so it may to be some kind of binary compatibility issue with gnutls
as both the 32 and 64 bit libraries are installed on my machine.
What do you mean by enable/disable the steam runtime? It doesn't seem to make a difference to me whether I'm running it with 'proton run' or whether I set the WINEPREFIX and run it myself.
I've confirmed that HTTPS is the problem for me, on mine and I get this error when I crank the WINEDEBUG up to "+all:-trace" via /tmp/proton_user/run
0046:err:winediag:schan_imp_init Failed to load libgnutls, secure connections will not be available.
I definitely have libgnutls installed for both i386 & amd64:
$ dpkg -l libgnutls30
ii libgnutls30:amd64 3.5.8-5+deb9u3 amd64 GNU TLS library - main runtime library
ii libgnutls30:i386 3.5.8-5+deb9u3 i386 GNU TLS library - main runtime library
I also tried copying the libgnutls files from /usr/lib//libgnutls.so.30 to ~/.steam/.../Proton 3.7 Beta/dist/lib*/ and that didn't make any difference at all.
Googling around I found this Solos issue, note I'm not running Solos but it seems to be the same issue. Looks like they found the issue was the the older version of Wine did not support the newer version of libgnutls, perhaps Proton hasn't merged in the necessary Wine patches? Tonight I'll see if I can install a downgraded version of libgnutls, and see if Proton supports that better. I note that SteamOS's Alchemist repos have only libgnutls26, so that's the version I'll be trying out tonight.
Hi, it seems Proton expects a libgnutls.so.26
, and not a libgnutls.so
. I was able to remove all gnutls warnings symlinking /usr/lib{32,}/libgnutls.so
to /usr/lib{32,}/libgnutls.so.26
, even it being the 3.5 version of the library, and running Steam with runtime off (see #74). It didn't help run the game I was trying to run, but it did fix gnutls errors.
Ah, that's much easier than my approach, I installed libgnutls26 from the Alchemist repos on my Debian Stretch desktop (I do not recommend this approach!) and that made iexplore.exe work with a https URL, I haven't yet tested any games.
$ dpkg -l libgnutls*
ii libgnutls26:amd64 2.12.20-8+steamos1+deb7u2+bs amd64 GNU TLS library - runtime library
ii libgnutls26:i386 2.12.20-8+steamos1+deb7u2+bs i386 GNU TLS library - runtime library
ii libgnutls30:amd64 3.5.8-5+deb9u3 amd64 GNU TLS library - main runtime library
ii libgnutls30:i386 3.5.8-5+deb9u3 i386 GNU TLS library - main runtime library
But I got a few validation errors, I think it was algorithms not supported by libgnutls26, so I took your approach and symlinked "/usr/lib//libgnutls.so.30" to "$HOME/.steam/steam/steamapps/common/Proton 3.7 Beta/dist/lib/libgnutls.so.26" and that worked even better (after uninstall libgnutls26). I would definitely recommend only creating that symlink in Proton's lib directories rather than doing it for your entire system, although that does have the downside that you might need to redo the fix for future updates of Proton. However I think this is something that should be fixed in Proton, so hopefully we won't need this workaround for very long anyway.
Anyone having this issue tried Proton 3.7-4 Beta?
I had this issue myself with a number of games, but switching to 3.7-4 beta all seem OK.
@dubigrasu You mean that after switching to 3.7-4 beta, "all of your games" not only get past "any" DRM, but also connect to the internet? Haven't you messed with Wine or patched it yourself?
@rdlf4
The one I'm playing now (Alice Madness Returns) required connecting to Origin for registration, and with 3.7.3 I had a error message stating that my PC is not connected to the internet.
After switching to 3.7-4 beta, the error message is gone and I could enter my EA email and password.
The same with some other games, forgot which ones.
I didn't tried "all of my games", just a few.
Edit: I haven't modified the Proton installation.
Using Proton 3.7-4 Beta without the libgnutls.so.26 symlink did not fix the issue with iexplore.exe not being able to do https. However I've just found that the libgnutls.so.26 symlink doesn't fix TrackMania² Stadium not being able to log in either, so while that is certainly a problem, I'm not so sure it's the main problem here.
EDIT/UPDATE: Oh wait, I tell a lie, Steam is not updating Proton when I tell it to use 3.7-4, hmmm, gonna try deleting all of Proton and start again
EDIT/UPDATE2: So Steam won't update my Proton install, and I'm not sure how to force it to do so, I deleted the Proton directory, and then on relaunching a Windows game it just pulls down the same version again and the Proton Python script says "CURRENT_PREFIX_VERSION="3.7-2" " despite my configuring the Steam settings to use only 3.7-4.
Proton Python script always says 3.7-2
. It's hardcoded, it doesn't mean that you're not using the Beta vesrion. I removed the "Proton 3.7" folder and only left "Proton 3.7 Beta" to be completely sure I'm running the Beta version.
You can see that the wineprefix is being updated on first launch: wine: configuration in '/mnt/antihype/SteamLinux/steamapps/compatdata/ID/pfx' has been updated.
The issue with trackmania was in fact fixed.
Ah ok, well I definitely have "3.7 Beta" so I guess I've probably got 3.7-4, and that did not solve the libgnutls issue on its own, I had to also do the symlink 26->30 mentioned above.
For those of you who managed to simlink and made it so that your game does connect to the internet, could you try it with Far Cry 3? I'm curious whether this works or not with Uplay.
I've still been having trouble even with the symlink, it's like now things work somewhat, but not everything all the time. Problem is I'm not getting any useful debug output (with WINEDEBUG="+all:-trace") so I haven't been able to narrow it down any further.
With the symlink Wine Internet Explorer seems to load https pages just fine. But Uplay unfortunately still thinks it's offline - it can however update itself :/
I also compiled my own Proton version with GnuTLS 2.8 and a wine patch for Uplay, no dice. So there must be more patches in Wine needed for Uplay to work.
I guess unless Proton is rebased on a new Wine version, Uplay won't work.
Same issue for game 310380 (fractured space). The launcher (what is most likely loading a web-page) shows a blank screen, launching the game with -autostart
results in to an offline mode like game.
Neither symlinking libgnutls.so nor switching to Proton 3.7 beta seems to fix perk progression being unavailable in Killing Floor 2 (232090) and the game also still freezes in the server browser.
Unable to log in to Tribes: Ascend (AppId 17080) with Proton 3.7-5 Beta, says it can't connect to the login server. TrackMania 2 Stadium works fine though.
Proton 3.7-5 Beta and symlink 26->30 in Ubuntu 18.04.1 LTS does not make Conan Exiles (440900) validate it is online. It plays fine offline.
I'm having this issue with Metal Gear Solid V: The Phantom Pain.
Attempting to run the game, it complains that "the server is not reachable, check your internet connection". If I try launching the game with Steam in offline mode (or by unplugging my ethernet) as a way to potentially work around this, it states that "Steam is currently in offline mode, for the first launch go in online mode". Tried with both 3.7-3 and 3.7-6 to the same result.
Trackmania2 works for me only under steam-runtime, not steam-native.
Reborn OS (Arch Linux)
AMD FX, Nvidia Geforce GTX 950
Proton Beta 3.7-4/5/6
Metal Gear Solid V: The Phantom Pain. "server not reachable"
I have the same issue with NieR:Automata (Denuvo?) on Linux 4.18.6-arch1-1-ARCH x86_64 with an Intel i7-7700K and an Zotac GTX 1080 AMP Extreme with Proton 3.7-3.
Also when clicking "next" in the dialog a browser-window should open but all I get is an empty window-frame that closes so fast I can't screenshot it
Quake Champions is also experiencing connectivity issues only on proton #225
Guessing no one's had any real movement with this one in a while?
I haven't been able to figure anything out since symlinking libgnutls made iexplore.exe work, which just made the problem harder to test & debug but didn't seem to actually fix the problem with any game launchers.
On which version of wine is based Proton?
I found these 2 related fixes.
https://bugs.winehq.org/show_bug.cgi?id=40271
https://bugs.winehq.org/show_bug.cgi?id=41652
Bugs fixed in 3.9 and 3.15, Proton is based on 3.7. That might me it.
If I have time this weekend I might just try to compile Proton again with that additional patch that was in 3.9. (Already applied the other patch, but that did not help completely).
Any news guys?
On which wine will be based the next proton version? does Valve has a channel to communicate these changes?
I built Proton natively on my Arch system without using the Steam runtime or any changes to Wine and was able to get Killing Floor 2 progress to sync, but nothing else worked. Conan Exiles would crash on the server browser and Dawn of War: Soulstorm (which works fine normally) wouldn't even start, so it wasn't exactly a usable solution.
Just wow, creating a symlink from /usr/lib/libgnutls.so.26 to /usr/lib/libgnutls.so just worked... I could not start Nier Automata before.. Valve should definitly find a automatic solution for this checking different versions for the necessary libraries and trying to use them - especially newer versions.
I built Proton natively on my Arch system without using the Steam runtime or any changes to Wine and was able to get Killing Floor 2 progress to sync, but nothing else worked.
KF2's issue seems to have been fixed by Valve themselves. It's working with the 3.7-6 Beta Proton shipped in the client. Also some people's screwed up perk stats got manually reverted. Seems to have been an unrelated issue after all.
Little Update from my side: Today I switched from a cable connection to WLAN and the game starts correctly. Don't know why or how...
Little Update from my side: Today I switched from a cable connection to WLAN and the game starts correctly. Don't know why or how...
Little Update from my side: Today I switched from a cable connection to WLAN and the game starts correctly. Don't know why or how...
I do not confirm, Conan Exiles with WLAN on & wired off:
Dragon Quest XI cannot connect to server. Was working perfectly before last update.
Edit: Fixed with symlinking "/usr/lib//libgnutls.so.30.14.11" to "$HOME/.steam/steam/steamapps/common/Proton 3.7/dist/lib/libgnutls.so.26
Thanks @mijofa
Worked for me too (on arch):
sudo ln -s /usr/lib/libgnutls.so.30.14.11 /usr/lib/libgnutls.so.26
You'll need to replace '30.14.11' in the command for your highest avaliable version. You can check it with the command:
cd /usr/lib/ && ls | grep libgnutls.so
On Ubuntu the lib directory is on a different place, so, run this instead:
sudo ln -s /usr/lib/i386-linux-gnu/libgnutls.so.30.14.10 /usr/lib/i386-linux-gnu/libgnutls.so.26
sudo ln -s /usr/lib/x86_64-linux-gnu/i386-linux-gnu/libgnutls.so.30.14.10 /usr/lib/x86_64-linux-gnu/libgnutls.so.26
THIS POST REQUIRES ATTENTION FROM THE DEVELOPERS -> FIXES CRITICAL BUG
That's not a fix, it's a dirty workaround. And how the solution is done it is rather a fix on the Distro side than on Steam/Proton side.
However steam-runtime should be able to overload with their own version of the lib I would imagine, but no expert in the area. Even if possibly it might break other things (which is the general concern when replacing versions like this.. the version number is supposed to protect against changes in API/ABI).
In that case there would be no need to touch system installed libs.
I agree there, I reckon the issue is actually that Steam's runtime doesn't include the relevant version of libgnutls, the version that Proton is compiled against isn't that big a deal.
I am certainly nervous about just symlinking these files around as it's the "wrong" solution, but I'm ok with it for now purely because I expect Valve to fix this better... eventually
@mijofa
Looked some at my runtime:
./.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgnutls.so.26
./.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgnutls.so.26.21.8
./.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libgnutls.so.26
./.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libgnutls.so.26.21.8
So steam-runtime do provide rev 26, the rev asked for if I understand previous posts. If so the issue is rather that Proton/wine is not provided with the steam-runtime libs when run.
Not sure if the intended solution is to provide the libs under Proton/dist/lib as someone mentioned above or if it is some mech within Proton or the steam client that needs adjustment. (if the later it should be moved to https://github.com/ValveSoftware/steam-for-linux instead)
That it want just rev 26 is perhaps not strange if their wine version is built with a steam-runtime as chroot and that is provided then. The issues is not seen for anyone using vanilla wine as it is probably built towards latest greatest that people have installed (rev 30).
The problem is, symlinking doesn't help in all cases. For example Uplay
will still not work with that workaround.
For a proper solution, some patches to Proton's Wine are required, or
the version must be updated to 3.15+.
On 01.10.2018 09:11, Thomas Ingvarsson wrote:
@mijofa [1]
Looked some at my runtime:./.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgnutls.so.26
./.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgnutls.so.26.21.8
./.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libgnutls.so.26
./.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libgnutls.so.26.21.8So steam-runtime do provide rev 26, the rev asked for if I understand
previous posts. If so the issue is rather that Proton/wine is not
provided with the steam-runtime libs when run.
Not sure if the intended solution is to provide the libs under
Proton/dist/lib as someone mentioned above or if it is some mech
within Proton or the steam client that needs adjustment. (if the later
it should be moved to https://github.com/ValveSoftware/steam-for-linux
instead)That it want just rev 26 is perhaps not strange if their wine version
is built with a steam-runtime as chroot and that is provided then. The
issues is not seen for anyone using vanilla wine as it is probably
built towards latest greatest that people have installed (rev 30).--
You are receiving this because you commented.
Reply to this email directly, view it on GitHub [2], or mute the
thread [3].Links:
[1] https://github.com/mijofa
[2]
https://github.com/ValveSoftware/Proton/issues/162#issuecomment-425809674
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@beniwtv that may very well be true, but don't think 3.15+ will fix this lib. So both issues are most likely needed to be solved.
@tingvarsson On Ubuntu 18.04 the correct local directories are:
~/.steam/ubuntu12_32/steam-runtime
~/.steam/ubuntu12_64/steam-runtime
Anyway, it doesn't matter what we do, this is something the Steam devs need to look over.
@tingvarsson This doesn't seem to be an issue with 3.15+, as Metal Gear Solid: The Phantom Pain works fine in wine 3.15+ but complains about network errors in Proton. Rebasing Proton to a newer version of wine should fix this.
@Zeioth
Just wanted to clarify that it should be fixed more properly of course. No doubt it is on Valve (or related) to fix. :)
@DougTy
My thinking is that it is not the newer wine version that fixes the lib issue but rather how the newer wine version (or any non-Proton version rather) was built compared to the one within Proton. (depending which lib version it is linked with at build time). So even if wine is stepped to 3.15+ it will most likely not automagically fix the lib issue.
My thinking is that it is not the newer wine version that fixes the lib issue but rather how the newer wine version (or any non-Proton version rather) was built compared to the one within Proton.
@tingvarsson Has someone try to test the games on a pure wine 3.7 build (I assume that is what proton is based on)?
@tingvarsson It probably depends what newer Wine requires as minimum version of the GNUTLS library. So updating might or might not solve the lib issue.
@beniwtv true, could be the case but imo it is more likely just built against rev 26 (as it is built within a steam-runtime as the project info describes).
The fact still stands that the steam-runtime actually contains rev 26, and that Proton right now wants that specific rev and should use it from there.
Has anyone tried just symlinking the library from the steam runtime into Proton's dist/lib folder? (Instead of symlinking the system version, which might have a different ABI)
Same problem for The Sandbox Evolution.
With steam-native it runs but can't connect to the server (Failed to load libgnutls, secure connections will not be available).
With steam-runtime it stucks on the loading screen. (But no error in the log)
Like @Zeioth i tried this (i'm on Arch too):
sudo ln -s /usr/lib/libgnutls.so.30.14.11 /usr/lib/libgnutls.so.26
But it doesn't change anything.
@elgabo86 does running it with the symlinked libgnutls.so.26 exhibit the steam-native symptoms or the steam-runtime symptoms?
I would expect it to exhibit the steam-runtime symptoms and that issue is unrelated to the libgnutls issue
@mijofa
With or without the symlinked libgnutls.so.26, the result is the same as described before.
(Playable without online capacities but with gnutls error on steam-native / Unplayable, stuck on loading screen but no error on steam-runtime)
Nothing changes..
Here is the proton logs:
steam-runtime-466940.log
steam-native-466940.log
Edit : Ok the game work with online capacities on wine 3.17 with 32bit prefix but quits after each end of level..
Looks like that Proton 3.16-1 Beta fixed the problem. I could connect Uplay with it.
Friday the 13th (438740) is playable locally, but it can't find an internet connection for multiplayer.
Proton 3.16-1 Beta, MGSV:TPP (287700) still cannot connect to servers.
Still having this issue with Quake Champions on 3.16
Could this be related to the use of steamnetworkingsockets.dll
(or a similar use of the Steam networking API), which crashes in https://github.com/ValveSoftware/Proton/issues/326#issuecomment-423362210 ?
I don't know whether this is helpful or how I can help, I don't see that Conan Exiles uses that dll (by inspecting the output of lsof)
@Plagman I suspect this issue is on the agenda now (great! :)). At the moment there are 2 proposed solutions:
1) Porting a patch from CrossOver, as mentioned by @aeikum here. This is good idea, but it won't work for users, who don't have 32-bit version of gnutls installed (so majority of users). Many games require 32-bit version to be loaded (e.g. all titles depending on Uplay).
2) Including newer gnutls in steam runtime (both 32-bit and 64-bit) and rebuilding Proton against it (see: ValveSoftware/steam-runtime#101). Old gnutls would need to be still there for existing native titles, but on the bright side - it would avoid this issue from biting native linux games in the future.
Red Orchestra 2/Rising Storm 1 Multiplayer is crashing when in server browser, even if it works fine in singple player and multiplayer works fine in regular Wine. I didn't troubleshoot the issue thoroughly, but maybe it's related to this as well?
The solution to this is for the Proton release manager to include the correct libgnutls.so version in Proton's runtime. There's already a separate runtime in the Proton install in order to avoid issues of library incompatibilities such as this, but seems they just missed a library.
Now we just sit back and wait for the Proton devs to actually read through this and do that... Which could be a while.
Edit: Fixed with symlinking "/usr/lib//libgnutls.so.30.14.11" to "$HOME/.steam/steam/SteamApps/common/Proton 3.7/dist/lib/libgnutls.so.26
This fixed launching From Dust for me on a Slackware64 14.2 box :+1:
Thanks @mijofa @SNK-ChamCham
Edit: Fixed with symlinking "/usr/lib//libgnutls.so.30.14.11" to "$HOME/.steam/steam/SteamApps/common/Proton 3.7/dist/lib/libgnutls.so.26
This fixed launching From Dust for me on a Slackware64 14.2 box
Thanks @mijofa @SNK-ChamCham
Sadly, this doesn't seem to fix the server connection issue in MGSV TPP (287700)...
I've symlinked /usr/lib/libgnutls.so.30.14.11
to [STEAM_LIBRARY]/SteamApps/common/Proton 3.7/dist/lib64/libgnutls.so.26
and /usr/lib32/libgnutls.so.30.14.11
to [STEAM_LIBRARY]/SteamApps/common/Proton 3.7/dist/lib/libgnutls.so.26
(I'm on Arch).
Quite a few bugs being opened for the same thing, not sure how Valve wants to handle this?
For the technically inclined, has anyone run strace on an app that isn't connecting? On the connections that DO work, they may still get dropped because of tls deprecation. Azure is actually so broken it responds in clear despite the session being HTTPS.
One specific example I can give is gnutls_cipher_add_auth doesn't exist in 26 but does in at least 28
Metal Gear Survive (543900) is unable to connect. (Proton 3.16-4)
Could be the same error as Metal Gear Solid V?
As of the latest Proton (3.16-4), Red Orchestra 2 / Rising Storm Multiplayer now works. There's a bug with audio, but this seems to be related to wine itself.
3.16-4, Games run fine using the Steam Runtime, but trying to run natively will still throw up errors (Tested using Soulcalibur VI)
HITMAN Season 2 (863550) will not run at all without gnutls 26. With gnutls 26 (or the symlink), it will run, but only in offline mode. Maybe Denuvo and the game itself use different methods for connectivity?
Quick update to Hitman 2, using Proton 3.7-8 the game connects online & is fully working.
Proton 3.16-4 Beta
Still unable to play Helldivers (A new hell) online. Also, it fails to load training stage: after 1/5 of it is loaded, the game will force-quit on me.
Quick update to Hitman 2, using Proton 3.7-8 the game connects online & is fully working.
Indeed but not with Proton 3.16-4 beta. I guess this is a regression that needs to be addressed.
Unfortunately, this network connection issue for some games is still a thing for v3.16-5 Beta.
Latest update to 3.16-6 Beta has fixed the network bug in Hitman 2, no more switching Proton versions for me. I have other games on the list to try but installing them takes a while.
MGS V: The Phantom Pain (287700)
Networking features now work (w/3.16-6 beta) even though it's not completely stable (sometimes it gives an error, but if you retry it succeeds).
:+1:
Same problem with War Robots, cannot connect to internet, under ubuntu 18.04 and nvidia video drivers over gtx1060 and Proton 3.16-6 Beta.
Issue fixed in Soulcalibur
Can we get this issue renamed to something along the lines of "libgnutls not included in Proton's runtime"?
Might speed help get it fixed quicker if it's quickly obvious that a solution has been found.
Can we get this issue renamed to something along the lines of "libgnutls not included in Proton's runtime"?
Might speed help get it fixed quicker if it's quickly obvious that a solution has been found.
I have linked ln -s /usr/lib/x86_64-linux-gnu/libgnutls.so.30.14.10 /usr/lib/libgnutls.so.26
but does not work. I pasted the steam log here: https://github.com/ValveSoftware/Proton/issues/2178#issuecomment-450752053
I am having same issue with nba 2k19. I had symlink the library as suggested above and It helped me to open myCareer mode but still there is connection problem.
Here is steam outputs https://paste.ubuntu.com/p/tTwD74gTZ3/ and computer specs are below
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3100 Mhz
4 logical processors
2 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Linux 4.x (64 bit)
Kernel Name: Linux
Kernel Version: 4.20.8-arch1-1-ARCH
X Server Vendor: The X.Org Foundation
X Server Release: 12003000
X Window Manager: KWin
Steam Runtime Version: steam-runtime-beta-release_2019-01-10
Video Card:
Driver: NVIDIA Corporation GeForce GT 750M/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 415.27
OpenGL Version: 4.6
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0xfe4
Revision Not Detected
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1600 x 900
Desktop Resolution: 1600 x 900
Primary Display Size: 15.28" x 8.62" (17.52" diag)
38.8cm x 21.9cm (44.5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 4096 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Intel Haswell HDMI
Memory:
RAM: 11887 Mb
Miscellaneous:
UI Language: English
LANG: C
Total Hard Disk Space Available: 213742 Mb
Largest Free Hard Disk Block: 5333 Mb
VR Headset: None detected
Recent Failure Reports:
Hello @oliverol01, please open a new compatibility report for that game.
i cant play among us with proton its not gettting connection with version 4.11-13, nothing above has fixed. sees suspicious
Same here, tried to play Among Us the other day, based on Proton 5.0-10, and couldn't join the server.
Does anybody have a fix ?
The first version that was released works the best for me.
Most helpful comment
I am experiencing the same problem as pilith when trying to run MGSV: TPP on Archlinux.
With the steam runtime disabled, the logs indicate:
err:winediag:schan_imp_init Failed to load libgnutls, secure connections will not be available
when trying to
GET /
on an EC2 instance through HTTPS for some denuvo check.Enabling the steam runtime resolves the problem so it may to be some kind of binary compatibility issue with
gnutls
as both the 32 and 64 bit libraries are installed on my machine.