Arch Linux
Kernel 4.18.3
Proton 3.7
Nvidia GTX 1070 - nvidia-vulkan 396.51
KDE Plasma 5.13.4
KDE Framework 5.49.0
Qt 5.11.1
GFX settings MAX
Alan Wake works without problems as tested so far.
It's a shame most of us won't be able to play it; their music licenses expired and now they don't sell it anywhere :(
Edit: game now works for me since proton was updated.
Runs OK for me (performance wise) but I can see some light related glitches (some square-ish black shadows in the very beginning of the game). Tried various settings, still the same.
SteamOS, AMD 7970.
Alan Wake is running here, but the performance is really low (I believe it's a DirectX 10 game, that's not yet enabled on DXVK) and the mouse control is very bad (could be related to #147).
I did a quick 10 minute test with Proton 3.7-3.
No audio in cut scenes, adding -forcestereo to launch options fixed that. Also a few minor graphical issues (some lighting & blur effects didn't look quite right), but nothing that was game breaking for what I tested.
OS: Ubuntu 18.04
GPU: GeForce GTX 970
Drivers: NVIDIA 396.54
@LeJimster Not sure, why you ask for DXVK. Proton is the DXVK implementation + Wineprefix for each game already. That is why we focus on Proton here not DXVK.
@tr37ion because the game currently uses Wines OpenGL and not DXVK. I've just raised a bug on the DXVK bug tracker, but it might be that the game doesn't use DX11.
Update: Seems like its a DX9 game only.
Confirmed.
Distro: Linux Mint 19 Tara
Processor: AMD Ryzen 7 1700
GPU: GTX 1070, Nvidia proprietary driver 396.54
RAM: 32GB
Kernel (custom) - 4.17.14 (optimized for Ryzen)
Resolution: 1920x1080
Proton 3.7-3
Ubuntu 16.04, NVIDIA GTX 970, Proton 3.7-5 Beta:
Test | Result
-- | --
Singleplayer | Working as expected
Local Co-op | _N/A_
Online Multiplayer | _N/A_
Configuration | ...
-- | --
Input | Steam Controller
Display | 1920x1080
Fullscreen | Yes
Preset | Medium
VSync | Off
API | DX9
Played for like 30 minutes and it worked ok. The performance was ok (~40 in high and ~55 in very low, it looks like a CPU bottleneck even though I have a i5 4670K that should run it 60fps+), there are graphical glitches like the grass (other transparent elements may have it too) - https://i.imgur.com/4EBUgzA.jpg - and I can't change the gamma using the in-game calibration. The game didn't crash and I used alt-tab to check other applications, changed a lot of graphics configs and Steam overlay. My GPU is a GTX 1060 6GB overclocked.
The game crashes at launch on nvidia GPUs: https://paste.ubuntu.com/p/McYtrRVZdp/
System info: https://gist.github.com/vanyasem/f787469ec8c50cdd3728340ef4c73269
Proton log: steam-108710.log
The log suggests that it's a NVAPI issue, tracked here: https://github.com/ValveSoftware/Proton/issues/165. The workaround mentioned here fixes the crash issue.
However, using any graphics preset other than "very low" results in a black screen or glitchy textures (probably related to the fact that nvapi is a stub). I consider this game not being whitelist-ready as of now.
The game crashes at launch on nvidia GPUs: https://paste.ubuntu.com/p/McYtrRVZdp/
System info: https://gist.github.com/vanyasem/f787469ec8c50cdd3728340ef4c73269
Proton log: steam-108710.logThe log suggests that it's a NVAPI issue, tracked here: #165. The workaround mentioned here fixes the crash issue.
However, using any graphics preset other than "very low" results in a black screen or glitchy textures (probably related to the fact that nvapi is a stub). I consider this game not being whitelist-ready as of now.
The crash with Nvidia GPUs wasn't present with Proton 3.7-3 and these graphical issues aren't present with me, only blocky grass textures
The only thing in game nvapi
used for is Nvidia 3D Vision (I suppose).
So if you don't expect this feature to work, than forget about nvapi
(Proton 3.7-3 don't contain it).
NvAPI related logs
0009:trace:nvapi:DllMain (0x7b830000, 8, (nil))
0009:trace:nvapi:DllMain (0x7b830000, 1, (nil))
0009:trace:nvapi:nvapi_QueryInterface (150e828)
0009:trace:nvapi:NvAPI_Initialize ()
0009:trace:nvapi:nvapi_QueryInterface (33c7358c)
0009:trace:nvapi:nvapi_QueryInterface (593e8644)
0009:trace:nvapi:nvapi_QueryInterface (be7692ec)
0009:trace:nvapi:get_thunk_function (be7692ec)
0009:fixme:nvapi:unimplemented_stub function 0xbe7692ec is unimplemented!
0009:trace:nvapi:nvapi_QueryInterface (ac7e37f4)
0009:trace:nvapi:NvAPI_Stereo_CreateHandleFromIUnknown (0x158f58, 0x2ad08ac)
0009:trace:nvapi:nvapi_QueryInterface (4b708b54)
0009:trace:nvapi:NvAPI_D3D_GetCurrentSLIState (0x158f58, 0x33db64)
0009:trace:nvapi:nvapi_QueryInterface (1fb0bc30)
0009:trace:nvapi:NvAPI_Stereo_IsActivated ((nil), 0x33dccf)
0009:trace:nvapi:NvAPI_Stereo_IsActivated ((nil), 0x33dc8b)
...
The only thing the game do on my system with nvapi
further: repeatedly called NvAPI_Stereo_IsActivate
Unimplemented_stub is NvAPI_Stereo_CreateConfigurationProfileRegistryKey
Also nvapi
from wine-staging depends on d3d11
, which probably will use DXVK's d3d11
and dxgi
dlls (while running Proton), if PROTON_USE_WINED3D11
not set.
Tested on non-steam #125 , but there should be no big difference.
Using wine-3.16/wine-staging-3.16 , no matter is nvapi
present or not, the game works fine using HIGH graphics profile.
No DXVK was set up, since game using dx9.
The grass with "blocky" textures seems to be present on Windows too, but it's related with AMD cards and AA or AF being forced by the driver. I don't have theses settings enabled and I'm using a Nvidia card and I have this bug though.
https://community.remedygames.com/forum/games/alan-wake/alan-wake-help-issues/7740-alan-wake-grass-textures-bug-help
https://steamcommunity.com/app/108710/discussions/0/828939978483402754/
https://steamcommunity.com/app/108710/discussions/0/864969953367987372/?l=turkish
[REGRESSION] Alan Wake stopped launching in proton 3.16-3
Issue transferred from https://github.com/ValveSoftware/Proton/issues/1815.
@Patola posted on 2018-10-26T10:28:07:
Install Alan Wake and click play.
@Patola commented on 2018-10-26T10:41:51
Game runs with launch options "PROTON_NO_ESYNC=1 PROTON_NO_D3D11=1 %command%". But it should run without them since it works that way on 3.7.
Hi, I am very sorry, but further tests I made reveal that it works even without the launch options. Thing is, the game needs to be launched a half dozen times until he actually starts. It seems that as I wasn't able to launch at first and tried different options, it finally launched and I confused the options I made with something that was required to play the game.
Having said that, it is really odd that a game needs to be launched repeatedly until it finally "obeys". Computers were meant to be deterministic!
There is some glitching/artifacts on illumination. Here you can see the difference between a Windows system and a Linux with proton:
Linux: https://youtu.be/ECagCMGX95Y?t=157
Windows: https://youtu.be/2hIEFTcwtyI?t=165
I got the exact same bugged illumination as is showed on the first video using a RX 580 with Mesa 18.2.2 and Proton 3.16-3.
@Marco-GG I'm not sure if this will be helpful as a fix for Proton. But I discovered the same bug when trying to run the game with gallium-nine, which has now been fixed. It's a real shame Proton doesn't have the ability to enable gallium-nine support, especially with VK9 being a year or two away at a minimum.
Weird lights
And yes, is a DX9 game... VK9 project will be very usefull on Proton.
Hello community and devs,
this game are far to will add to a the white-list. It need resolved at least three bug, I make a list by order of importance:
1) No shafts or volumetric light at all. And this is one of the most characteristic features of the game design.
2) Lawn not show correct the transparency mask if Vsync is activated or it is configured during the game. Need to reset the game without Vsync to show correct, to tricky, but work for now.
3) Some issues whit sound at start or during the game. Some hang out it possible because this.
4) Performance. Bottleneck is important in this game. Is true, a lot of dx9 games in wine have this problem until. Is possible play between 20/30 FPS in most scenarios.
Greetings!
David Gámiz Jiménez
PD: Run in Proton 3.16-8 Beta. 4.2 not work sound in intro or game, not both at same time, maybe Faudio minor issue.
My Hardware:
AMD Phenom(tm) II X6 1055T Processor × 6
8GB RAM DDR3-1333
SSD Sata3 KINGSTON 120Gb / Seagate Sata3 HDD 1TB
Nvidia GeForce GTX 1060 OC 3072MB VRAM DDR5
Ubuntu 16.04 LTS (Last updated) / Unity 7
Driver Nvidia: 415.27 official graphics ppa
Gamepad Xbox360 Wired USB
Steam Gamepad
Webcam Logitech QuickCam E 3500
I have no sound in cut-scenes. Any idea how to fix this? Sound in game-play and menus works.
Intel i5 6500
16GB RAM
nVidia GTX 1060 6GB 418.74
Arch x64 5.0.13
In case someone reads this, the issue in my case was fixed by changing launch option to:
%command% -forcesurround
(even if you have stereo headphones, like I do)
If this ain't helping, according to what I read, -forcestereo is also worth trying.
EDIT: too soon. Even with parameter the sound in cut-scenes is not every time. If the game starts with sound on Remedy logo, the sound in cut-scenes works. If not, no sound in cut-scenes. Only thing which helps me is restarting the game till the point when the sound starts to work...
For the adventurous... The game is now running pretty well on D9VK. You can grab up-to-date binaries here.
Extract the 32-bit d3d9.dll into Alan Wakes folder and add this to your Launch Options for the game in steam:
WINEDLLOVERRIDES="d3d9=n" DXVK_HUD=full %command%
You can remove the DXVK_HUD=full
part if you don't want to see the stats, I just find it useful to verify the game is actually running d9vk.
With D9VK performance seems better, but I found at least one graphical glitch - in game, when activating special TVs, image is not displayed. Sound issue stays the same... ;)
Proton 4.2.4
Proton 4.2.4 with D9VK dll
Hello @roman-bronis, graphical issues with D9VK should be reported to that project as it is not included in Proton.
Hello @roman-bronis, graphical issues with D9VK should be reported to that project as it is not included in Proton.
Sorry, it wasn't supposed to sound like report of the issue. I meant it like status report for anyone interested in trying D9VK. ;)
@kisak-valve D9VK is in proton yet. These issues now is OK, no?
For other way, the sound in cutscenes is the only real annoying bug for me. Is very strange. Because work in one way not in both. Fmod project can be help here?
PD: Run in Proton 3.16-8 Beta. 4.2 not work sound in intro or game, not both at same time, maybe Faudio minor issue.
Nobody tried to install XNA instead of FAudio? Maybe this will fix sound issues?
System Information
Compatibility Report
Out of the box there are rendering issues with foliage transparency, and game launches minimized.
But with D9VK (launch option "PROTON_USE_D9VK=1 %command%") the game looks correct, and launched fullscreen like it should.
Left is with D9VKsteam-108710-proton-4.11-6.log
steam-108710-proton-4.11-6-d9vk.log
system_info.txt
Using D9VK I have so far not encountered issues. Also I did not hear any audio crackling (that was a problem with some older Proton version I tried before, however it could be fixed with PULSE_LATENCY_MSEC=60).
steam-108710-proton-4.11-6.log
steam-108710-proton-4.11-6-d9vk.log
system_info.txt
The graphics are work ok, since few months thanks to Josh work in d9vk. But the main issue, at least for me, It is the sound in cinematics or FMV not work at all.
I managed to solve the lack of audio in the cutscenes using PROTON 4.11-11 with
WINEDLLOVERRIDES="xaudio2_7=b,n"
Just in case, I use this for to play:
PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_NO_ESYNC=1 WINEDLLOVERRIDES="xaudio2_7=b,n" PROTON_USE_D9VK=1 %command%
I detect some stuttering in the cutscenes when Vsync setting is ON but the gameplay is smooth.
System Information
GPU: 1070 TI
GPU Driver: 440.59
Kernel version: 5.5.6
Distro version: Gentoo Linux x86_64
Proton version: 5.0-4
Compatibility Report
No sound out of the box. Heavy shadow flickering during camera movement. Performance is comparable to the Windows.
WINEDLLOVERRIDES="xaudio2_7=b,n"
fixes the sound in the game, but breaks it in cut scenes.
Most helpful comment
I managed to solve the lack of audio in the cutscenes using PROTON 4.11-11 with
WINEDLLOVERRIDES="xaudio2_7=b,n"
Just in case, I use this for to play:
PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_NO_ESYNC=1 WINEDLLOVERRIDES="xaudio2_7=b,n" PROTON_USE_D9VK=1 %command%
I detect some stuttering in the cutscenes when Vsync setting is ON but the gameplay is smooth.