Tried to run brawlhalla, altough it runs, it doesn't have the steam overlay neither the fps counter, it also has overall bad perfomance compared to the esync build of Lutris.
OS: Arch Linux rolling
DE: KDE
CPU: Intel Core i3-2100 (Sandy Bridge)
GPU: Intel HD Graphics 2000
Driver Version: Mesa 18.1.6
Steam Runtime disabled
Can confirm that I also don't have a steam overlay.
The performance is ok, but I think I have some input lag sometimes which makes the game unplayble.
OS: Ubuntu 18.04.01
CPU: I5-4460
GPU: RX 580
DRIVER: Mesa 18.3.0
Game is totally unplayable and I don't have the Steam Overlay
OS : Uubuntu 18.04
CPU: AMD Ryzen 5 1600X
GPU: Nvidia Geforce 1050 Ti 3GB
Driver Version: Nvidia Driver 396
Brawlhalla
Issue transferred from https://github.com/ValveSoftware/Proton/issues/470.
@DarkArc posted on 2018-08-25T01:19:59:
Brawlhalla works well, with the exception of one issue. You have to put it into windowed mode, and not resize it, otherwise the game area won't render.
For instance with default full screen gameplay, you'll see nothing but a black screen. If you change to windowed mode, restart the game, and then play, everything will render/work properly.
my game opens fine in fullscreen mode but I still have really bad performance and input lag. (This goes for fullscreen and windowed mode.
Maybe proton could be modified to work better with adobe air games?
It works ok to me. In Full Screen. No input lag* or slowdowns.
System info
Hum... Steam overlay also doesn't work for me, but I think in all games I've tested it didn't work, so I didn't report it since I thought it was another problem. '-'
Maybe I should report it to the other games too.
@rafaeldoge2512 Maybe it would help if you post here the script for lutris (?)
*Edit: That was my first time playing it. Actually after further analysis it seems I indeed get input lag while playing with the mouse (it keeps attacking in one direction after I stopped doing so, but this does not happen consistently). I played several minutes with just the keyboard and strangely it doesn't seem to happen.
Any update @ValveSoftware
I've noticed that the game ran much better with Wine Staging, probably something that is going to be upstreamed soon.
Can confirm, I don't know since when because I tried it several months ago and it was laggy but testing it today with wine-staging 2.21 and it is smooth as windows.
Can confirm, I don't know since when because I tried it several months ago and it was laggy but testing it today with wine-staging 2.21 and it is smooth as windows.
So, does anyone have a good guess about when we could get this in the latest Proton beta?
Hello @jvschiavo, it would be good to know exactly what patches improve the game. Once you've isolated the patch set that matters, you could open a pull request to add them to the wine build used with Proton, but for the most part it's better to get the fixes merged into vanilla wine.
Steam Controller is annoying to configure as a result of not having the overlay:
BigPicture/BaseConfigurations/DesktopConfiguration
Library/Brawlhalla/ManageGame/ControllerConfiguration
The game doesn't seem to work with my ds4, both wired and over bluetooth. I'm on proton 4.2-4.
Using Proton 4.2-7, this still faces major frame drops and input lag.
This is (apparently) due to Proton not utilizing the Hardware Acceleration included in Brawlhalla.
It is an Adobe Air game and therefore has a few different backend mechanics to most game.
The game works perfectly through Lutris, and should therefore not be too hard to fix hypothetically.
I have the same issue on Proton 5.0-3, if I load Brawlhalla in fullscreen it'll black screen only (regardless if overlay is enabled or not), but if I force windowed mode it'll render the game but it'll be flickering.
Most helpful comment
Using Proton 4.2-7, this still faces major frame drops and input lag.
This is (apparently) due to Proton not utilizing the Hardware Acceleration included in Brawlhalla.
It is an Adobe Air game and therefore has a few different backend mechanics to most game.
The game works perfectly through Lutris, and should therefore not be too hard to fix hypothetically.