Proton: [Whitelist] Deus Ex: Human Revolution (28050)

Created on 22 Aug 2018  路  20Comments  路  Source: ValveSoftware/Proton

I tested Deus Ex: Human Revolution and it worked perfectly fine for me, including sounds, controller input and effects.

  • Ubuntu 18.04.1 LTS (64 bit 4.15.0-32-generic)
  • GeForce GTX 1070/PCIe/SSE2 (396.51)
  • Proton 3.7 (default configuration)

System information from steam

Whitelist Request

Most helpful comment

Fixed my own issue:
Had to install lib32-vulkan-icd-loader and lib32-vulkan-radeon packages (already had the non-lib32 versions)

All 20 comments

I've tested it as well (or actually the Directors Cut version, not sure what differs) and it hangs on exit for me.

  • "Arch Linux" (64 bit) 4.18.3-arch1-1-ARCH
  • GeForce GTX 1080/PCIe/SSE2 (396.51)
  • Proton 3.7 (default configuration)

steam sysinfo

Try minimizing and killing the process (without selecting exit in game), if that works then its probably just a usual exitgame hang issue which happens sometimes.

Can't test right now, but would imagine it works since that is the solution I have to cleanup the hang. (i.e. only the game hangs, gnome shell is still alive and happy).

Agree it is a common issue with a lot of games actually. Hoping someone has a fix that could be added or handled in the proton layer.

On Ubuntu 18.04, works very well, stable during game and gamepad present.
But hangs at exit.

Deus Ex: HR - DC is working very well with AMD Radeon RX 470 (POLARIS10)

Small issues:

  • Some shader compiling stuttering at first until the cache is ready
  • Hang on exit (kill pid to exit)

Steam Systeminfo

The hang on exit is an issue with the game:

https://steamcommunity.com/app/28050/discussions/0/620712364030989802/

https://bugs.winehq.org/show_bug.cgi?id=44567

This is with the original version, not sure about Director's Cut.

Director`s Cut hangs for me for about 2-3 mins on exit, then closes. Otherwise works great. Arch (4.18) and Nvidia 396.51.

I've tested the directors cut on Arch and run into a couple issues.

  • No sound (nothing showing up from DXHR in pavucontrol)
  • On top of the exit hang, if the game loses focus it hangs also

Otherwise everything seems to run fine.

Steam Systeminfo

On my system, Arch Linux with AMD Vega 64, I'm getting the following error:

wine: Call from 0x7bc541f1 to unimplemented function vulkan-1.dll.vkGetInstanceProcAddr, aborting 
wine: Unimplemented function vulkan-1.dll.vkGetInstanceProcAddr called at address 0x380023:0x7bc541f1 (thread 0029), starting debugger...

Any help would be greatly appreciated... :/
(Fixed, see below)

Fixed my own issue:
Had to install lib32-vulkan-icd-loader and lib32-vulkan-radeon packages (already had the non-lib32 versions)

Directors Cut also works for me on Arch Linux, with the same hanging on exit issue. I initially had no sound, but a system update and reboot seemed to fix that.
I did have to do the Windows registry modifications listed here to fix some frequent stuttering issues, after that, game play is smooth.

Steam System Info

Working on Debian 10

My Specs: Distro Debian 10
Driver: NVIDIA Corporation GeForce GTX 1070 Ti/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 390.77

I noticed the hang on exit too. When trying to exit via game menus, It hangs for about 2 minutes and then it exits normally (video memory is released and desktop back to normal). Other than that, just a few milliseconds delay here and there in some cut-scenes. The sound was perfect, everything else perfect.

Installed everything from Debian repository or default, I have not added any extra config or parameter.

Here is the link to my Steam system info:
https://gist.github.com/snarvaezsoft/dd0a970ce0b9ba8ed19a6c91022d2a50

Is anyone else getting poor framerates? I'm averaging around 20 FPS compared to 60 FPS with Windows on the same hardware.

@adrianlshaw try these https://pcgamingwiki.com/wiki/Deus_Ex:_Human_Revolution#Camera_stuttering_.28stuttering_while_moving_and_looking_around_at_the_same_time.29 or these https://pcgamingwiki.com/wiki/Deus_Ex:_Human_Revolution#Slow_and_continuous_FPS_drop

When I loaded an old save (from Windows) there were no hand models (just the gun floating in mid air). Didn't have that issue when starting a new game (doing so also fixed the old save).

Had some hiccups trying to launch the game too. At first I was running Steam using native system libraries, and it worked fine. Then the game refused to launch until I ran it with the Steam Runtime.

Performance was decent overall, but not very smooth. Framerates would be over 100 in most cases, but there were massive drops and some stuttering. Framedrops were most noticeable when first loading into a level or looking at a new area, and seemed to alleviate after a while. Using PROTON_NO_ESYNC made the framedrops less severe.

System Information

Directors Cut also works for me on Gentoo Linux,GeForce GTX 970M, nvidia-drivers 396.54, with the same hanging on exit issue.
I did have to do the Windows registry modifications listed here to fix some frequent stuttering issues, editing in steamapps/compatdata/238010/pfx/user.reg
Thanks @ottopasuuna

  • GTX 960
  • Blob 418.56
  • Ubuntu 18.10
  • Proton 4.2.1

Game won't let me go above 60hz refresh rate on a panel capable of, and configured for, 120hz.

Hello @BloodyIron, you're most likely encountering #1623.

@kisak-valve sounds about right!

Was this page helpful?
0 / 5 - 0 ratings

Related issues

AwesamLinux picture AwesamLinux  路  3Comments

juppso picture juppso  路  3Comments

shaphanpena1 picture shaphanpena1  路  3Comments

Elkasitu picture Elkasitu  路  3Comments

lucifertdark picture lucifertdark  路  3Comments