I'm confused about why we'd div/mod by 24 in BalanceTime. Don't we have some days that are 23 or 25 hours, due to DST? Why not just let there be more than 24 hours?
Sorry, this is clearly correct when it comes to things like Temporal.Time.prototype.plus, minus, etc., where it is used to just wrap around the clock (and the day is discarded). I was wondering especially about how it comes up in Temporal.Time.prototype.difference
It's mostly important for balancing a DateTime. In Temporal.Time.prototype.difference, I think it'll probably always be zero.
The DST thing isn't really a concern because this API requires you to convert either to a UTC context, or to a local (timezone-less) context before making a computation, and then convert back - which is probably good anyways.
@littledan it doesn't return a [[Day]] field, the field should be called [[Days]] because it represents the extra amount of days to be handled. Fixing the naming in the spec/polyfill to better reflect the intent.