A new icon and scaling system for packaged applications. Adding to the current system, this would use one SVG for each tile size instead of creating multiple images scaled at different sizes. SVGs are scalable by nature, and are a perfect alternative to the current method of asset scaling.
Additionally, the "recommended padding" that is used when Visual Studio is given an icon should be applied and managed by the system.
Example output of the current asset system:

| Capability | Priority |
| :---------- | :------- |
| Developers can use a single SVG asset per tile size | Must |
| Work alongside the existing asset system for packaged apps | Should |
| Allow SVG asset padding to be controlled by the system | Could |
A single SVG may not be suitable as smaller icons often use altered designs to reduce detail and better suit the smaller rendering.
There should be a way to create a few SVGs or PNGs, and then apply them to multiple assets, where the SVG will scale, or the packaging process can auto-generate the smaller PNGs.
There should also be auto-generation of shadows to match the ThemeShadows used by WinUI and the Windows Shell


_An example of different SVG Icons for different scales_
This seems to be covered (in spirit) by https://github.com/microsoft/microsoft-ui-xaml/issues/3561.
This seems to be covered (in spirit) by microsoft/microsoft-ui-xaml#3561.
I do believe it should be tackled at the Reunion level, so Win32/WPF/Winforms/WinUI can all have a single approach for handling this.
It may also require some backporting work for Windows 8, and maybe even an ICO generator for older Windows compatiblity.
That's why I added "in spirit" since in essence, both issues ask for SVG support to generate the required icons for (packaged) applications in the Windows Shell/app UI. Instead of having two such issues, ideally, we would consolidate both issues into one. And if that means https://github.com/microsoft/microsoft-ui-xaml/issues/3561 should be slightly edited (to cover more apps other than just WinUI apps) and moved back into Project Reunion (the author of that issue originally created it in the Project Reunion repo), then I'm all for it.
Personally, I only generate a huge PNG for 400% DPI and let the system downscale for the rest, because otherwise those assets are 90% of my package size, which is plain ridiculous.
I agree with @Felix-Dev . @Arlodotexe , can you take a look at microsoft/microsoft-ui-xaml#3561? If we need to broaden that issue, we can bring it back here.
SVG is a better approach than the MRT collection of PNG resources. Please incorporate this going forward, and don't drop it.
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A single SVG may not be suitable as smaller icons often use altered designs to reduce detail and better suit the smaller rendering.
There should be a way to create a few SVGs or PNGs, and then apply them to multiple assets, where the SVG will scale, or the packaging process can auto-generate the smaller PNGs.
There should also be auto-generation of shadows to match the ThemeShadows used by WinUI and the Windows Shell
_An example of different SVG Icons for different scales_