The game will freeze when you try to enter the multiplayer mode from the main menu
Game should continue past it with no issues.
Logs :
At least on Logan's Shadow :
user_main E[SCEMODULE]: HLE\sceKernelModule.cpp:2245 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
https://forums.ppsspp.org/attachment.php?aid=16891
As noted on AdamN on PPSSPP forums the issue is not related to networking - it will even happen if you disable WLAN on PPSSPP.
More detailed log here :
ppsspplog.txt
Maybe someone like @sum2012 could fix it because I always see him/her making changes related to Kernel (it seems like a kernel issue?).
You mentioned 2 different games but only provides 1 log file?
It's the same issue between both games @ANR2ME so no point.
It's also by the same developer too.
But it could cause confusion when the dev tries to analyze the log file.
Anyway, the log file you provides doesn't seems to be coming from Syphon Fillter Logan's Shadow.
So i'll attach the log for that game here:
ppsspplog.txt
it seems to be related to issue #4626 but I dont know if it counts as a duplicate.
Also the freeze on main menu also happens if you try to play the game (Resistance) on a PS Vita but not a PSP...
I will upload a log of Resistance later maybe.
47:00:002 idle0 E[SCEKERNEL]: HLE\sceKernelThread.cpp:2293 sceKernelDeleteThread(285): thread not dormant
This is odd.
Please try #13608.
Can you give a test build here?
There is no way to download a build from a PR here unlike other emulators I know of.
Yep it's fixed !
Thank you very much !
I will need to try Resistance as well but Logan's Shadow works for now.
Glad to hear this news:)
Resistance is fixed as well.
Well done @shenweip
Someone told me that the European version of Resistance still got the same issue so I am reopening this .
I could do another issue on it but I only got the USA version.
If possible, please post a log file here.
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Well done @shenweip