The BGM jumps to the next song after few seconds, seems to be a not implemented function in ffmpeg (channel unit expansion).
Edit: i'm using PPSSPP v0.9.9-34-gb7ac539

I confirm this issue. Happens for me too.
Still happens with PPSSPP 1.0.
Still happens with PPSSPP 1.0.1.
Would be interesting to know if #8105 helps this. If it doesn't, I suspect it could be the same issue as #3650.
-[Unknown]
Doesn't help, the game still tries to decode bad data and skips to the next track.
Still happens with PPSSPP 1.2.1.
using v1.3-697-gdfae4b6
still happens
here is a JPCSP trace log of all the SceAtrac functions
rename txt to zip
jpcsptracelog.txt
ppsspp 1.4 same error
Yuppers !!! I'am having the same problem with the ppsspp gold the audio tracks for the game Flatout head on keeps skipping
what if we search for the music startup settings in the game files. after understanding, we would create special settings for this game only. setting could also be triggered by identifying ULES00968 (EUR) I dont know code for USA
Problem seems to be that the game tries to decode garbage data as audio because streaming isn't working correctly, there's nothing to easily patch.
For now, the only workaround might be to turn down the music to 0 in the game and play something else in the background.
v1.5.4-933-g386c9d4fc
still present
A bit old issue. But tested on latest Windows build...error persist on Flatout HeadOn:


Last Version is 1.8.0! Problem not fixed =(

Still presents with 1.9.2.
Can confirm, it's also present in 1.9.3-251-ga9302c49f.
Tell me what is a unsupported feature in ATRAC Audio for this game? And Why this feature unsupported in ffmpeg?
I think it's more likely that something is wrong with audio buffering and it's reading garbage data as ATRAC. But hard to be sure...
it still present on 1.10.0?
it still present on 1.10.0?
@crazyrexz yes still present in 1.10
Most helpful comment
@crazyrexz yes still present in 1.10