Hello,
first of all thank you for your hard work on this library.
When I tried to use the OutlinePass effect, I found that it works well for static meshes, but when I try to play an animation, the outline does not follow the moving mesh parts. Is there any way to resolve this?
A minimal project for reproducing the problem is here: https://github.com/erosb/outlinepass-bug
After cloning,
npm install && npm run-script buildplayAnim("attack_3")You can find it running here: http://erosb.github.io/outlinepass-bug/
Environment:
Thank you for your time.
Hi,
thanks for the report!
The OutlinePass uses a custom depth comparison material which doesn't seem to implement skinning (and clipping planes).
I'll take a closer look at this tomorrow. Stay tuned 馃槃
Fixed in [email protected].
RGBA Depth | Depth Mask | Outline Composite
:-------------------------:|:-------------------------:|:-------------------------:
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You are awesome! Thanks a lot!
Thank you, the code example you provided helped a lot! 馃憤