Hello, by trial and error, I found out that after https://github.com/pmmp/PocketMine-MP/commit/f0696f77ef6774d6ca74ee4267d57da58477ee72 and https://github.com/pmmp/PocketMine-MP/commit/ecb3f9aeac94031f5b4f9af6d68416b0fb603b30 there were problems with the players (almost always Android device). This was expressed in the backlog of messages in the chat for 10-20 seconds, very much fell frame rate (fps), the players did not move smoothly.
I just reverted changes and everything started to work fine.
Video: 20180214_004748.zip
This is what i had too, thanks for point it out here.
Edited:
I've just created a thread Right Here
_Sent from my Redmi Note 3 using FastHub_
I find that highly unlikely. Those functions are used by nothing in the core code yet.
Actually, I'm blind... it's early morning here, apologies...
It looks like global packets is sending out empty compressed packets every tick. That's an odd one, because the batch mechanism ought to detect that. Removing this line should do as a temporary measure until I get round to pushing fixes for this.
Should be fixed with latest master, please let me know if not.
@dktapps Thank You. Now there are no such problems, everything works perfectly!
New ALPHA11 patch release will be rolling out shortly with bug fix.
Runs smooth again on my old weak android, great work!