The software still names the 4th parameter in SetEntityLinkPacket as unknown, though it's usage is already known for a while now: which seat the entity will be linked to. _EDIT: see @dktapps reply below, was mistaken there_
Entities that can be ridden can have multiple seats, example: boats. Boats have a front and a back seat. The byte decides where you sit at, and combined with DATA_CONTROLLING_RIDER_SEAT_NUMBER it can be used to make passengers + "drivers"
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Actually, it is a boolean which determines whether the rider should be directly removed or flagged to be removed later.
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Actually, it is a boolean which determines whether the rider should be directly removed or flagged to be removed later.