Packets are lagging so much
See the pic below

If the issue is not reproducible without plugins:
This is where blaming shoghi comes in handy.
I don't know why but I think half of the "lag" comes from the Server::getPlayer*() functions becase
But then again, it's probably a < 150 iteration loop and cannot be blamed for anything major as such.
No, it's because of the batching/compression changes in 1.1... how many times have I said this now?
@dktapps 69
@dktapps ...and that!
not to mention the fact that each client spams the server every tick with InteractPackets... one for every player on the map... 1 player, 1 per tick. 2 players, 2 per tick each. 40 players, 40 per tick each... 1600 per tick. You do the maths. Then go spam Mojang and leave our issue tracker alone.
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not to mention the fact that each client spams the server every tick with InteractPackets... one for every player on the map... 1 player, 1 per tick. 2 players, 2 per tick each. 40 players, 40 per tick each... 1600 per tick. You do the maths. Then go spam Mojang and leave our issue tracker alone.