Every enchant u try to add to a item it puts Protection instead.
Get an item, (A sword) try to do /enchant name sharpness(id 9) 1
Then it needs a fix..
@akaSnapy It is not a bug, it's just not implemented yet.
Technically speaking it is a bug, it's unexpected behaviour. It should tell you the enchantment doesn't exist, not apply a completely different enchantment. This bug is fixed on the api3/blocks branch.
It may be fixed, but i can't git clone that branch, smh.
Im laughing hard rn bc Everyone said it was not a bug and then Dylan comes
and say its a bug. Lol XD
On Jun 6, 2017 2:28 AM, "TheBlazed" notifications@github.com wrote:
It may be fixed, but i can't git clone that branch, smh.
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@Qimie It's not a bug in api3/blocks, however it is a bug in master. This makes us all correct.
So when is this going to be implemented/fixed in the master branch?
@brianzp whenever api3/blocks is merged into the master branch.
@akaSnapy Linux:
git clone https://github.com/pmmp/PocketMine-MP.git --branch api3/blocks --recursive
Are multiple enchantments the same issue? And are they fixed on api3/blocks
enchants are messed up! at least it was working with advanced kits now that not too!
@optimusprime338 That issue was already fixed almost 2w ago: https://github.com/pmmp/PocketMine-MP/commit/fb59b57bdfc4b1b04e079bf4e3d8ec48385a38e5
It still not working .. only <3 IDs working
i.e. the enchantments that were registered... which is how it should have behaved from the start. Do read the title.
Thanks!