There's a new problem in this mini-game with Player 0.6
In RPG_RT, the kangaroo can "hook" the enemy when the enemy is blocking hits for a limited time, in EasyRPG this hook is until the enemy is K.O.
(This is not intentional, it's the normal behavior of events in RPG_RT)
How to reproduce it: especially with Happy Hippo (it's the more defensive enemy), launch punches when the enemy is moving until the enemy stay blocking hits during a time, then, the enemy will move in other direction and going forward the kangaroo again.
Here you can see the difference:
RPG_RT
https://youtu.be/rFYmSVbPHOc
Player
https://youtu.be/yWgGdY4miho
Could you test with this version of player?
https://ci.easyrpg.org/view/Pull%20Requests/job/player-win32-pr/2552/
It works!
Thanks.
Thanks, because #1601 is so hard to review I go a different way: Others give me enough reasons to merge it xD
I don't see a download think for this one.
@Br4ssman Would you be able to test this again with #2208 ?
Thanks
@fmatthew5876 Results
Super Crystal Hunter - EasyRPG Player 2020-08-23 10-01-17.zip
Tested with 1st one of https://ci.easyrpg.org/job/player-win64-pr/3887/
iirc this game was private. @fmatthew5876 I will send you the test case via PM.
Thanks,
This is now fixed in #2208 . There was a bug on page change where I was setting direction instead of sprite direction (facing), which caused the glitchy movement.
Most helpful comment
Thanks, because #1601 is so hard to review I go a different way: Others give me enough reasons to merge it xD