Player: Enemies stay "hooked" unlimitedly in KangaPunch mini-game

Created on 6 Mar 2019  路  7Comments  路  Source: EasyRPG/Player

There's a new problem in this mini-game with Player 0.6

In RPG_RT, the kangaroo can "hook" the enemy when the enemy is blocking hits for a limited time, in EasyRPG this hook is until the enemy is K.O.

(This is not intentional, it's the normal behavior of events in RPG_RT)

How to reproduce it: especially with Happy Hippo (it's the more defensive enemy), launch punches when the enemy is moving until the enemy stay blocking hits during a time, then, the enemy will move in other direction and going forward the kangaroo again.

Here you can see the difference:

RPG_RT
https://youtu.be/rFYmSVbPHOc

Player
https://youtu.be/yWgGdY4miho

Move Routes Patch available

Most helpful comment

Thanks, because #1601 is so hard to review I go a different way: Others give me enough reasons to merge it xD

All 7 comments

Could you test with this version of player?
https://ci.easyrpg.org/view/Pull%20Requests/job/player-win32-pr/2552/

It works!

Thanks.

Thanks, because #1601 is so hard to review I go a different way: Others give me enough reasons to merge it xD

I don't see a download think for this one.

@Br4ssman Would you be able to test this again with #2208 ?

Thanks

iirc this game was private. @fmatthew5876 I will send you the test case via PM.

Thanks,

This is now fixed in #2208 . There was a bug on page change where I was setting direction instead of sprite direction (facing), which caused the glitchy movement.

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