Player: Seraphic Blue: Time gauge is not transparent in the final battle

Created on 14 Oct 2016  路  4Comments  路  Source: EasyRPG/Player

Name of the game:

Seraphic Blue (Japanese / English version)

Player platform:

Ubuntu (Linux) x86_64

Attach files (as a .zip archive or link them)

SeraphicBlueDC_Save15.lsd.zip
Download page (English): https://rpgmaker.net/games/2727/downloads/

Describe the issue in detail and how to reproduce it:

Expected rendering: Time gauge is _transparent_ in the final battle
Actual rendering: Time gauge is _opaque_

Wine + RPG_RT.exe:
wine-seraphicblue-finalbattle

EasyRPG Player (brightness adjusted):
0 5 0-seraphicblue-finalbattle

How to reproduce it:

  1. Place the gamesave
  2. Start game
  3. Load the gamesave
  4. Move up and choose "Yes" twice
  5. Press CANCEL key in "Party Member Selection" and choose "Proceed to battle."

Related image files:

  • ChipSet/Battle_str01.png
  • ChipSet/Battle_str01trans.png
  • Panorama/BattleBG047.png
Bitmaps Patch available

Most helpful comment

This happening because of a bug in the change tileset command. When we change tileset, we change the graphic for map tiles but we don't change the graphic for events with tile sprites.

The time gauge in the battle system here is made up of tile sprites and a change tileset command changes it from opaque to transparent.

All 4 comments

maybe is the same as #1576 testing

Hello, unfortunately the behaviour is unchanged.

shame, moving this to 0.6.2 as we are still completely clueless :/

This happening because of a bug in the change tileset command. When we change tileset, we change the graphic for map tiles but we don't change the graphic for events with tile sprites.

The time gauge in the battle system here is made up of tile sprites and a change tileset command changes it from opaque to transparent.

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