Seraphic Blue (Japanese / English version)
Ubuntu (Linux) x86_64
SeraphicBlueDC_Save15.lsd.zip
Download page (English): https://rpgmaker.net/games/2727/downloads/
Expected rendering: Time gauge is _transparent_ in the final battle
Actual rendering: Time gauge is _opaque_
Wine + RPG_RT.exe:

EasyRPG Player (brightness adjusted):

How to reproduce it:
Related image files:
maybe is the same as #1576 testing
Hello, unfortunately the behaviour is unchanged.
shame, moving this to 0.6.2 as we are still completely clueless :/
This happening because of a bug in the change tileset command. When we change tileset, we change the graphic for map tiles but we don't change the graphic for events with tile sprites.
The time gauge in the battle system here is made up of tile sprites and a change tileset command changes it from opaque to transparent.
Most helpful comment
This happening because of a bug in the change tileset command. When we change tileset, we change the graphic for map tiles but we don't change the graphic for events with tile sprites.
The time gauge in the battle system here is made up of tile sprites and a change tileset command changes it from opaque to transparent.