Play-games-plugin-for-unity: [bug] Google Auth crash app from few days ago

Created on 2 Feb 2019  路  6Comments  路  Source: playgameservices/play-games-plugin-for-unity

Google Auth works well.
but It crashes the app from a few days ago.
I didn't change anything, it is an internal test version on google play.

here is versions
Unity 2018.2.10f1 (64-bit)
GooglePlayGamesPlugin-0.9.50
play-services-resolver-1.2.95.0

build with gradle

this is logcat error
02-03 04:55:15.397 5280-18186/? E/ValidateServiceOp: Application ID ( 2631365469) must be a numeric value. Please verify that your manifest refers to the correct project ID.

02-03 04:16:30.547 11893-11930/? W/Unity: !!! [Play Games Plugin DLL] 02/03/19 4:16:30 +09:00 WARNING: Creating new PlayGamesPlatform

02-03 04:16:30.547 11893-11930/? I/Unity: [Play Games Plugin DLL] 02/03/19 4:16:30 +09:00 DEBUG: Creating platform-specific Play Games client.

[Play Games Plugin DLL] 02/03/19 4:16:30 +09:00 DEBUG: Creating Android IPlayGamesClient Client

02-03 04:16:30.587 11893-11930/? I/Unity: ---- [0] -- 978321433

Caused by: java.lang.IllegalStateException: A fatal developer error has occurred. Class name: zzf. Start service action: com.google.android.gms.games.service.START. Service Descriptor: com.google.android.gms.games.internal.IGamesService.
at com.google.android.gms.common.internal.BaseGmsClient$zza.zza(Unknown Source)
at com.google.android.gms.common.internal.BaseGmsClient$zzc.zzo(Unknown Source)
at com.google.android.gms.common.internal.BaseGmsClient$zzb.handleMessage(Unknown Source)
at android.os.Handler.dispatchMessage(Handler.java:102)
at com.google.android.gms.internal.common.zze.dispatchMessage(Unknown Source)
at android.os.Looper.loop(Looper.java:136)
at android.app.ActivityThread.main(ActivityThread.java:5094)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:792)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:608)
at dalvik.system.NativeStart.main(Native Method)

Most helpful comment

Update to the latest version (0.9.60).

All 6 comments

self solution

find all "com.google.android.gms.games.APP_ID" in project

remove empty space in "android:value" field

( how bug has occurred without change????? )

Update to the latest version (0.9.60).

Update to the latest version (0.9.60).

I don't want to update it because it probably has another bug.
This version is also updated version for fix bug.

Everything is somehow bugged. However check #2013 if you want possible solution for this.

Hello,
I still got these crashes on some Android 10 devices (100% from Crashlytics).
I'm using GPS version 0.10.06, Unity 2018.4.14f1.
Any update for Android 10 then?

I got the same issue...

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