Is it some kind of a problem with Social.localUser.Authenticate method? After updated unity version (5.3.4 -> 5.5.2 ) and open my code in old MonoDevelop editor, method call was marked as wrong library... Now I'm using VisualStudio, unity 5.5.2 and play-game-services 10.1.0. No compilation errors, no error logs, still application crushes after build on device. Logcat shows that everything ends at authentication call...Any ideas?
Thumbs up .happened for me also . niw checking with other unity versions .
For showing leaderboard and achievment ui you need to add also play-services-iid-10.0.1
That work for me
I have been using this plugin since the very beginning. They did a great job in the past and hope this will continue in the future. Version 0.9.36 has authentication problem with latest GS version. Thanks to those guys for 10.0.1 workaround. No objection to the developers of this plugin. As a developer i am quite aware that changing something into new is not as easy as it looks. Recently i changed a lot of my published games. I want to release a latest version of my apps. In that case i have two decisions.
Update should go out this week to fix this problem.
Thanks waiting for it
The plugin has been updated to 0.9.37.
Most helpful comment
Update should go out this week to fix this problem.