Getting error at setup:
I have given constant class name: GPGSIds
And copy my resource, but I get this error:
Invalid classname: an exception was thrown by the type initializer for GooglePlayGame.Editor.GPGSDependence
Can you share the call stack of the exception? Which version of Unity and the plugin are using?
Unity 5.3.4
GPGS 0.9.33
I updated SDK. Error has been gone. Thanks @claywilkinson .
I'm seeing this as well after trying to update the package.
v0.9.33
Unity 5.3.5f1
screenshot
I've tried removing all the files from GooglePlayGames ,PlayServicesResolver along with the loose files under Plugins/Android; and reinstalling to no avail.
oops, updating _Android_ SDK fixed it
Hmm... i'm getting this too...
v 0.9.34
Unity latest... 5.something...
i think i have installed the latest android sdk with the play services...
i guess what i don't see in my project is any plugin containing the actual play services stuff...
com.google.android.gms",
"play-services-games
etc....
should that be in the plugins directory ?
...
actually on a fresh project ... i get this error when switching from iOS to android for the first time
"
Google.JarResolver.ResolutionException: Cannot find candidate artifact for com.google.android.gms:play-services-games:9+
at Google.JarResolver.PlayServicesSupport.DependOn (System.String group, System.String artifact, System.String version) [0x00000] in
at GooglePlayGames.Editor.GPGSDependencies.RegisterDependencies () [0x00000] in /Users/administrator/Documents/Unity/RiverRun/Test GPGS/Assets/GooglePlayGames/Editor/GPGSDependencies.cs:57
at GooglePlayGames.Editor.GPGSDependencies..cctor () [0x00028] in /Users/administrator/Documents/Unity/RiverRun/Test GPGS/Assets/GooglePlayGames/Editor/GPGSDependencies.cs:49
UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])
"
Thanks...
@rossstyants i have the same problem ... could u find any solution?
same here as @rossstyants