Loading an SVG sprite and rendering it should be crisp on HiDPI displays (window.devicePixelRatio == 2)

The SVG renders fuzzy:

Example: https://codepen.io/joakin/pen/YzKdqJK?editors=0010
I'm not sure why it isn't rasterizing the image appropriate to devicePixelRatio so that it isn't blurry.
I've searched around and tried adding scale and overriding width and height on the loader options but they seem to have no effect. I've also tried to mess with resolution on PIXI.settings and many other things, but nothing had any effect.
It is possible I'm doing something wrong or I've missed something but I've been reading API docs and examples from the official site and couldn't figure it out.
pixi.js version: PixiJS 5.1.3 - ✰ WebGL 2 ✰https://github.com/pixijs/pixi.js/blob/dev/packages/core/src/textures/resources/SVGResource.js#L38
here you can see where exactly drawImage is being called.
need to somehow set that scale options, but I dont see that loader actually passes options to texture resource:
https://github.com/pixijs/pixi.js/blob/dev/packages/loaders/src/TextureLoader.js#L23
https://github.com/pixijs/pixi.js/blob/dev/packages/core/src/textures/Texture.js#L401
Now you have two alternatives:
Texture.from(myUrl, { scale : 2});In any case you'll have to debug it. Devtools are your best friend.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
Still a bug, don’t close it bot
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This is still not working well. Please reopen.
I had the same problem.
Most helpful comment
This is still not working well. Please reopen.