Hi,
Can't seem to get a mesh to apply its blendMode when placed over another sprite.
(see this codepen I just made: https://codepen.io/bmdproject99/pen/araNEg )
I wonder if the bug in v4 is back in v5?
(See the v4 issue: https://github.com/pixijs/pixi.js/issues/2754 )
I tried setting blendMode to the shader, but still no luck.
Any thoughts?
bmd
https://www.pixiplayground.com/#/edit/785nGjqG5wSZoa9r2Xn7I
Third param in mesh constructor should be state, not uniforms . That mistake breaks all webgl state management.
var mesh1 = new PIXI.Mesh(geometry, shader/*, uniforms*/);
var mesh2 = new PIXI.Mesh(geometry, shader/*, uniforms*/);
@GoodBoyDigital @bigtimebuddy do you guys think we need to guard users from that problem somehow?
Thanks for speedy response, and the solution!.
I had used the following example, where uniforms are listed as third parameter:
https://pixijs.io/examples/#/mesh/uniforms.js
Not anymore.
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.